PokeRogue Pokedex /
Cinccino
View Cinccino's detailed stats, abilities, types, evolution and moves in PokeRogue Dex.
Cinccino Pokédex Data
key | value |
---|---|
Type | Normal |
Starter Cost | 3 |
Weight | 7.5 kg |
Biomes | |
Ability | Cute Charm Contact with the Pokémon may cause infatuation. Technician Powers up the Pokémon's weaker moves. |
Skill Link Maximizes the number of times multistrike moves hit. |
Cinccino Base Stats
key | value |
---|---|
HP | 75 |
Attack | 95 |
Defense | 60 |
Sp. Atk | 65 |
Sp. Def | 60 |
Speed | 115 |
BST | 470 |
Cinccino Evolution
Cinccino Type Chart
Normal Type Strength
Normal
1
Fire
1
Water
1
Electric
1
Grass
1
Ice
1
Fighting
1
Poison
1
Ground
1
Flying
1
Psychic
1
Bug
1
Rock
0.5
Ghost
0
Dragon
1
Dark
1
Steel
0.5
Fairy
1
Normal Type Weakness
Normal
1
Fire
1
Water
1
Electric
1
Grass
1
Ice
1
Fighting
2
Poison
1
Ground
1
Flying
1
Psychic
1
Bug
1
Rock
1
Ghost
0
Dragon
1
Dark
1
Steel
1
Fairy
1
Cinccino Egg Moves
Name | Type | Category | Power | Accuracy | PP | Effect |
---|---|---|---|---|---|---|
Icicle Spear | Ice | Physical | 25 | 100 | 30 | The user launches sharp icicles at the target two to five times in a row. |
Tidy Up | Normal | Status | - | - | 10 | The user tidies up and removes the effects of Spikes, Stealth Rock, Sticky Web, Toxic Spikes, and Substitute. This also boosts the user's Attack and Speed stats. |
Knock Off | Dark | Physical | 65 | 100 | 20 | The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item. |
Population Bomb | Normal | Physical | 20 | 90 | 10 | The user's fellows gather in droves to perform a combo attack that hits the target one to ten times in a row. |
Cinccino Moves learned by level up
Total 16 move
Level | Name | Type | Category | Power | Accuracy | PP | Effect |
---|---|---|---|---|---|---|---|
0 | Tail Slap | Normal | Physical | 25 | 85 | 10 | The user attacks by striking the target with its hard tail. It hits the target two to five times in a row. |
-1 | Slam | Normal | Physical | 80 | 75 | 20 | The target is slammed with a long tail, vines, or the like to inflict damage. |
-1 | Swift | Normal | Special | 60 | - | 20 | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
-1 | Encore | Normal | Status | - | 100 | 5 | The user compels the target to keep using the move it encored for three turns. |
-1 | Helping Hand | Normal | Status | - | - | 20 | The user assists an ally by boosting the power of that ally's attack. |
-1 | Hyper Voice | Normal | Special | 90 | 100 | 10 | The user lets loose a horribly echoing shout with the power to inflict damage. |
-1 | Tickle | Normal | Status | - | 100 | 20 | The user tickles the target into laughing, reducing its Attack and Defense stats. |
-1 | Rock Blast | Rock | Physical | 25 | 90 | 10 | The user hurls hard rocks at the target. Two to five rocks are launched in a row. |
-1 | Last Resort | Normal | Physical | 140 | 100 | 5 | This move can be used only after the user has used all the other moves it knows in the battle. |
-1 | After You | Normal | Status | - | - | 15 | The user helps the target and makes it use its move right after the user. |
-1 | Echoed Voice | Normal | Special | 40 | 100 | 15 | The user attacks the target with an echoing voice. If this move is used every turn, its power is increased. |
-1 | Baby-Doll Eyes | Fairy | Status | - | 100 | 30 | The user stares at the target with its baby-doll eyes, which lowers the target's Attack stat. This move always goes first. |
1 | Bullet Seed | Grass | Physical | 25 | 100 | 30 | The user forcefully shoots seeds at the target two to five times in a row. |
1 | Sing | Normal | Status | - | 55 | 15 | A soothing lullaby is sung in a calming voice that puts the target into a deep slumber. |
1 | Charm | Fairy | Status | - | 100 | 20 | The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. |
1 | Pound | Normal | Physical | 40 | 100 | 35 | The target is physically pounded with a long tail, a foreleg, or the like. |
Cinccino Moves learned by TM/HM
Total 60 move
Name | Type | Category | Power | Accuracy | PP | Effect |
---|---|---|---|---|---|---|
Double-Edge | Normal | Physical | 120 | 100 | 15 | A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
Hyper Beam | Normal | Special | 150 | 90 | 5 | The target is attacked with a powerful beam. The user can't move on the next turn. |
Thunderbolt | Electric | Special | 90 | 100 | 15 | A strong electric blast crashes down on the target. This may also leave the target with paralysis. |
Thunder Wave | Electric | Status | - | 90 | 20 | The user launches a weak jolt of electricity that paralyzes the target. |
Thunder | Electric | Special | 110 | 70 | 10 | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
Dig | Ground | Physical | 80 | 100 | 10 | The user burrows into the ground, then attacks on the next turn. |
Toxic | Poison | Status | - | 90 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
Double Team | Normal | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
Light Screen | Psychic | Status | - | - | 30 | A wondrous wall of light is put up to reduce damage from special attacks for five turns. |
Swift | Normal | Special | 60 | - | 20 | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
Rest | Psychic | Status | - | - | 5 | The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
Super Fang | Normal | Physical | - | 90 | 10 | The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half. |
Substitute | Normal | Status | - | - | 10 | The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. |
Thief | Dark | Physical | 60 | 100 | 25 | The user attacks and has a 30% chance to steal the target's held item simultaneously. |
Snore | Normal | Special | 50 | 100 | 15 | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
Protect | Normal | Status | - | - | 10 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
Endure | Normal | Status | - | - | 10 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
Charm | Fairy | Status | - | 100 | 20 | The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. |
Swagger | Normal | Status | - | 85 | 15 | The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
Attract | Normal | Status | - | 100 | 15 | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |