PokeRogue Pokedex /
Mega Steelix
View Mega Steelix's detailed stats, abilities, types, evolution and moves in PokeRogue Dex.
Mega Steelix Pokédex Data
key | value |
---|---|
Type | Steel Ground |
Starter Cost | 4 |
Weight | 740 kg |
Biomes | |
Ability | Sand Force Boosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm. Sand Force Boosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm. |
Sand Force Boosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm. |
Mega Steelix Base Stats
key | value |
---|---|
HP | 75 |
Attack | 125 |
Defense | 230 |
Sp. Atk | 55 |
Sp. Def | 95 |
Speed | 30 |
BST | 610 |
Mega Steelix Evolution
Mega Steelix Type Chart
Steel Type Strength
Normal
1
Fire
0.5
Water
0.5
Electric
0.5
Grass
1
Ice
2
Fighting
1
Poison
1
Ground
1
Flying
1
Psychic
1
Bug
1
Rock
2
Ghost
1
Dragon
1
Dark
1
Steel
0.5
Fairy
2
Ground Type Strength
Normal
1
Fire
2
Water
1
Electric
2
Grass
0.5
Ice
1
Fighting
1
Poison
2
Ground
1
Flying
0
Psychic
1
Bug
0.5
Rock
2
Ghost
1
Dragon
1
Dark
1
Steel
2
Fairy
1
Steel + Ground Type Weakness
Normal
0.5
Fire
2
Water
2
Electric
0
Grass
1
Ice
1
Fighting
2
Poison
0
Ground
2
Flying
0.5
Psychic
0.5
Bug
0.5
Rock
0.25
Ghost
1
Dragon
0.5
Dark
1
Steel
0.5
Fairy
0.5
Mega Steelix Egg Moves
Name | Type | Category | Power | Accuracy | PP | Effect |
---|---|---|---|---|---|---|
Shore Up | Ground | Status | - | - | 5 | The user regains up to half of its max HP. It restores more HP in a sandstorm. |
Body Press | Fighting | Physical | 80 | 100 | 10 | The user attacks by slamming its body into the target. The higher the user's Defense, the more damage it can inflict on the target. |
Heavy Slam | Steel | Physical | - | 100 | 10 | The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power. |
Diamond Storm | Rock | Physical | 100 | 95 | 5 | The user whips up a storm of diamonds to damage opposing Pokémon. This may also sharply raise the user's Defense stat. |
Mega Steelix Moves learned by level up
Total 25 move
Level | Name | Type | Category | Power | Accuracy | PP | Effect |
---|---|---|---|---|---|---|---|
1 | Bind | Normal | Physical | 15 | 85 | 20 | Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. |
1 | Tackle | Normal | Physical | 40 | 100 | 35 | A physical attack in which the user charges and slams into the target with its whole body. |
1 | Rock Throw | Rock | Physical | 50 | 90 | 15 | The user picks up and throws a small rock at the target to attack. |
1 | Harden | Normal | Status | - | - | 30 | The user stiffens all the muscles in its body to raise its Defense stat. |
1 | Mud Sport | Ground | Status | - | - | 15 | The user kicks up mud on the battlefield. This weakens Electric-type moves for five turns. |
1 | Crunch | Dark | Physical | 80 | 100 | 15 | The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. |
1 | Rock Polish | Rock | Status | - | - | 20 | The user polishes its body to reduce drag. This sharply raises the Speed stat. |
1 | Thunder Fang | Electric | Physical | 65 | 95 | 15 | The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis. |
1 | Ice Fang | Ice | Physical | 65 | 95 | 15 | The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen. |
1 | Fire Fang | Fire | Physical | 65 | 95 | 15 | The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn. |
4 | Smack Down | Rock | Physical | 50 | 100 | 15 | The user throws a stone or similar projectile to attack the target. A flying Pokémon will fall to the ground when it's hit. |
8 | Autotomize | Steel | Status | - | - | 15 | The user sheds part of its body to make itself lighter and sharply raise its Speed stat. |
12 | Dragon Breath | Dragon | Special | 60 | 100 | 20 | The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis. |
16 | Curse | Ghost | Status | - | - | 10 | A move that works differently for the Ghost type than for all other types. |
20 | Rock Slide | Rock | Physical | 75 | 90 | 10 | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
24 | Screech | Normal | Status | - | 85 | 40 | An earsplitting screech harshly lowers the target's Defense stat. |
28 | Sand Tomb | Ground | Physical | 35 | 85 | 15 | The user traps the target inside a harshly raging sandstorm for four to five turns. |
32 | Stealth Rock | Rock | Status | - | - | 20 | The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle. |
36 | Slam | Normal | Physical | 80 | 75 | 20 | The target is slammed with a long tail, vines, or the like to inflict damage. |
40 | Sandstorm | Rock | Status | - | - | 10 | A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types. |
Mega Steelix Moves learned by TM/HM
Total 77 move
Name | Type | Category | Power | Accuracy | PP | Effect |
---|---|---|---|---|---|---|
Cut | Normal | Physical | 50 | 95 | 30 | The target is cut with a scythe or claw. |
Body Slam | Normal | Physical | 85 | 100 | 15 | The user drops onto the target with its full body weight. This may also leave the target with paralysis. |
Double-Edge | Normal | Physical | 120 | 100 | 15 | A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
Roar | Normal | Status | - | - | 20 | The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
Hyper Beam | Normal | Special | 150 | 90 | 5 | The target is attacked with a powerful beam. The user can't move on the next turn. |
Strength | Normal | Physical | 80 | 100 | 15 | The target is slugged with a punch thrown at maximum power. |
Earthquake | Ground | Physical | 100 | 100 | 10 | The user sets off an earthquake that strikes every Pokémon around it. |
Dig | Ground | Physical | 80 | 100 | 10 | The user burrows into the ground, then attacks on the next turn. |
Toxic | Poison | Status | - | 90 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
Screech | Normal | Status | - | 85 | 40 | An earsplitting screech harshly lowers the target's Defense stat. |
Double Team | Normal | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
Self-Destruct | Normal | Physical | 200 | 100 | 5 | The user attacks everything around it by causing an explosion. The user faints upon using this move. |
Explosion | Normal | Physical | 250 | 100 | 5 | The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. |
Rest | Psychic | Status | - | - | 5 | The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
Rock Slide | Rock | Physical | 75 | 90 | 10 | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
Substitute | Normal | Status | - | - | 10 | The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. |
Snore | Normal | Special | 50 | 100 | 15 | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
Curse | Ghost | Status | - | - | 10 | A move that works differently for the Ghost type than for all other types. |
Protect | Normal | Status | - | - | 10 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
Scary Face | Normal | Status | - | 100 | 10 | The user frightens the target with a scary face to harshly lower its Speed stat. |