PokeRogue Pokedex /
Sirfetch'd
View Sirfetch'd's detailed stats, abilities, types, evolution and moves in PokeRogue Dex.


Sirfetch'd Pokédex Data
Sirfetch'd Base Stats
| key | value |
|---|---|
HP | 62 |
Attack | 135 |
Defense | 95 |
Sp. Atk | 68 |
Sp. Def | 82 |
Speed | 65 |
BST | 507 |
Sirfetch'd Evolution
Sirfetch'd Type Chart
Fighting Type Strength
Normal2
Fire1
Water1
Electric1
Grass1
Ice2
Fighting1
Poison0.5
Ground1
Flying0.5
Psychic0.5
Bug0.5
Rock2
Ghost0
Dragon1
Dark2
Steel2
Fairy0.5
Fighting Type Weakness
Normal1
Fire1
Water1
Electric1
Grass1
Ice1
Fighting1
Poison1
Ground1
Flying2
Psychic2
Bug0.5
Rock0.5
Ghost1
Dragon1
Dark0.5
Steel1
Fairy2
Sirfetch'd Egg Moves
| Name | Type | Category | Power | Accuracy | PP | Effect |
|---|---|---|---|---|---|---|
| Roost | Flying | Status | - | - | 5 | The user lands and rests its body. This move restores the user's HP by up to half of its max HP. |
| Sacred Sword | Fighting | Physical | 90 | 100 | 15 | The user attacks by slicing with a long horn. The target's stat changes don't affect this attack's damage. |
| King's Shield | Steel | Status | - | - | 10 | The user takes a defensive stance while it protects itself from damage. It also lowers the Attack stat of any attacker that makes direct contact. |
| Behemoth Blade | Steel | Physical | 100 | 100 | 5 | The user wields a large, powerful sword using its whole body and cuts the target in a vigorous attack. |
Sirfetch'd Moves learned by level up
Total 18 move
| Level | Name | Type | Category | Power | Accuracy | PP | Effect |
|---|---|---|---|---|---|---|---|
| 0 | Iron Defense | Steel | Status | - | - | 15 | The user hardens its body's surface like iron, sharply raising its Defense stat. |
| 1 | Sand Attack | Ground | Status | - | 100 | 15 | Sand is hurled in the target's face, reducing the target's accuracy. |
| 1 | Leer | Normal | Status | - | 100 | 30 | The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. |
| 1 | Peck | Flying | Physical | 35 | 100 | 35 | The target is jabbed with a sharply pointed beak or horn. |
| 1 | Fury Cutter | Bug | Physical | 40 | 95 | 20 | The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession. |
| 1 | First Impression | Bug | Physical | 90 | 100 | 10 | Although this move has great power, it only works the first turn each time the user enters battle. |
| 15 | Rock Smash | Fighting | Physical | 40 | 100 | 15 | The user attacks with a punch. This may also lower the target's Defense stat. |
| 20 | Brutal Swing | Dark | Physical | 60 | 100 | 20 | The user swings its body around violently to inflict damage on everything in its vicinity. |
| 25 | Detect | Fighting | Status | - | - | 5 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| 30 | Knock Off | Dark | Physical | 65 | 100 | 20 | The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item. |
| 35 | Defog | Flying | Status | - | - | 15 | A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness. |
| 40 | Brick Break | Fighting | Physical | 75 | 100 | 15 | The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. |
| 45 | Swords Dance | Normal | Status | - | - | 20 | A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. |
| 50 | Slam | Normal | Physical | 80 | 75 | 20 | The target is slammed with a long tail, vines, or the like to inflict damage. |
| 55 | Leaf Blade | Grass | Physical | 90 | 100 | 15 | The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily. |
| 60 | Final Gambit | Fighting | Special | - | 100 | 5 | The user risks everything to attack its target. The user faints but does damage equal to its HP. |
| 65 | Brave Bird | Flying | Physical | 120 | 100 | 15 | The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot. |
| 70 | Meteor Assault | Fighting | Physical | 150 | 100 | 5 | The user attacks wildly with its thick leek. The user can't move on the next turn, because the force of this move makes it stagger. |
Sirfetch'd Moves learned by TM/HM
Total 40 move
| Name | Type | Category | Power | Accuracy | PP | Effect |
|---|---|---|---|---|---|---|
| Swords Dance | Normal | Status | - | - | 20 | A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. |
| Body Slam | Normal | Physical | 85 | 100 | 15 | The user drops onto the target with its full body weight. This may also leave the target with paralysis. |
| Double Team | Normal | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| Focus Energy | Normal | Status | - | - | 30 | The user takes a deep breath and focuses so that critical hits land more easily. |
| Rest | Psychic | Status | - | - | 5 | The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
| Substitute | Normal | Status | - | - | 10 | The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. |
| Snore | Normal | Special | 50 | 100 | 15 | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| Protect | Normal | Status | - | - | 10 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Endure | Normal | Status | - | - | 10 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| Steel Wing | Steel | Physical | 70 | 90 | 25 | The target is hit with wings of steel. This may also raise the user's Defense stat. |
| Attract | Normal | Status | - | 100 | 15 | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| Sleep Talk | Normal | Status | - | - | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
| Return | Normal | Physical | - | 100 | 20 | This full-power attack grows more powerful the more the user likes its Trainer. |
| Frustration | Normal | Physical | - | 100 | 20 | This full-power attack grows more powerful the less the user likes its Trainer. |
Normal | Special | 60 | 100 | 15 | A unique attack that varies in type depending on the Pokémon using it. | |
| Sunny Day | Fire | Status | - | - | 5 | The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. |
| Rock Smash | Fighting | Physical | 40 | 100 | 15 | The user attacks with a punch. This may also lower the target's Defense stat. |
| Facade | Normal | Physical | 70 | 100 | 20 | This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
| Helping Hand | Normal | Status | - | - | 20 | The user assists an ally by boosting the power of that ally's attack. |
| Superpower | Fighting | Physical | 120 | 100 | 5 | The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats. |



