PokeRogue Pokedex /
Necrozma Ultra
View Necrozma Ultra's detailed stats, abilities, types, evolution and moves in PokeRogue Dex.


Necrozma Ultra Pokédex Data
| key | value |
|---|---|
Type | Psychic Dragon |
Starter Cost | 8 |
Weight | 230 kg |
Biomes | |
Ability | Neuroforce Powers up moves that are super effective. |
Necrozma Ultra Base Stats
| key | value |
|---|---|
HP | 97 |
Attack | 167 |
Defense | 97 |
Sp. Atk | 167 |
Sp. Def | 97 |
Speed | 129 |
BST | 754 |
Necrozma Ultra Evolution
Necrozma Ultra Type Chart
Psychic Type Strength
Normal1
Fire1
Water1
Electric1
Grass1
Ice1
Fighting2
Poison2
Ground1
Flying1
Psychic0.5
Bug1
Rock1
Ghost1
Dragon1
Dark0
Steel0.5
Fairy1
Dragon Type Strength
Normal1
Fire1
Water1
Electric1
Grass1
Ice1
Fighting1
Poison1
Ground1
Flying1
Psychic1
Bug1
Rock1
Ghost1
Dragon2
Dark1
Steel0.5
Fairy0
Psychic + Dragon Type Weakness
Normal1
Fire0.5
Water0.5
Electric0.5
Grass0.5
Ice2
Fighting0.5
Poison1
Ground1
Flying1
Psychic0.5
Bug2
Rock1
Ghost2
Dragon2
Dark2
Steel1
Fairy2
Necrozma Ultra Egg Moves
| Name | Type | Category | Power | Accuracy | PP | Effect |
|---|---|---|---|---|---|---|
| Cosmic Power | Psychic | Status | - | - | 20 | The user absorbs a mystical power from space to raise its Defense and Sp. Def stats. |
| Sacred Fire | Fire | Physical | 100 | 95 | 5 | The target is razed with a mystical fire of great intensity. This may also leave the target with a burn. |
| Astral Barrage | Ghost | Special | 120 | 100 | 5 | The user attacks by sending a frightful amount of small ghosts at opposing Pokémon. |
| Clangorous Soul | Dragon | Status | - | 100 | 5 | The user raises all its stats by using some of its HP. |
Necrozma Ultra Moves learned by level up
Total 19 move
| Level | Name | Type | Category | Power | Accuracy | PP | Effect |
|---|---|---|---|---|---|---|---|
| 0 | Sunsteel Strike | Steel | Physical | 100 | 100 | 5 | The user slams into the target with the force of a meteor. This move can be used on the target regardless of its Abilities. |
| 0 | Moongeist Beam | Ghost | Special | 100 | 100 | 5 | The user emits a sinister ray to attack the target. This move can be used on the target regardless of its Abilities. |
| 1 | Confusion | Psychic | Special | 50 | 100 | 25 | The target is hit by a weak telekinetic force. This may also confuse the target. |
| 1 | Metal Claw | Steel | Physical | 50 | 95 | 35 | The target is raked with steel claws. This may also raise the user's Attack stat. |
| 1 | Morning Sun | Normal | Status | - | - | 5 | The user restores its own HP. The amount of HP regained varies with the weather. |
| 1 | Moonlight | Fairy | Status | - | - | 5 | The user restores its own HP. The amount of HP regained varies with the weather. |
| 1 | Gravity | Psychic | Status | - | - | 5 | This move enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Moves that involve flying can't be used. |
| 1 | Charge Beam | Electric | Special | 50 | 90 | 10 | The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. |
| 8 | Stealth Rock | Rock | Status | - | - | 20 | The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle. |
| 16 | Slash | Normal | Physical | 70 | 100 | 20 | The target is attacked with a slash of claws or blades. Critical hits land more easily. |
| 24 | Night Slash | Dark | Physical | 70 | 100 | 15 | The user slashes the target the instant an opportunity arises. Critical hits land more easily. |
| 32 | Psycho Cut | Psychic | Physical | 70 | 100 | 20 | The user tears at the target with blades formed by psychic power. Critical hits land more easily. |
| 40 | Stored Power | Psychic | Special | 20 | 100 | 10 | The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power. |
| 48 | Rock Blast | Rock | Physical | 25 | 90 | 10 | The user hurls hard rocks at the target. Two to five rocks are launched in a row. |
| 56 | Iron Defense | Steel | Status | - | - | 15 | The user hardens its body's surface like iron, sharply raising its Defense stat. |
| 64 | Power Gem | Rock | Special | 80 | 100 | 20 | The user attacks with a ray of light that sparkles as if it were made of gemstones. |
| 72 | Photon Geyser | Psychic | Special | 100 | 100 | 5 | The user attacks a target with a pillar of light. This move inflicts Attack or Sp. Atk damage—whichever stat is higher for the user. |
| 80 | Autotomize | Steel | Status | - | - | 15 | The user sheds part of its body to make itself lighter and sharply raise its Speed stat. |
| 88 | Prismatic Laser | Psychic | Special | 160 | 100 | 10 | The user shoots powerful lasers using the power of a prism. The user can't move on the next turn. |
Necrozma Ultra Moves learned by TM/HM
Total 74 move
| Name | Type | Category | Power | Accuracy | PP | Effect |
|---|---|---|---|---|---|---|
| Swords Dance | Normal | Status | - | - | 20 | A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. |
| Body Slam | Normal | Physical | 85 | 100 | 15 | The user drops onto the target with its full body weight. This may also leave the target with paralysis. |
| Hyper Beam | Normal | Special | 150 | 90 | 5 | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Solar Beam | Grass | Special | 120 | 100 | 10 | In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. |
| Thunder Wave | Electric | Status | - | 90 | 20 | The user launches a weak jolt of electricity that paralyzes the target. |
| Earthquake | Ground | Physical | 100 | 100 | 10 | The user sets off an earthquake that strikes every Pokémon around it. |
| Toxic | Poison | Status | - | 90 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| Psychic | Psychic | Special | 90 | 100 | 10 | The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. |
| Double Team | Normal | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| Light Screen | Psychic | Status | - | - | 30 | A wondrous wall of light is put up to reduce damage from special attacks for five turns. |
| Reflect | Psychic | Status | - | - | 20 | A wondrous wall of light is put up to reduce damage from physical attacks for five turns. |
| Rest | Psychic | Status | - | - | 5 | The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
| Rock Slide | Rock | Physical | 75 | 90 | 10 | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| Substitute | Normal | Status | - | - | 10 | The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. |
| Thief | Dark | Physical | 60 | 100 | 25 | The user attacks and has a 30% chance to steal the target's held item simultaneously. |
| Snore | Normal | Special | 50 | 100 | 15 | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| Protect | Normal | Status | - | - | 10 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Scary Face | Normal | Status | - | 100 | 10 | The user frightens the target with a scary face to harshly lower its Speed stat. |
| Outrage | Dragon | Physical | 120 | 100 | 10 | The user rampages and attacks for two to three turns. The user then becomes confused. |
| Endure | Normal | Status | - | - | 10 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |


