PokeRogue Pokedex /
Fletchling
View Fletchling's detailed stats, abilities, types, evolution and moves in PokeRogue Dex.


Fletchling Pokédex Data
| key | value |
|---|---|
Type | Normal Flying |
Starter Cost | 3 |
Weight | 1.7 kg |
Biomes | |
Ability | Big Pecks Protects the Pokémon from Defense-lowering effects. |
Gale Wings Gives priority to Flying-type moves when the Pokémon's HP is full. |
Fletchling Base Stats
| key | value |
|---|---|
HP | 45 |
Attack | 50 |
Defense | 43 |
Sp. Atk | 40 |
Sp. Def | 38 |
Speed | 62 |
BST | 278 |
Fletchling Evolution
Fletchling Type Chart
Normal Type Strength
Normal1
Fire1
Water1
Electric1
Grass1
Ice1
Fighting1
Poison1
Ground1
Flying1
Psychic1
Bug1
Rock0.5
Ghost0
Dragon1
Dark1
Steel0.5
Fairy1
Flying Type Strength
Normal1
Fire1
Water1
Electric0.5
Grass2
Ice1
Fighting2
Poison1
Ground1
Flying1
Psychic1
Bug2
Rock0.5
Ghost1
Dragon1
Dark1
Steel0.5
Fairy1
Normal + Flying Type Weakness
Normal1
Fire1
Water1
Electric2
Grass0.5
Ice2
Fighting1
Poison1
Ground0
Flying1
Psychic1
Bug0.5
Rock2
Ghost0
Dragon1
Dark1
Steel1
Fairy1
Fletchling Egg Moves
| Name | Type | Category | Power | Accuracy | PP | Effect |
|---|---|---|---|---|---|---|
| Drill Run | Ground | Physical | 80 | 95 | 10 | The user crashes into its target while rotating its body like a drill. Critical hits land more easily. |
| U-turn | Bug | Physical | 70 | 100 | 20 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Head Smash | Rock | Physical | 150 | 80 | 5 | The user attacks the target with a hazardous, full-power headbutt. This also damages the user terribly. |
| Volt Tackle | Electric | Physical | 120 | 100 | 15 | The user electrifies itself and charges the target. This also damages the user quite a lot. This attack may leave the target with paralysis. |
Fletchling Moves learned by level up
Total 12 move
| Level | Name | Type | Category | Power | Accuracy | PP | Effect |
|---|---|---|---|---|---|---|---|
| 1 | Growl | Normal | Status | - | 100 | 40 | The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. |
| 1 | Peck | Flying | Physical | 35 | 100 | 35 | The target is jabbed with a sharply pointed beak or horn. |
| 5 | Quick Attack | Normal | Physical | 40 | 100 | 30 | The user lunges at the target at a speed that makes it almost invisible. This move always goes first. |
| 10 | Ember | Fire | Special | 40 | 100 | 25 | The target is attacked with small flames. This may also leave the target with a burn. |
| 15 | Flail | Normal | Physical | - | 100 | 15 | The user flails about aimlessly to attack. The less HP the user has, the greater the move's power. |
| 20 | Acrobatics | Flying | Physical | 55 | 100 | 15 | The user nimbly strikes the target. The fewer held items, the higher the damage it inflicts. |
| 25 | Agility | Psychic | Status | - | - | 30 | The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. |
| 30 | Aerial Ace | Flying | Physical | 60 | - | 20 | The user confounds the target with speed, then slashes. This attack never misses. |
| 35 | Tailwind | Flying | Status | - | - | 15 | The user whips up a turbulent whirlwind that ups the Speed stats of the user and its allies for four turns. |
| 40 | Steel Wing | Steel | Physical | 70 | 90 | 25 | The target is hit with wings of steel. This may also raise the user's Defense stat. |
| 45 | Roost | Flying | Status | - | - | 5 | The user lands and rests its body. This move restores the user's HP by up to half of its max HP. |
| 50 | Fly | Flying | Physical | 90 | 95 | 15 | The user flies up into the sky and then strikes its target on the next turn. |
Fletchling Moves learned by TM/HM
Total 46 move
| Name | Type | Category | Power | Accuracy | PP | Effect |
|---|---|---|---|---|---|---|
| Swords Dance | Normal | Status | - | - | 20 | A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. |
| Fly | Flying | Physical | 90 | 95 | 15 | The user flies up into the sky and then strikes its target on the next turn. |
| Take Down | Normal | Physical | 90 | 85 | 20 | A reckless, full-body charge attack for slamming into the target. This also damages the user a little. |
| Double-Edge | Normal | Physical | 120 | 100 | 15 | A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Toxic | Poison | Status | - | 90 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| Agility | Psychic | Status | - | - | 30 | The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. |
| Double Team | Normal | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| Swift | Normal | Special | 60 | - | 20 | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Rest | Psychic | Status | - | - | 5 | The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
| Substitute | Normal | Status | - | - | 10 | The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. |
| Thief | Dark | Physical | 60 | 100 | 25 | The user attacks and has a 30% chance to steal the target's held item simultaneously. |
| Snore | Normal | Special | 50 | 100 | 15 | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| Protect | Normal | Status | - | - | 10 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Endure | Normal | Status | - | - | 10 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| Swagger | Normal | Status | - | 85 | 15 | The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
| Steel Wing | Steel | Physical | 70 | 90 | 25 | The target is hit with wings of steel. This may also raise the user's Defense stat. |
| Attract | Normal | Status | - | 100 | 15 | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| Sleep Talk | Normal | Status | - | - | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
| Return | Normal | Physical | - | 100 | 20 | This full-power attack grows more powerful the more the user likes its Trainer. |
| Frustration | Normal | Physical | - | 100 | 20 | This full-power attack grows more powerful the less the user likes its Trainer. |




