PokeRogue Pokedex /
Scream Tail
View Scream Tail's detailed stats, abilities, types, evolution and moves in PokeRogue Dex.
Scream Tail Pokédex Data
key | value |
---|---|
Type | Fairy Psychic |
Starter Cost | 6 |
Weight | 8 kg |
Biomes | |
Ability | Protosynthesis Boosts the Pokémon's most proficient stat in harsh sunlight or if the Pokémon is holding Booster Energy. |
Scream Tail Base Stats
key | value |
---|---|
HP | 115 |
Attack | 65 |
Defense | 99 |
Sp. Atk | 65 |
Sp. Def | 115 |
Speed | 111 |
BST | 570 |
Scream Tail Evolution
Scream Tail Type Chart
Fairy Type Strength
Normal
1
Fire
0.5
Water
1
Electric
1
Grass
1
Ice
1
Fighting
2
Poison
0.5
Ground
1
Flying
1
Psychic
1
Bug
1
Rock
1
Ghost
1
Dragon
2
Dark
2
Steel
0.5
Fairy
1
Psychic Type Strength
Normal
1
Fire
1
Water
1
Electric
1
Grass
1
Ice
1
Fighting
2
Poison
2
Ground
1
Flying
1
Psychic
0.5
Bug
1
Rock
1
Ghost
1
Dragon
1
Dark
0
Steel
0.5
Fairy
1
Fairy + Psychic Type Weakness
Normal
1
Fire
1
Water
1
Electric
1
Grass
1
Ice
1
Fighting
0.25
Poison
2
Ground
1
Flying
1
Psychic
0.5
Bug
1
Rock
1
Ghost
2
Dragon
0
Dark
1
Steel
2
Fairy
1
Scream Tail Egg Moves
Name | Type | Category | Power | Accuracy | PP | Effect |
---|---|---|---|---|---|---|
Torch Song | Fire | Special | 80 | 100 | 10 | The user blows out raging flames as if singing a song, scorching the target. This also boosts the user's Sp. Atk stat. |
Glitzy Glow | Psychic | Special | 80 | 95 | 15 | The user bombards the target with telekinetic force. A wondrous wall of light is put up to weaken the power of the opposing Pokémon's special moves. |
Moonlight | Fairy | Status | - | - | 5 | The user restores its own HP. The amount of HP regained varies with the weather. |
Sparkly Swirl | Fairy | Special | 120 | 85 | 5 | The user attacks the target by wrapping it with a whirlwind of an overpowering scent. This also heals all status conditions of the user's party. |
Scream Tail Moves learned by level up
Total 17 move
Level | Name | Type | Category | Power | Accuracy | PP | Effect |
---|---|---|---|---|---|---|---|
-1 | Sunny Day | Fire | Status | - | - | 5 | The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. |
1 | Pound | Normal | Physical | 40 | 100 | 35 | The target is physically pounded with a long tail, a foreleg, or the like. |
1 | Sing | Normal | Status | - | 55 | 15 | A soothing lullaby is sung in a calming voice that puts the target into a deep slumber. |
1 | Disable | Normal | Status | - | 100 | 20 | For four turns, this move prevents the target from using the move it last used. |
7 | Howl | Normal | Status | - | - | 40 | The user howls loudly to raise the spirit of itself and allies. This raises their Attack stats. |
14 | Noble Roar | Normal | Status | - | 100 | 30 | Letting out a noble roar, the user intimidates the target and lowers its Attack and Sp. Atk stats. |
21 | Bite | Dark | Physical | 60 | 100 | 25 | The target is bitten with viciously sharp fangs. This may also make the target flinch. |
28 | Body Slam | Normal | Physical | 85 | 100 | 15 | The user drops onto the target with its full body weight. This may also leave the target with paralysis. |
35 | Rest | Psychic | Status | - | - | 5 | The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
42 | Play Rough | Fairy | Physical | 90 | 90 | 10 | The user plays rough with the target and attacks it. This may also lower the target's Attack stat. |
49 | Hyper Voice | Normal | Special | 90 | 100 | 10 | The user lets loose a horribly echoing shout with the power to inflict damage. |
56 | Psychic Fangs | Psychic | Physical | 85 | 100 | 10 | The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect. |
63 | Crunch | Dark | Physical | 80 | 100 | 15 | The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. |
70 | Wish | Normal | Status | - | - | 10 | One turn after this move is used, the user's or its replacement's HP is restored by half the user's max HP. |
77 | Gyro Ball | Steel | Physical | - | 100 | 5 | The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power. |
84 | Perish Song | Normal | Status | - | - | 5 | Any Pokémon that hears this song faints in three turns, unless it switches out of battle. |
91 | Boomburst | Normal | Special | 140 | 100 | 10 | The user attacks everything around it with the destructive power of a terrible, explosive sound. |
Scream Tail Moves learned by TM/HM
Total 74 move
Name | Type | Category | Power | Accuracy | PP | Effect |
---|---|---|---|---|---|---|
Fire Punch | Fire | Physical | 75 | 100 | 15 | The target is punched with a fiery fist. This may also leave the target with a burn. |
Ice Punch | Ice | Physical | 75 | 100 | 15 | The target is punched with an icy fist. This may also leave the target frozen. |
Thunder Punch | Electric | Physical | 75 | 100 | 15 | The target is punched with an electrified fist. This may also leave the target with paralysis. |
Body Slam | Normal | Physical | 85 | 100 | 15 | The user drops onto the target with its full body weight. This may also leave the target with paralysis. |
Take Down | Normal | Physical | 90 | 85 | 20 | A reckless, full-body charge attack for slamming into the target. This also damages the user a little. |
Double-Edge | Normal | Physical | 120 | 100 | 15 | A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
Roar | Normal | Status | - | - | 20 | The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
Flamethrower | Fire | Special | 90 | 100 | 15 | The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
Ice Beam | Ice | Special | 90 | 100 | 10 | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
Blizzard | Ice | Special | 110 | 70 | 5 | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
Psybeam | Psychic | Special | 65 | 100 | 20 | The target is attacked with a peculiar ray. This may also leave the target confused. |
Hyper Beam | Normal | Special | 150 | 90 | 5 | The target is attacked with a powerful beam. The user can't move on the next turn. |
Thunderbolt | Electric | Special | 90 | 100 | 15 | A strong electric blast crashes down on the target. This may also leave the target with paralysis. |
Thunder Wave | Electric | Status | - | 90 | 20 | The user launches a weak jolt of electricity that paralyzes the target. |
Thunder | Electric | Special | 110 | 70 | 10 | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
Dig | Ground | Physical | 80 | 100 | 10 | The user burrows into the ground, then attacks on the next turn. |
Psychic | Psychic | Special | 90 | 100 | 10 | The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. |
Double Team | Normal | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
Light Screen | Psychic | Status | - | - | 30 | A wondrous wall of light is put up to reduce damage from special attacks for five turns. |
Reflect | Psychic | Status | - | - | 20 | A wondrous wall of light is put up to reduce damage from physical attacks for five turns. |