PokeRogue Pokedex /
Perrserker
View Perrserker's detailed stats, abilities, types, evolution and moves in PokeRogue Dex.
Perrserker Pokédex Data
key | value |
---|---|
Type | Steel |
Starter Cost | 4 |
Weight | 28 kg |
Biomes | |
Ability | Battle Armor Hard armor protects the Pokémon from critical hits. Tough Claws Powers up moves that make direct contact. |
Steely Spirit Powers up ally Pokémon's Steel-type moves. |
Perrserker Base Stats
key | value |
---|---|
HP | 70 |
Attack | 110 |
Defense | 100 |
Sp. Atk | 50 |
Sp. Def | 60 |
Speed | 50 |
BST | 440 |
Perrserker Evolution
Perrserker Type Chart
Steel Type Strength
Normal
1
Fire
0.5
Water
0.5
Electric
0.5
Grass
1
Ice
2
Fighting
1
Poison
1
Ground
1
Flying
1
Psychic
1
Bug
1
Rock
2
Ghost
1
Dragon
1
Dark
1
Steel
0.5
Fairy
2
Steel Type Weakness
Normal
0.5
Fire
2
Water
1
Electric
1
Grass
0.5
Ice
0.5
Fighting
2
Poison
0
Ground
2
Flying
0.5
Psychic
0.5
Bug
0.5
Rock
0.5
Ghost
1
Dragon
0.5
Dark
1
Steel
0.5
Fairy
0.5
Perrserker Egg Moves
Name | Type | Category | Power | Accuracy | PP | Effect |
---|---|---|---|---|---|---|
Aqua Cutter | Water | Physical | 70 | 100 | 20 | The user expels pressurized water to cut at the target like a blade. This move has a heightened chance of landing a critical hit. |
Knock Off | Dark | Physical | 65 | 100 | 20 | The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item. |
Bullet Punch | Steel | Physical | 40 | 100 | 30 | The user strikes the target with tough punches as fast as bullets. This move always goes first. |
Behemoth Bash | Steel | Physical | 100 | 100 | 5 | The user's body becomes a firm shield and slams into the target fiercely. |
Perrserker Moves learned by level up
Total 16 move
Level | Name | Type | Category | Power | Accuracy | PP | Effect |
---|---|---|---|---|---|---|---|
0 | Iron Head | Steel | Physical | 80 | 100 | 15 | The user slams the target with its steel-hard head. This may also make the target flinch. |
1 | Scratch | Normal | Physical | 40 | 100 | 35 | Hard, pointed, sharp claws rake the target to inflict damage. |
1 | Growl | Normal | Status | - | 100 | 40 | The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. |
1 | Fake Out | Normal | Physical | 40 | 100 | 10 | This attack hits first and makes the target flinch. It only works the first turn each time the user enters battle. |
1 | Iron Defense | Steel | Status | - | - | 15 | The user hardens its body's surface like iron, sharply raising its Defense stat. |
1 | Metal Burst | Steel | Physical | - | 100 | 10 | The user retaliates with much greater force against the opponent that last inflicted damage on it. |
1 | Hone Claws | Dark | Status | - | - | 15 | The user sharpens its claws to boost its Attack stat and accuracy. |
12 | Pay Day | Normal | Physical | 40 | 100 | 20 | Numerous coins are hurled at the target to inflict damage. Money is earned after the battle. |
16 | Metal Claw | Steel | Physical | 50 | 95 | 35 | The target is raked with steel claws. This may also raise the user's Attack stat. |
20 | Taunt | Dark | Status | - | 100 | 20 | The target is taunted into a rage that allows it to use only attack moves for three turns. |
24 | Swagger | Normal | Status | - | 85 | 15 | The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
31 | Fury Swipes | Normal | Physical | 18 | 80 | 15 | The target is raked with sharp claws or scythes quickly two to five times in a row. |
36 | Screech | Normal | Status | - | 85 | 40 | An earsplitting screech harshly lowers the target's Defense stat. |
42 | Slash | Normal | Physical | 70 | 100 | 20 | The target is attacked with a slash of claws or blades. Critical hits land more easily. |
48 | Metal Sound | Steel | Status | - | 85 | 40 | A horrible sound like scraping metal harshly lowers the target's Sp. Def stat. |
54 | Thrash | Normal | Physical | 120 | 100 | 10 | The user rampages and attacks for two to three turns. The user then becomes confused. |
Perrserker Moves learned by TM/HM
Total 78 move
Name | Type | Category | Power | Accuracy | PP | Effect |
---|---|---|---|---|---|---|
Pay Day | Normal | Physical | 40 | 100 | 20 | Numerous coins are hurled at the target to inflict damage. Money is earned after the battle. |
Swords Dance | Normal | Status | - | - | 20 | A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. |
Cut | Normal | Physical | 50 | 95 | 30 | The target is cut with a scythe or claw. |
Body Slam | Normal | Physical | 85 | 100 | 15 | The user drops onto the target with its full body weight. This may also leave the target with paralysis. |
Take Down | Normal | Physical | 90 | 85 | 20 | A reckless, full-body charge attack for slamming into the target. This also damages the user a little. |
Double-Edge | Normal | Physical | 120 | 100 | 15 | A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
Hyper Beam | Normal | Special | 150 | 90 | 5 | The target is attacked with a powerful beam. The user can't move on the next turn. |
Thunderbolt | Electric | Special | 90 | 100 | 15 | A strong electric blast crashes down on the target. This may also leave the target with paralysis. |
Thunder | Electric | Special | 110 | 70 | 10 | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
Dig | Ground | Physical | 80 | 100 | 10 | The user burrows into the ground, then attacks on the next turn. |
Screech | Normal | Status | - | 85 | 40 | An earsplitting screech harshly lowers the target's Defense stat. |
Double Team | Normal | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
Metronome | Normal | Status | - | - | 10 | The user waggles a finger and stimulates its brain into randomly using nearly any move. |
Amnesia | Psychic | Status | - | - | 20 | The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat. |
Flash | Normal | Status | - | 100 | 20 | The user flashes a bright light that cuts the target's accuracy. |
Rest | Psychic | Status | - | - | 5 | The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
Substitute | Normal | Status | - | - | 10 | The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. |
Thief | Dark | Physical | 60 | 100 | 25 | The user attacks and has a 30% chance to steal the target's held item simultaneously. |
Snore | Normal | Special | 50 | 100 | 15 | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
Curse | Ghost | Status | - | - | 10 | A move that works differently for the Ghost type than for all other types. |