PokeRogue Pokedex /
Sirfetch'd
View Sirfetch'd's detailed stats, abilities, types, evolution and moves in PokeRogue Dex.
Sirfetch'd Pokédex Data
Sirfetch'd Base Stats
key | value |
---|---|
HP | 62 |
Attack | 135 |
Defense | 95 |
Sp. Atk | 68 |
Sp. Def | 82 |
Speed | 65 |
BST | 507 |
Sirfetch'd Evolution
Sirfetch'd Type Chart
Fighting Type Strength
Normal
2
Fire
1
Water
1
Electric
1
Grass
1
Ice
2
Fighting
1
Poison
0.5
Ground
1
Flying
0.5
Psychic
0.5
Bug
0.5
Rock
2
Ghost
0
Dragon
1
Dark
2
Steel
2
Fairy
0.5
Fighting Type Weakness
Normal
1
Fire
1
Water
1
Electric
1
Grass
1
Ice
1
Fighting
1
Poison
1
Ground
1
Flying
2
Psychic
2
Bug
0.5
Rock
0.5
Ghost
1
Dragon
1
Dark
0.5
Steel
1
Fairy
2
Sirfetch'd Egg Moves
Name | Type | Category | Power | Accuracy | PP | Effect |
---|---|---|---|---|---|---|
Roost | Flying | Status | - | - | 5 | The user lands and rests its body. This move restores the user's HP by up to half of its max HP. |
Sacred Sword | Fighting | Physical | 90 | 100 | 15 | The user attacks by slicing with a long horn. The target's stat changes don't affect this attack's damage. |
King's Shield | Steel | Status | - | - | 10 | The user takes a defensive stance while it protects itself from damage. It also lowers the Attack stat of any attacker that makes direct contact. |
Behemoth Blade | Steel | Physical | 100 | 100 | 5 | The user wields a large, powerful sword using its whole body and cuts the target in a vigorous attack. |
Sirfetch'd Moves learned by level up
Total 18 move
Level | Name | Type | Category | Power | Accuracy | PP | Effect |
---|---|---|---|---|---|---|---|
0 | Iron Defense | Steel | Status | - | - | 15 | The user hardens its body's surface like iron, sharply raising its Defense stat. |
1 | Sand Attack | Ground | Status | - | 100 | 15 | Sand is hurled in the target's face, reducing the target's accuracy. |
1 | Leer | Normal | Status | - | 100 | 30 | The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. |
1 | Peck | Flying | Physical | 35 | 100 | 35 | The target is jabbed with a sharply pointed beak or horn. |
1 | Fury Cutter | Bug | Physical | 40 | 95 | 20 | The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession. |
1 | First Impression | Bug | Physical | 90 | 100 | 10 | Although this move has great power, it only works the first turn each time the user enters battle. |
15 | Rock Smash | Fighting | Physical | 40 | 100 | 15 | The user attacks with a punch. This may also lower the target's Defense stat. |
20 | Brutal Swing | Dark | Physical | 60 | 100 | 20 | The user swings its body around violently to inflict damage on everything in its vicinity. |
25 | Detect | Fighting | Status | - | - | 5 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
30 | Knock Off | Dark | Physical | 65 | 100 | 20 | The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item. |
35 | Defog | Flying | Status | - | - | 15 | A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness. |
40 | Brick Break | Fighting | Physical | 75 | 100 | 15 | The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. |
45 | Swords Dance | Normal | Status | - | - | 20 | A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. |
50 | Slam | Normal | Physical | 80 | 75 | 20 | The target is slammed with a long tail, vines, or the like to inflict damage. |
55 | Leaf Blade | Grass | Physical | 90 | 100 | 15 | The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily. |
60 | Final Gambit | Fighting | Special | - | 100 | 5 | The user risks everything to attack its target. The user faints but does damage equal to its HP. |
65 | Brave Bird | Flying | Physical | 120 | 100 | 15 | The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot. |
70 | Meteor Assault | Fighting | Physical | 150 | 100 | 5 | The user attacks wildly with its thick leek. The user can't move on the next turn, because the force of this move makes it stagger. |
Sirfetch'd Moves learned by TM/HM
Total 40 move
Name | Type | Category | Power | Accuracy | PP | Effect |
---|---|---|---|---|---|---|
Swords Dance | Normal | Status | - | - | 20 | A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. |
Body Slam | Normal | Physical | 85 | 100 | 15 | The user drops onto the target with its full body weight. This may also leave the target with paralysis. |
Double Team | Normal | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
Focus Energy | Normal | Status | - | - | 30 | The user takes a deep breath and focuses so that critical hits land more easily. |
Rest | Psychic | Status | - | - | 5 | The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
Substitute | Normal | Status | - | - | 10 | The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. |
Snore | Normal | Special | 50 | 100 | 15 | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
Protect | Normal | Status | - | - | 10 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
Endure | Normal | Status | - | - | 10 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
Steel Wing | Steel | Physical | 70 | 90 | 25 | The target is hit with wings of steel. This may also raise the user's Defense stat. |
Attract | Normal | Status | - | 100 | 15 | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
Sleep Talk | Normal | Status | - | - | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
Return | Normal | Physical | - | 100 | 20 | This full-power attack grows more powerful the more the user likes its Trainer. |
Frustration | Normal | Physical | - | 100 | 20 | This full-power attack grows more powerful the less the user likes its Trainer. |
Normal | Special | 60 | 100 | 15 | A unique attack that varies in type depending on the Pokémon using it. | |
Sunny Day | Fire | Status | - | - | 5 | The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. |
Rock Smash | Fighting | Physical | 40 | 100 | 15 | The user attacks with a punch. This may also lower the target's Defense stat. |
Facade | Normal | Physical | 70 | 100 | 20 | This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
Helping Hand | Normal | Status | - | - | 20 | The user assists an ally by boosting the power of that ally's attack. |
Superpower | Fighting | Physical | 120 | 100 | 5 | The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats. |