PokeRogue Pokedex /
Greninja
View Greninja's detailed stats, abilities, types, evolution and moves in PokeRogue Dex.
Greninja Pokédex Data
Greninja Base Stats
key | value |
---|---|
HP | 72 |
Attack | 95 |
Defense | 67 |
Sp. Atk | 103 |
Sp. Def | 71 |
Speed | 122 |
BST | 530 |
Greninja Evolution
Greninja Type Chart
Water Type Strength
Normal
1
Fire
2
Water
0.5
Electric
1
Grass
0.5
Ice
1
Fighting
1
Poison
1
Ground
2
Flying
1
Psychic
1
Bug
1
Rock
2
Ghost
1
Dragon
0.5
Dark
1
Steel
1
Fairy
1
Dark Type Strength
Normal
1
Fire
1
Water
1
Electric
1
Grass
1
Ice
1
Fighting
0.5
Poison
1
Ground
1
Flying
1
Psychic
2
Bug
1
Rock
1
Ghost
2
Dragon
1
Dark
0.5
Steel
1
Fairy
0.5
Water + Dark Type Weakness
Normal
1
Fire
0.5
Water
0.5
Electric
2
Grass
2
Ice
0.5
Fighting
2
Poison
1
Ground
1
Flying
1
Psychic
0
Bug
2
Rock
1
Ghost
0.5
Dragon
1
Dark
0.5
Steel
0.5
Fairy
2
Greninja Egg Moves
Name | Type | Category | Power | Accuracy | PP | Effect |
---|---|---|---|---|---|---|
Moonblast | Fairy | Special | 95 | 100 | 15 | Borrowing the power of the moon, the user attacks the target. This may also lower the target's Sp. Atk stat. |
Shell Side Arm | Poison | Special | 90 | 100 | 10 | This move inflicts physical or special damage, whichever will be more effective. This may also poison the target. |
Fiery Wrath | Dark | Special | 90 | 100 | 10 | The user transforms its wrath into a fire-like aura to attack. This may also make opposing Pokémon flinch. |
Water Spout | Water | Special | 150 | 100 | 5 | The user spouts water to damage opposing Pokémon. The lower the user's HP, the lower the move's power. |
Greninja Moves learned by level up
Total 19 move
Level | Name | Type | Category | Power | Accuracy | PP | Effect |
---|---|---|---|---|---|---|---|
0 | Water Shuriken | Water | Special | 15 | 100 | 20 | The user hits the target with throwing stars two to five times in a row. This move always goes first. |
1 | Pound | Normal | Physical | 40 | 100 | 35 | The target is physically pounded with a long tail, a foreleg, or the like. |
1 | Growl | Normal | Status | - | 100 | 40 | The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. |
1 | Water Gun | Water | Special | 40 | 100 | 25 | The target is blasted with a forceful shot of water. |
1 | Quick Attack | Normal | Physical | 40 | 100 | 30 | The user lunges at the target at a speed that makes it almost invisible. This move always goes first. |
1 | Haze | Ice | Status | - | - | 30 | The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. |
1 | Mat Block | Fighting | Status | - | - | 10 | Using a pulled-up mat as a shield, the user protects itself and its allies from damaging moves. This does not stop status moves. |
1 | Role Play | Psychic | Status | - | - | 10 | The user mimics the target completely, copying the target's Ability. |
1 | Night Slash | Dark | Physical | 70 | 100 | 15 | The user slashes the target the instant an opportunity arises. Critical hits land more easily. |
10 | Lick | Ghost | Physical | 30 | 100 | 30 | The target is licked with a long tongue, causing damage. This may also leave the target with paralysis. |
14 | Water Pulse | Water | Special | 60 | 100 | 20 | The user attacks the target with a pulsing blast of water. This may also confuse the target. |
19 | Smokescreen | Normal | Status | - | 100 | 20 | The user releases an obscuring cloud of smoke or ink. This lowers the target's accuracy. |
23 | Shadow Sneak | Ghost | Physical | 40 | 100 | 30 | The user extends its shadow and attacks the target from behind. This move always goes first. |
28 | Spikes | Ground | Status | - | - | 20 | The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle. |
33 | Aerial Ace | Flying | Physical | 60 | - | 20 | The user confounds the target with speed, then slashes. This attack never misses. |
42 | Substitute | Normal | Status | - | - | 10 | The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. |
49 | Extrasensory | Psychic | Special | 80 | 100 | 20 | The user attacks with an odd, unseeable power. This may also make the target flinch. |
56 | Double Team | Normal | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
68 | Hydro Pump | Water | Special | 110 | 80 | 5 | The target is blasted by a huge volume of water launched under great pressure. |
Greninja Moves learned by TM/HM
Total 75 move
Name | Type | Category | Power | Accuracy | PP | Effect |
---|---|---|---|---|---|---|
Ice Punch | Ice | Physical | 75 | 100 | 15 | The target is punched with an icy fist. This may also leave the target frozen. |
Swords Dance | Normal | Status | - | - | 20 | A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. |
Cut | Normal | Physical | 50 | 95 | 30 | The target is cut with a scythe or claw. |
Take Down | Normal | Physical | 90 | 85 | 20 | A reckless, full-body charge attack for slamming into the target. This also damages the user a little. |
Hydro Pump | Water | Special | 110 | 80 | 5 | The target is blasted by a huge volume of water launched under great pressure. |
Surf | Water | Special | 90 | 100 | 15 | The user attacks everything around it by swamping its surroundings with a giant wave. |
Ice Beam | Ice | Special | 90 | 100 | 10 | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
Blizzard | Ice | Special | 110 | 70 | 5 | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
Hyper Beam | Normal | Special | 150 | 90 | 5 | The target is attacked with a powerful beam. The user can't move on the next turn. |
Low Kick | Fighting | Physical | - | 100 | 20 | A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
Counter | Fighting | Physical | - | 100 | 20 | A retaliation move that counters any physical attack, inflicting double the damage taken. |
Strength | Normal | Physical | 80 | 100 | 15 | The target is slugged with a punch thrown at maximum power. |
Dig | Ground | Physical | 80 | 100 | 10 | The user burrows into the ground, then attacks on the next turn. |
Toxic | Poison | Status | - | 90 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
Double Team | Normal | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
Haze | Ice | Status | - | - | 30 | The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. |
Waterfall | Water | Physical | 80 | 100 | 15 | The user charges at the target and may make it flinch. |
Swift | Normal | Special | 60 | - | 20 | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
Rest | Psychic | Status | - | - | 5 | The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
Rock Slide | Rock | Physical | 75 | 90 | 10 | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |