PokeRogue Pokedex /
Electrode
View Electrode's detailed stats, abilities, types, evolution and moves in PokeRogue Dex.


Electrode Pokédex Data
key | value |
---|---|
Type | ![]() |
Starter Cost | 2 |
Weight | 66.6 kg |
Biomes | |
Ability | Soundproof Soundproofing gives the Pokémon full immunity to all sound-based moves. Static The Pokémon is charged with static electricity, so contact with it may cause paralysis. |
Aftermath Damages the attacker if it contacts the Pokémon with a finishing hit. |
Electrode Base Stats
key | value |
---|---|
HP | 60 |
Attack | 50 |
Defense | 70 |
Sp. Atk | 80 |
Sp. Def | 80 |
Speed | 150 |
BST | 490 |
Electrode Evolution
Electrode Type Chart
Electric Type Strength

1

1

2

0.5

0.5

1

1

1

0

2

1

1

1

1

0.5

1

1

1
Electric Type Weakness

1

1

1

0.5

1

1

1

1

2

0.5

1

1

1

1

1

1

0.5

1
Electrode Egg Moves
Name | Type | Category | Power | Accuracy | PP | Effect |
---|---|---|---|---|---|---|
Rising Voltage | ![]() | ![]() | 70 | 100 | 20 | The user attacks with electric voltage rising from the ground. This move's power doubles when the target is on Electric Terrain. |
Overheat | ![]() | ![]() | 130 | 90 | 5 | The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat. |
Ice Beam | ![]() | ![]() | 90 | 100 | 10 | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
Nasty Plot | ![]() | ![]() | - | - | 20 | The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat. |
Electrode Moves learned by level up
Total 18 move
Level | Name | Type | Category | Power | Accuracy | PP | Effect |
---|---|---|---|---|---|---|---|
1 | Tackle | ![]() | ![]() | 40 | 100 | 35 | A physical attack in which the user charges and slams into the target with its whole body. |
1 | Thunder Shock | ![]() | ![]() | 40 | 100 | 30 | A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis. |
1 | Charge | ![]() | ![]() | - | - | 20 | The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat. |
1 | Eerie Impulse | ![]() | ![]() | - | 100 | 15 | The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat. |
1 | Magnetic Flux | ![]() | ![]() | - | - | 20 | The user manipulates magnetic fields, which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability. |
9 | Spark | ![]() | ![]() | 65 | 100 | 20 | The user throws an electrically charged tackle at the target. This may also leave the target with paralysis. |
11 | Rollout | ![]() | ![]() | 30 | 90 | 20 | The user continually rolls into the target over five turns. It becomes more powerful each time it hits. |
13 | Screech | ![]() | ![]() | - | 85 | 40 | An earsplitting screech harshly lowers the target's Defense stat. |
16 | Charge Beam | ![]() | ![]() | 50 | 90 | 10 | The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. |
20 | Swift | ![]() | ![]() | 60 | - | 20 | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
22 | Electro Ball | ![]() | ![]() | - | 100 | 10 | The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. |
26 | Self-Destruct | ![]() | ![]() | 200 | 100 | 5 | The user attacks everything around it by causing an explosion. The user faints upon using this move. |
29 | Light Screen | ![]() | ![]() | - | - | 30 | A wondrous wall of light is put up to reduce damage from special attacks for five turns. |
36 | Magnet Rise | ![]() | ![]() | - | - | 10 | The user levitates using electrically generated magnetism for five turns. |
41 | Discharge | ![]() | ![]() | 80 | 100 | 15 | The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis. |
47 | Explosion | ![]() | ![]() | 250 | 100 | 5 | The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. |
54 | Gyro Ball | ![]() | ![]() | - | 100 | 5 | The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power. |
58 | Mirror Coat | ![]() | ![]() | - | 100 | 20 | A retaliation move that counters any special attack, inflicting double the damage taken. |
Electrode Moves learned by TM/HM
Total 51 move
Name | Type | Category | Power | Accuracy | PP | Effect |
---|---|---|---|---|---|---|
Take Down | ![]() | ![]() | 90 | 85 | 20 | A reckless, full-body charge attack for slamming into the target. This also damages the user a little. |
Double-Edge | ![]() | ![]() | 120 | 100 | 15 | A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
Hyper Beam | ![]() | ![]() | 150 | 90 | 5 | The target is attacked with a powerful beam. The user can't move on the next turn. |
Thunderbolt | ![]() | ![]() | 90 | 100 | 15 | A strong electric blast crashes down on the target. This may also leave the target with paralysis. |
Thunder Wave | ![]() | ![]() | - | 90 | 20 | The user launches a weak jolt of electricity that paralyzes the target. |
Thunder | ![]() | ![]() | 110 | 70 | 10 | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
Toxic | ![]() | ![]() | - | 90 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
Agility | ![]() | ![]() | - | - | 30 | The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. |
Screech | ![]() | ![]() | - | 85 | 40 | An earsplitting screech harshly lowers the target's Defense stat. |
Double Team | ![]() | ![]() | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
Light Screen | ![]() | ![]() | - | - | 30 | A wondrous wall of light is put up to reduce damage from special attacks for five turns. |
Reflect | ![]() | ![]() | - | - | 20 | A wondrous wall of light is put up to reduce damage from physical attacks for five turns. |
Self-Destruct | ![]() | ![]() | 200 | 100 | 5 | The user attacks everything around it by causing an explosion. The user faints upon using this move. |
Swift | ![]() | ![]() | 60 | - | 20 | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
Flash | ![]() | ![]() | - | 100 | 20 | The user flashes a bright light that cuts the target's accuracy. |
Explosion | ![]() | ![]() | 250 | 100 | 5 | The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. |
Rest | ![]() | ![]() | - | - | 5 | The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
Substitute | ![]() | ![]() | - | - | 10 | The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. |
Thief | ![]() | ![]() | 60 | 100 | 25 | The user attacks and has a 30% chance to steal the target's held item simultaneously. |
Snore | ![]() | ![]() | 50 | 100 | 15 | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |