PokeRogue Pokedex /
Iron Crown
View Iron Crown's detailed stats, abilities, types, evolution and moves in PokeRogue Dex.
Iron Crown Pokédex Data
key | value |
---|---|
Type | Steel Psychic |
Starter Cost | 6 |
Weight | 156 kg |
Biomes | |
Ability | Quark Drive Boosts the Pokémon's most proficient stat on Electric Terrain or if the Pokémon is holding Booster Energy. |
Iron Crown Base Stats
key | value |
---|---|
HP | 90 |
Attack | 72 |
Defense | 100 |
Sp. Atk | 122 |
Sp. Def | 108 |
Speed | 98 |
BST | 590 |
Iron Crown Evolution
Iron Crown Type Chart
Steel Type Strength
Normal
1
Fire
0.5
Water
0.5
Electric
0.5
Grass
1
Ice
2
Fighting
1
Poison
1
Ground
1
Flying
1
Psychic
1
Bug
1
Rock
2
Ghost
1
Dragon
1
Dark
1
Steel
0.5
Fairy
2
Psychic Type Strength
Normal
1
Fire
1
Water
1
Electric
1
Grass
1
Ice
1
Fighting
2
Poison
2
Ground
1
Flying
1
Psychic
0.5
Bug
1
Rock
1
Ghost
1
Dragon
1
Dark
0
Steel
0.5
Fairy
1
Steel + Psychic Type Weakness
Normal
0.5
Fire
2
Water
1
Electric
1
Grass
0.5
Ice
0.5
Fighting
1
Poison
0
Ground
2
Flying
0.5
Psychic
0.25
Bug
1
Rock
0.5
Ghost
2
Dragon
0.5
Dark
2
Steel
0.5
Fairy
0.5
Iron Crown Egg Moves
Name | Type | Category | Power | Accuracy | PP | Effect |
---|---|---|---|---|---|---|
Nasty Plot | Dark | Status | - | - | 20 | The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat. |
Secret Sword | Fighting | Special | 85 | 100 | 10 | The user cuts with its long horn. The odd power contained in the horn does physical damage to the target. |
Photon Geyser | Psychic | Special | 100 | 100 | 5 | The user attacks a target with a pillar of light. This move inflicts Attack or Sp. Atk damage—whichever stat is higher for the user. |
Electro Drift | Electric | Special | 100 | 100 | 5 | The user races forward at ultrafast speeds, piercing its target with futuristic electricity. This move's power is boosted more than usual if it's a supereffective hit. |
Iron Crown Moves learned by level up
Total 17 move
Level | Name | Type | Category | Power | Accuracy | PP | Effect |
---|---|---|---|---|---|---|---|
1 | Leer | Normal | Status | - | 100 | 30 | The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. |
1 | Electric Terrain | Electric | Status | - | - | 10 | The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep. |
1 | Confusion | Psychic | Special | 50 | 100 | 25 | The target is hit by a weak telekinetic force. This may also confuse the target. |
1 | Metal Claw | Steel | Physical | 50 | 95 | 35 | The target is raked with steel claws. This may also raise the user's Attack stat. |
7 | Smart Strike | Steel | Physical | 70 | - | 10 | The user stabs the target with a sharp horn. This attack never misses. |
14 | Slash | Normal | Physical | 70 | 100 | 20 | The target is attacked with a slash of claws or blades. Critical hits land more easily. |
21 | Iron Defense | Steel | Status | - | - | 15 | The user hardens its body's surface like iron, sharply raising its Defense stat. |
28 | Psyshock | Psychic | Special | 80 | 100 | 10 | The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
35 | Psycho Cut | Psychic | Physical | 70 | 100 | 20 | The user tears at the target with blades formed by psychic power. Critical hits land more easily. |
42 | Flash Cannon | Steel | Special | 80 | 100 | 10 | The user gathers all its light energy and releases it all at once. This may also lower the target's Sp. Def stat. |
49 | Sacred Sword | Fighting | Physical | 90 | 100 | 15 | The user attacks by slicing with a long horn. The target's stat changes don't affect this attack's damage. |
56 | Tachyon Cutter | Steel | Special | 50 | - | 10 | The user attacks by launching particle blades at the target twice in a row. This attack never misses. |
63 | Future Sight | Psychic | Special | 120 | 100 | 10 | Two turns after this move is used, a hunk of psychic energy attacks the target. |
70 | Volt Switch | Electric | Special | 70 | 100 | 20 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
77 | Quick Guard | Fighting | Status | - | - | 15 | The user protects itself and its allies from priority moves. |
84 | Metal Burst | Steel | Physical | - | 100 | 10 | The user retaliates with much greater force against the opponent that last inflicted damage on it. |
91 | Hyper Beam | Normal | Special | 150 | 90 | 5 | The target is attacked with a powerful beam. The user can't move on the next turn. |
Iron Crown Moves learned by TM/HM
Total 46 move
Name | Type | Category | Power | Accuracy | PP | Effect |
---|---|---|---|---|---|---|
Swords Dance | Normal | Status | - | - | 20 | A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. |
Body Slam | Normal | Physical | 85 | 100 | 15 | The user drops onto the target with its full body weight. This may also leave the target with paralysis. |
Take Down | Normal | Physical | 90 | 85 | 20 | A reckless, full-body charge attack for slamming into the target. This also damages the user a little. |
Double-Edge | Normal | Physical | 120 | 100 | 15 | A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
Hyper Beam | Normal | Special | 150 | 90 | 5 | The target is attacked with a powerful beam. The user can't move on the next turn. |
Psychic | Psychic | Special | 90 | 100 | 10 | The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. |
Double Team | Normal | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
Rest | Psychic | Status | - | - | 5 | The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
Substitute | Normal | Status | - | - | 10 | The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. |
Protect | Normal | Status | - | - | 10 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
Scary Face | Normal | Status | - | 100 | 10 | The user frightens the target with a scary face to harshly lower its Speed stat. |
Endure | Normal | Status | - | - | 10 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
Sleep Talk | Normal | Status | - | - | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
Return | Normal | Physical | - | 100 | 20 | This full-power attack grows more powerful the more the user likes its Trainer. |
Frustration | Normal | Physical | - | 100 | 20 | This full-power attack grows more powerful the less the user likes its Trainer. |
Metal Claw | Steel | Physical | 50 | 95 | 35 | The target is raked with steel claws. This may also raise the user's Attack stat. |
Normal | Special | 60 | 100 | 15 | A unique attack that varies in type depending on the Pokémon using it. | |
Future Sight | Psychic | Special | 120 | 100 | 10 | Two turns after this move is used, a hunk of psychic energy attacks the target. |
Facade | Normal | Physical | 70 | 100 | 20 | This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
Brick Break | Fighting | Physical | 75 | 100 | 15 | The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. |