PokeRogue Pokedex /
Zarude Dada
View Zarude Dada's detailed stats, abilities, types, evolution and moves in PokeRogue Dex.
Zarude Dada Pokédex Data
key | value |
---|---|
Type | Dark Grass |
Starter Cost | 6 |
Weight | 70 kg |
Biomes | |
Ability | Leaf Guard Prevents status conditions in harsh sunlight. |
Zarude Dada Base Stats
key | value |
---|---|
HP | 105 |
Attack | 120 |
Defense | 105 |
Sp. Atk | 70 |
Sp. Def | 95 |
Speed | 105 |
BST | 600 |
Zarude Dada Evolution
Zarude Dada Type Chart
Dark Type Strength
Normal
1
Fire
1
Water
1
Electric
1
Grass
1
Ice
1
Fighting
0.5
Poison
1
Ground
1
Flying
1
Psychic
2
Bug
1
Rock
1
Ghost
2
Dragon
1
Dark
0.5
Steel
1
Fairy
0.5
Grass Type Strength
Normal
1
Fire
0.5
Water
2
Electric
1
Grass
0.5
Ice
1
Fighting
1
Poison
0.5
Ground
2
Flying
0.5
Psychic
1
Bug
0.5
Rock
2
Ghost
1
Dragon
0.5
Dark
1
Steel
0.5
Fairy
1
Dark + Grass Type Weakness
Normal
1
Fire
2
Water
0.5
Electric
0.5
Grass
0.5
Ice
2
Fighting
2
Poison
2
Ground
0.5
Flying
2
Psychic
0
Bug
4
Rock
1
Ghost
0.5
Dragon
1
Dark
0.5
Steel
1
Fairy
2
Zarude Dada Egg Moves
Name | Type | Category | Power | Accuracy | PP | Effect |
---|---|---|---|---|---|---|
Sappy Seed | Grass | Physical | 100 | 90 | 10 | The user grows a gigantic stalk that scatters seeds to attack the target. The seeds drain the target's HP every turn. |
Parting Shot | Dark | Status | - | 100 | 20 | With a parting threat, the user lowers the target's Attack and Sp. Atk stats. Then it switches with a party Pokémon. |
Wicked Blow | Dark | Physical | 75 | 100 | 5 | The user, having mastered the Dark style, strikes the target with a fierce blow. This attack always results in a critical hit. |
Victory Dance | Fighting | Status | - | - | 10 | The user performs an intense dance to usher in victory, boosting its Attack, Defense, and Speed stats. |
Zarude Dada Moves learned by level up
Total 17 move
Level | Name | Type | Category | Power | Accuracy | PP | Effect |
---|---|---|---|---|---|---|---|
1 | Scratch | Normal | Physical | 40 | 100 | 35 | Hard, pointed, sharp claws rake the target to inflict damage. |
1 | Bind | Normal | Physical | 15 | 85 | 20 | Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. |
6 | Leer | Normal | Status | - | 100 | 30 | The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. |
12 | Vine Whip | Grass | Physical | 45 | 100 | 25 | The target is struck with slender, whiplike vines to inflict damage. |
18 | Growth | Normal | Status | - | - | 20 | The user's body grows all at once, raising the Attack and Sp. Atk stats. |
24 | Fury Swipes | Normal | Physical | 18 | 80 | 15 | The target is raked with sharp claws or scythes quickly two to five times in a row. |
30 | Scary Face | Normal | Status | - | 100 | 10 | The user frightens the target with a scary face to harshly lower its Speed stat. |
36 | Grass Knot | Grass | Special | - | 100 | 20 | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
42 | Bite | Dark | Physical | 60 | 100 | 25 | The target is bitten with viciously sharp fangs. This may also make the target flinch. |
48 | U-turn | Bug | Physical | 70 | 100 | 20 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
54 | Swagger | Normal | Status | - | 85 | 15 | The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
60 | Energy Ball | Grass | Special | 90 | 100 | 10 | The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
66 | Synthesis | Grass | Status | - | - | 5 | The user restores its own HP. The amount of HP regained varies with the weather. |
72 | Hammer Arm | Fighting | Physical | 100 | 90 | 10 | The user swings and hits with its strong, heavy fist. It lowers the user's Speed, however. |
78 | Thrash | Normal | Physical | 120 | 100 | 10 | The user rampages and attacks for two to three turns. The user then becomes confused. |
84 | Power Whip | Grass | Physical | 120 | 85 | 10 | The user violently whirls its vines, tentacles, or the like to harshly lash the target. |
90 | Jungle Healing | Grass | Status | - | - | 10 | The user becomes one with the jungle, restoring HP and healing any status conditions of itself and its ally Pokémon in battle. |
Zarude Dada Moves learned by TM/HM
Total 76 move
Name | Type | Category | Power | Accuracy | PP | Effect |
---|---|---|---|---|---|---|
Mega Punch | Normal | Physical | 80 | 85 | 20 | The target is slugged by a punch thrown with muscle-packed power. |
Swords Dance | Normal | Status | - | - | 20 | A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. |
Mega Kick | Normal | Physical | 120 | 75 | 5 | The target is attacked by a kick launched with muscle-packed power. |
Body Slam | Normal | Physical | 85 | 100 | 15 | The user drops onto the target with its full body weight. This may also leave the target with paralysis. |
Take Down | Normal | Physical | 90 | 85 | 20 | A reckless, full-body charge attack for slamming into the target. This also damages the user a little. |
Double-Edge | Normal | Physical | 120 | 100 | 15 | A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
Roar | Normal | Status | - | - | 20 | The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
Hyper Beam | Normal | Special | 150 | 90 | 5 | The target is attacked with a powerful beam. The user can't move on the next turn. |
Low Kick | Fighting | Physical | - | 100 | 20 | A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
Solar Beam | Grass | Special | 120 | 100 | 10 | In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. |
Dig | Ground | Physical | 80 | 100 | 10 | The user burrows into the ground, then attacks on the next turn. |
Double Team | Normal | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
Swift | Normal | Special | 60 | - | 20 | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
Rest | Psychic | Status | - | - | 5 | The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
Rock Slide | Rock | Physical | 75 | 90 | 10 | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
Substitute | Normal | Status | - | - | 10 | The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. |
Thief | Dark | Physical | 60 | 100 | 25 | The user attacks and has a 30% chance to steal the target's held item simultaneously. |
Snore | Normal | Special | 50 | 100 | 15 | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
Protect | Normal | Status | - | - | 10 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
Scary Face | Normal | Status | - | 100 | 10 | The user frightens the target with a scary face to harshly lower its Speed stat. |