PokeRogue Pokedex /
Victini
View Victini's detailed stats, abilities, types, evolution and moves in PokeRogue Dex.
Victini Pokédex Data
key | value |
---|---|
Type | Psychic Fire |
Starter Cost | 7 |
Weight | 4 kg |
Biomes | |
Ability | Victory Star Boosts the accuracy of its allies and itself. |
Victini Base Stats
key | value |
---|---|
HP | 100 |
Attack | 100 |
Defense | 100 |
Sp. Atk | 100 |
Sp. Def | 100 |
Speed | 100 |
BST | 600 |
Victini Evolution
Victini Type Chart
Psychic Type Strength
Normal
1
Fire
1
Water
1
Electric
1
Grass
1
Ice
1
Fighting
2
Poison
2
Ground
1
Flying
1
Psychic
0.5
Bug
1
Rock
1
Ghost
1
Dragon
1
Dark
0
Steel
0.5
Fairy
1
Fire Type Strength
Normal
1
Fire
0.5
Water
0.5
Electric
1
Grass
2
Ice
2
Fighting
1
Poison
1
Ground
1
Flying
1
Psychic
1
Bug
2
Rock
0.5
Ghost
1
Dragon
0.5
Dark
1
Steel
2
Fairy
1
Psychic + Fire Type Weakness
Normal
1
Fire
0.5
Water
2
Electric
1
Grass
0.5
Ice
0.5
Fighting
0.5
Poison
1
Ground
2
Flying
1
Psychic
0.5
Bug
1
Rock
2
Ghost
2
Dragon
1
Dark
2
Steel
0.5
Fairy
0.5
Victini Egg Moves
Name | Type | Category | Power | Accuracy | PP | Effect |
---|---|---|---|---|---|---|
Recover | Normal | Status | - | - | 5 | Restoring its own cells, the user restores its own HP by half of its max HP. |
Bolt Strike | Electric | Physical | 130 | 85 | 5 | The user surrounds itself with a great amount of electricity and charges its target. This may also leave the target with paralysis. |
Photon Geyser | Psychic | Special | 100 | 100 | 5 | The user attacks a target with a pillar of light. This move inflicts Attack or Sp. Atk damage—whichever stat is higher for the user. |
Victory Dance | Fighting | Status | - | - | 10 | The user performs an intense dance to usher in victory, boosting its Attack, Defense, and Speed stats. |
Victini Moves learned by level up
Total 18 move
Level | Name | Type | Category | Power | Accuracy | PP | Effect |
---|---|---|---|---|---|---|---|
1 | Confusion | Psychic | Special | 50 | 100 | 25 | The target is hit by a weak telekinetic force. This may also confuse the target. |
1 | Quick Attack | Normal | Physical | 40 | 100 | 30 | The user lunges at the target at a speed that makes it almost invisible. This move always goes first. |
1 | Focus Energy | Normal | Status | - | - | 30 | The user takes a deep breath and focuses so that critical hits land more easily. |
1 | Flame Charge | Fire | Physical | 50 | 100 | 20 | Cloaking itself in flame, the user attacks the target. Then, building up more power, the user raises its Speed stat. |
1 | V-create | Fire | Physical | 180 | 95 | 5 | With a hot flame on its forehead, the user hurls itself at its target. This lowers the user's Defense, Sp. Def, and Speed stats. |
7 | Work Up | Normal | Status | - | - | 30 | The user is roused, and its Attack and Sp. Atk stats increase. |
14 | Incinerate | Fire | Special | 60 | 100 | 15 | The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable. |
21 | Stored Power | Psychic | Special | 20 | 100 | 10 | The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power. |
28 | Headbutt | Normal | Physical | 70 | 100 | 15 | The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
35 | Endure | Normal | Status | - | - | 10 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
42 | Zen Headbutt | Psychic | Physical | 80 | 90 | 15 | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
49 | Inferno | Fire | Special | 100 | 50 | 5 | The user attacks by engulfing the target in an intense fire. This leaves the target with a burn. |
56 | Reversal | Fighting | Physical | - | 100 | 15 | An all-out attack that becomes more powerful the less HP the user has. |
63 | Searing Shot | Fire | Special | 100 | 100 | 5 | The user torches everything around it in an inferno of scarlet flames. This may also leave those it hits with a burn. |
70 | Double-Edge | Normal | Physical | 120 | 100 | 15 | A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
77 | Flare Blitz | Fire | Physical | 120 | 100 | 15 | The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn. |
84 | Overheat | Fire | Special | 130 | 90 | 5 | The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat. |
91 | Final Gambit | Fighting | Special | - | 100 | 5 | The user risks everything to attack its target. The user faints but does damage equal to its HP. |
Victini Moves learned by TM/HM
Total 79 move
Name | Type | Category | Power | Accuracy | PP | Effect |
---|---|---|---|---|---|---|
Mega Punch | Normal | Physical | 80 | 85 | 20 | The target is slugged by a punch thrown with muscle-packed power. |
Fire Punch | Fire | Physical | 75 | 100 | 15 | The target is punched with a fiery fist. This may also leave the target with a burn. |
Thunder Punch | Electric | Physical | 75 | 100 | 15 | The target is punched with an electrified fist. This may also leave the target with paralysis. |
Mega Kick | Normal | Physical | 120 | 75 | 5 | The target is attacked by a kick launched with muscle-packed power. |
Flamethrower | Fire | Special | 90 | 100 | 15 | The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
Hyper Beam | Normal | Special | 150 | 90 | 5 | The target is attacked with a powerful beam. The user can't move on the next turn. |
Solar Beam | Grass | Special | 120 | 100 | 10 | In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. |
Fire Spin | Fire | Special | 35 | 85 | 15 | The target becomes trapped within a fierce vortex of fire that rages for four to five turns. |
Thunderbolt | Electric | Special | 90 | 100 | 15 | A strong electric blast crashes down on the target. This may also leave the target with paralysis. |
Thunder Wave | Electric | Status | - | 90 | 20 | The user launches a weak jolt of electricity that paralyzes the target. |
Thunder | Electric | Special | 110 | 70 | 10 | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
Toxic | Poison | Status | - | 90 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
Psychic | Psychic | Special | 90 | 100 | 10 | The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. |
Double Team | Normal | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
Light Screen | Psychic | Status | - | - | 30 | A wondrous wall of light is put up to reduce damage from special attacks for five turns. |
Focus Energy | Normal | Status | - | - | 30 | The user takes a deep breath and focuses so that critical hits land more easily. |
Fire Blast | Fire | Special | 110 | 85 | 5 | The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. |
Swift | Normal | Special | 60 | - | 20 | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
Flash | Normal | Status | - | 100 | 20 | The user flashes a bright light that cuts the target's accuracy. |
Rest | Psychic | Status | - | - | 5 | The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |