PokeRogue Pokedex /
Gholdengo
View Gholdengo's detailed stats, abilities, types, evolution and moves in PokeRogue Dex.


Gholdengo Pokédex Data
| key | value |
|---|---|
Type | Steel Ghost |
Starter Cost | 5 |
Weight | 30 kg |
Biomes | |
Ability | Good as Gold A body of pure, solid gold gives the Pokémon full immunity to other Pokémon's status moves. |
Gholdengo Base Stats
| key | value |
|---|---|
HP | 87 |
Attack | 60 |
Defense | 95 |
Sp. Atk | 133 |
Sp. Def | 91 |
Speed | 84 |
BST | 550 |
Gholdengo Evolution
Gholdengo Type Chart
Steel Type Strength
Normal1
Fire0.5
Water0.5
Electric0.5
Grass1
Ice2
Fighting1
Poison1
Ground1
Flying1
Psychic1
Bug1
Rock2
Ghost1
Dragon1
Dark1
Steel0.5
Fairy2
Ghost Type Strength
Normal0
Fire1
Water1
Electric1
Grass1
Ice1
Fighting1
Poison1
Ground1
Flying1
Psychic2
Bug1
Rock1
Ghost2
Dragon1
Dark0.5
Steel1
Fairy1
Steel + Ghost Type Weakness
Normal0
Fire2
Water1
Electric1
Grass0.5
Ice0.5
Fighting0
Poison0
Ground2
Flying0.5
Psychic0.5
Bug0.25
Rock0.5
Ghost2
Dragon0.5
Dark2
Steel0.5
Fairy0.5
Gholdengo Egg Moves
| Name | Type | Category | Power | Accuracy | PP | Effect |
|---|---|---|---|---|---|---|
| Armor Cannon | Fire | Special | 120 | 100 | 5 | The user shoots its own armor out as blazing projectiles. This also lowers the user's Defense and Sp. Def stats. |
| Stored Power | Psychic | Special | 20 | 100 | 10 | The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power. |
| Earth Power | Ground | Special | 90 | 100 | 10 | The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat. |
| Astral Barrage | Ghost | Special | 120 | 100 | 5 | The user attacks by sending a frightful amount of small ghosts at opposing Pokémon. |
Gholdengo Moves learned by level up
Total 12 move
| Level | Name | Type | Category | Power | Accuracy | PP | Effect |
|---|---|---|---|---|---|---|---|
| 1 | Tackle | Normal | Physical | 40 | 100 | 35 | A physical attack in which the user charges and slams into the target with its whole body. |
| 1 | Astonish | Ghost | Physical | 30 | 100 | 15 | The user attacks the target while shouting in a startling fashion. This may also make the target flinch. |
| 7 | Night Shade | Ghost | Special | - | 100 | 15 | The user makes the target see a frightening mirage. It inflicts damage equal to the user's level. |
| 14 | Confuse Ray | Ghost | Status | - | 100 | 10 | The target is exposed to a sinister ray that triggers confusion. |
| 21 | Substitute | Normal | Status | - | - | 10 | The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. |
| 28 | Metal Sound | Steel | Status | - | 85 | 40 | A horrible sound like scraping metal harshly lowers the target's Sp. Def stat. |
| 35 | Shadow Ball | Ghost | Special | 80 | 100 | 15 | The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. |
| 42 | Recover | Normal | Status | - | - | 5 | Restoring its own cells, the user restores its own HP by half of its max HP. |
| 49 | Power Gem | Rock | Special | 80 | 100 | 20 | The user attacks with a ray of light that sparkles as if it were made of gemstones. |
| 56 | Make It Rain | Steel | Special | 120 | 100 | 5 | The user attacks by throwing out a mass of coins. This also lowers the user's Sp. Atk stat. Money is earned after the battle. |
| 63 | Nasty Plot | Dark | Status | - | - | 20 | The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat. |
| 70 | Memento | Dark | Status | - | 100 | 10 | The user faints when using this move. In return, this harshly lowers the target's Attack and Sp. Atk stats. |
Gholdengo Moves learned by TM/HM
Total 44 move
| Name | Type | Category | Power | Accuracy | PP | Effect |
|---|---|---|---|---|---|---|
| Thunder Punch | Electric | Physical | 75 | 100 | 15 | The target is punched with an electrified fist. This may also leave the target with paralysis. |
| Take Down | Normal | Physical | 90 | 85 | 20 | A reckless, full-body charge attack for slamming into the target. This also damages the user a little. |
| Hyper Beam | Normal | Special | 150 | 90 | 5 | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Low Kick | Fighting | Physical | - | 100 | 20 | A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
| Thunderbolt | Electric | Special | 90 | 100 | 15 | A strong electric blast crashes down on the target. This may also leave the target with paralysis. |
| Thunder Wave | Electric | Status | - | 90 | 20 | The user launches a weak jolt of electricity that paralyzes the target. |
| Thunder | Electric | Special | 110 | 70 | 10 | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
| Psychic | Psychic | Special | 90 | 100 | 10 | The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. |
| Night Shade | Ghost | Special | - | 100 | 15 | The user makes the target see a frightening mirage. It inflicts damage equal to the user's level. |
| Double Team | Normal | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| Confuse Ray | Ghost | Status | - | 100 | 10 | The target is exposed to a sinister ray that triggers confusion. |
| Light Screen | Psychic | Status | - | - | 30 | A wondrous wall of light is put up to reduce damage from special attacks for five turns. |
| Reflect | Psychic | Status | - | - | 20 | A wondrous wall of light is put up to reduce damage from physical attacks for five turns. |
| Rest | Psychic | Status | - | - | 5 | The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
| Substitute | Normal | Status | - | - | 10 | The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. |
| Thief | Dark | Physical | 60 | 100 | 25 | The user attacks and has a 30% chance to steal the target's held item simultaneously. |
| Protect | Normal | Status | - | - | 10 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Sandstorm | Rock | Status | - | - | 10 | A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types. |
| Endure | Normal | Status | - | - | 10 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| Sleep Talk | Normal | Status | - | - | 10 | While it is asleep, the user randomly uses one of the moves it knows. |



