PokeRogue Pokedex /
Hoppip
View Hoppip's detailed stats, abilities, types, evolution and moves in PokeRogue Dex.


Hoppip Pokédex Data
| key | value |
|---|---|
Type | Grass Flying |
Starter Cost | 1 |
Weight | 0.5 kg |
Biomes | |
Ability | Chlorophyll Boosts the Pokémon's Speed stat in harsh sunlight. Leaf Guard Prevents status conditions in harsh sunlight. |
Infiltrator Passes through the opposing Pokémon's barrier, substitute, and the like and strikes. |
Hoppip Base Stats
| key | value |
|---|---|
HP | 35 |
Attack | 35 |
Defense | 40 |
Sp. Atk | 35 |
Sp. Def | 55 |
Speed | 50 |
BST | 250 |
Hoppip Evolution
Hoppip Type Chart
Grass Type Strength
Normal1
Fire0.5
Water2
Electric1
Grass0.5
Ice1
Fighting1
Poison0.5
Ground2
Flying0.5
Psychic1
Bug0.5
Rock2
Ghost1
Dragon0.5
Dark1
Steel0.5
Fairy1
Flying Type Strength
Normal1
Fire1
Water1
Electric0.5
Grass2
Ice1
Fighting2
Poison1
Ground1
Flying1
Psychic1
Bug2
Rock0.5
Ghost1
Dragon1
Dark1
Steel0.5
Fairy1
Grass + Flying Type Weakness
Normal1
Fire2
Water0.5
Electric1
Grass0.25
Ice4
Fighting0.5
Poison2
Ground0
Flying2
Psychic1
Bug1
Rock2
Ghost1
Dragon1
Dark1
Steel1
Fairy1
Hoppip Egg Moves
| Name | Type | Category | Power | Accuracy | PP | Effect |
|---|---|---|---|---|---|---|
| Floaty Fall | Flying | Physical | 90 | 95 | 15 | The user floats in the air, and then dives at a steep angle to attack the target. This may also make the target flinch. |
| Strength Sap | Grass | Status | - | 100 | 10 | The user restores its HP by the same amount as the target's Attack stat. It also lowers the target's Attack stat. |
| Spore | Grass | Status | - | 100 | 15 | The user scatters bursts of spores that induce sleep. |
| Sappy Seed | Grass | Physical | 100 | 90 | 10 | The user grows a gigantic stalk that scatters seeds to attack the target. The seeds drain the target's HP every turn. |
Hoppip Moves learned by level up
Total 18 move
| Level | Name | Type | Category | Power | Accuracy | PP | Effect |
|---|---|---|---|---|---|---|---|
| 1 | Tackle | Normal | Physical | 40 | 100 | 35 | A physical attack in which the user charges and slams into the target with its whole body. |
| 1 | Splash | Normal | Status | - | - | 40 | The user just flops and splashes around to no effect at all... |
| 4 | Tail Whip | Normal | Status | - | 100 | 30 | The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stats. |
| 6 | Absorb | Grass | Special | 20 | 100 | 25 | A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
| 8 | Fairy Wind | Fairy | Special | 40 | 100 | 30 | The user stirs up a fairy wind and strikes the target with it. |
| 10 | Poison Powder | Poison | Status | - | 75 | 35 | The user scatters a cloud of poisonous dust that poisons the target. |
| 10 | Stun Spore | Grass | Status | - | 75 | 30 | The user scatters a cloud of numbing powder that paralyzes the target. |
| 10 | Sleep Powder | Grass | Status | - | 75 | 15 | The user scatters a big cloud of sleep-inducing dust around the target. |
| 12 | Bullet Seed | Grass | Physical | 25 | 100 | 30 | The user forcefully shoots seeds at the target two to five times in a row. |
| 15 | Synthesis | Grass | Status | - | - | 5 | The user restores its own HP. The amount of HP regained varies with the weather. |
| 19 | Leech Seed | Grass | Status | - | 90 | 10 | A seed is planted on the target. It steals some HP from the target every turn. |
| 22 | Mega Drain | Grass | Special | 40 | 100 | 15 | A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
| 24 | Acrobatics | Flying | Physical | 55 | 100 | 15 | The user nimbly strikes the target. The fewer held items, the higher the damage it inflicts. |
| 27 | Cotton Spore | Grass | Status | - | 100 | 40 | The user releases cotton-like spores that cling to opposing Pokémon, which harshly lowers their Speed stats. |
| 29 | U-turn | Bug | Physical | 70 | 100 | 20 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| 32 | Giga Drain | Grass | Special | 75 | 100 | 10 | A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
| 35 | Bounce | Flying | Physical | 85 | 85 | 5 | The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis. |
| 38 | Memento | Dark | Status | - | 100 | 10 | The user faints when using this move. In return, this harshly lowers the target's Attack and Sp. Atk stats. |
Hoppip Moves learned by TM/HM
Total 56 move
| Name | Type | Category | Power | Accuracy | PP | Effect |
|---|---|---|---|---|---|---|
| Pay Day | Normal | Physical | 40 | 100 | 20 | Numerous coins are hurled at the target to inflict damage. Money is earned after the battle. |
| Swords Dance | Normal | Status | - | - | 20 | A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. |
| Take Down | Normal | Physical | 90 | 85 | 20 | A reckless, full-body charge attack for slamming into the target. This also damages the user a little. |
| Double-Edge | Normal | Physical | 120 | 100 | 15 | A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Solar Beam | Grass | Special | 120 | 100 | 10 | In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. |
| Toxic | Poison | Status | - | 90 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| Double Team | Normal | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| Light Screen | Psychic | Status | - | - | 30 | A wondrous wall of light is put up to reduce damage from special attacks for five turns. |
| Reflect | Psychic | Status | - | - | 20 | A wondrous wall of light is put up to reduce damage from physical attacks for five turns. |
| Amnesia | Psychic | Status | - | - | 20 | The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat. |
| Flash | Normal | Status | - | 100 | 20 | The user flashes a bright light that cuts the target's accuracy. |
| Rest | Psychic | Status | - | - | 5 | The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
| Substitute | Normal | Status | - | - | 10 | The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. |
| Thief | Dark | Physical | 60 | 100 | 25 | The user attacks and has a 30% chance to steal the target's held item simultaneously. |
| Snore | Normal | Special | 50 | 100 | 15 | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| Curse | Ghost | Status | - | - | 10 | A move that works differently for the Ghost type than for all other types. |
| Protect | Normal | Status | - | - | 10 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Giga Drain | Grass | Special | 75 | 100 | 10 | A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
| Endure | Normal | Status | - | - | 10 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| Charm | Fairy | Status | - | 100 | 20 | The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. |




