PokeRogue Pokedex /
Oddish
View Oddish's detailed stats, abilities, types, evolution and moves in PokeRogue Dex.
Oddish Pokédex Data
key | value |
---|---|
Type | Grass Poison |
Starter Cost | 2 |
Weight | 5.4 kg |
Biomes | |
Ability | Chlorophyll Boosts the Pokémon's Speed stat in harsh sunlight. |
Run Away Enables a sure getaway from wild Pokémon. |
Oddish Base Stats
key | value |
---|---|
HP | 45 |
Attack | 50 |
Defense | 55 |
Sp. Atk | 75 |
Sp. Def | 65 |
Speed | 30 |
BST | 320 |
Oddish Evolution
Oddish Type Chart
Grass Type Strength
Normal
1
Fire
0.5
Water
2
Electric
1
Grass
0.5
Ice
1
Fighting
1
Poison
0.5
Ground
2
Flying
0.5
Psychic
1
Bug
0.5
Rock
2
Ghost
1
Dragon
0.5
Dark
1
Steel
0.5
Fairy
1
Poison Type Strength
Normal
1
Fire
1
Water
1
Electric
1
Grass
2
Ice
1
Fighting
1
Poison
0.5
Ground
0.5
Flying
1
Psychic
1
Bug
1
Rock
0.5
Ghost
0.5
Dragon
1
Dark
1
Steel
0
Fairy
2
Grass + Poison Type Weakness
Normal
1
Fire
2
Water
0.5
Electric
0.5
Grass
0.25
Ice
2
Fighting
0.5
Poison
1
Ground
1
Flying
2
Psychic
2
Bug
1
Rock
1
Ghost
1
Dragon
1
Dark
1
Steel
1
Fairy
0.5
Oddish Egg Moves
Name | Type | Category | Power | Accuracy | PP | Effect |
---|---|---|---|---|---|---|
Sludge Bomb | Poison | Special | 90 | 100 | 10 | Unsanitary sludge is hurled at the target. This may also poison the target. |
Fiery Dance | Fire | Special | 80 | 100 | 10 | Cloaked in flames, the user attacks the target by dancing and flapping its wings. This may also raise the user's Sp. Atk stat. |
Bouncy Bubble | Water | Special | 60 | 100 | 20 | The user attacks by shooting water bubbles at the target. It then absorbs water and restores its HP by the damage taken by the target. |
Spore | Grass | Status | - | 100 | 15 | The user scatters bursts of spores that induce sleep. |
Oddish Moves learned by level up
Total 14 move
Level | Name | Type | Category | Power | Accuracy | PP | Effect |
---|---|---|---|---|---|---|---|
1 | Absorb | Grass | Special | 20 | 100 | 25 | A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
1 | Growth | Normal | Status | - | - | 20 | The user's body grows all at once, raising the Attack and Sp. Atk stats. |
4 | Acid | Poison | Special | 40 | 100 | 30 | Opposing Pokémon are attacked with a spray of harsh acid. This may also lower their Sp. Def stats. |
8 | Sweet Scent | Normal | Status | - | 100 | 20 | A sweet scent that harshly lowers opposing Pokémon's evasiveness. |
12 | Mega Drain | Grass | Special | 40 | 100 | 15 | A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
14 | Poison Powder | Poison | Status | - | 75 | 35 | The user scatters a cloud of poisonous dust that poisons the target. |
16 | Stun Spore | Grass | Status | - | 75 | 30 | The user scatters a cloud of numbing powder that paralyzes the target. |
18 | Sleep Powder | Grass | Status | - | 75 | 15 | The user scatters a big cloud of sleep-inducing dust around the target. |
20 | Giga Drain | Grass | Special | 75 | 100 | 10 | A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
24 | Toxic | Poison | Status | - | 90 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
28 | Moonblast | Fairy | Special | 95 | 100 | 15 | Borrowing the power of the moon, the user attacks the target. This may also lower the target's Sp. Atk stat. |
32 | Grassy Terrain | Grass | Status | - | - | 10 | The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves. |
36 | Moonlight | Fairy | Status | - | - | 5 | The user restores its own HP. The amount of HP regained varies with the weather. |
40 | Petal Dance | Grass | Special | 120 | 100 | 10 | The user attacks the target by scattering petals for two to three turns. The user then becomes confused. |
Oddish Moves learned by TM/HM
Total 44 move
Name | Type | Category | Power | Accuracy | PP | Effect |
---|---|---|---|---|---|---|
Swords Dance | Normal | Status | - | - | 20 | A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. |
Cut | Normal | Physical | 50 | 95 | 30 | The target is cut with a scythe or claw. |
Take Down | Normal | Physical | 90 | 85 | 20 | A reckless, full-body charge attack for slamming into the target. This also damages the user a little. |
Double-Edge | Normal | Physical | 120 | 100 | 15 | A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
Solar Beam | Grass | Special | 120 | 100 | 10 | In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. |
Toxic | Poison | Status | - | 90 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
Double Team | Normal | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
Reflect | Psychic | Status | - | - | 20 | A wondrous wall of light is put up to reduce damage from physical attacks for five turns. |
Flash | Normal | Status | - | 100 | 20 | The user flashes a bright light that cuts the target's accuracy. |
Rest | Psychic | Status | - | - | 5 | The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
Substitute | Normal | Status | - | - | 10 | The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. |
Snore | Normal | Special | 50 | 100 | 15 | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
Curse | Ghost | Status | - | - | 10 | A move that works differently for the Ghost type than for all other types. |
Protect | Normal | Status | - | - | 10 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
Sludge Bomb | Poison | Special | 90 | 100 | 10 | Unsanitary sludge is hurled at the target. This may also poison the target. |
Giga Drain | Grass | Special | 75 | 100 | 10 | A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
Endure | Normal | Status | - | - | 10 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
Charm | Fairy | Status | - | 100 | 20 | The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. |
Swagger | Normal | Status | - | 85 | 15 | The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
Attract | Normal | Status | - | 100 | 15 | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |