PokeRogue Pokedex /
Mega Beedrill
View Mega Beedrill's detailed stats, abilities, types, evolution and moves in PokeRogue Dex.


Mega Beedrill Pokédex Data
| key | value | 
|---|---|
| Type |  Bug  Poison | 
| Starter Cost | 1 | 
| Weight | 40.5 kg | 
| Biomes | |
| Ability | Adaptability Powers up moves of the same type as the Pokémon. | 
| Adaptability Powers up moves of the same type as the Pokémon. | 
Mega Beedrill Base Stats
| key | value | 
|---|---|
| HP | 65 | 
| Attack | 150 | 
| Defense | 40 | 
| Sp. Atk | 15 | 
| Sp. Def | 80 | 
| Speed | 145 | 
| BST | 495 | 
Mega Beedrill Evolution
Mega Beedrill Type Chart
Bug Type Strength
 Normal
Normal1
 Fire
Fire0.5
 Water
Water1
 Electric
Electric1
 Grass
Grass2
 Ice
Ice1
 Fighting
Fighting0.5
 Poison
Poison0.5
 Ground
Ground1
 Flying
Flying0.5
 Psychic
Psychic2
 Bug
Bug1
 Rock
Rock1
 Ghost
Ghost0.5
 Dragon
Dragon1
 Dark
Dark2
 Steel
Steel0.5
 Fairy
Fairy0.5
Poison Type Strength
 Normal
Normal1
 Fire
Fire1
 Water
Water1
 Electric
Electric1
 Grass
Grass2
 Ice
Ice1
 Fighting
Fighting1
 Poison
Poison0.5
 Ground
Ground0.5
 Flying
Flying1
 Psychic
Psychic1
 Bug
Bug1
 Rock
Rock0.5
 Ghost
Ghost0.5
 Dragon
Dragon1
 Dark
Dark1
 Steel
Steel0
 Fairy
Fairy2
Bug + Poison Type Weakness
 Normal
Normal1
 Fire
Fire2
 Water
Water1
 Electric
Electric1
 Grass
Grass0.25
 Ice
Ice1
 Fighting
Fighting0.25
 Poison
Poison0.5
 Ground
Ground1
 Flying
Flying2
 Psychic
Psychic2
 Bug
Bug0.5
 Rock
Rock2
 Ghost
Ghost1
 Dragon
Dragon1
 Dark
Dark1
 Steel
Steel1
 Fairy
Fairy0.5
Mega Beedrill Egg Moves
| Name | Type | Category | Power | Accuracy | PP | Effect | 
|---|---|---|---|---|---|---|
| Thousand Arrows |  Ground |  Physical | 90 | 100 | 10 | This move also hits opposing Pokémon that are in the air. Those Pokémon are knocked down to the ground. | 
| Swords Dance |  Normal |  Status | - | - | 20 | A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. | 
| Attack Order |  Bug |  Physical | 90 | 100 | 15 | The user calls out its underlings to pummel the target. Critical hits land more easily. | 
| Noxious Torque |  Poison |  Physical | 100 | 100 | 10 | The user revs their poisonous engine into the target. This may also poison the target. | 
Mega Beedrill Moves learned by level up
Total 14 move
| Level | Name | Type | Category | Power | Accuracy | PP | Effect | 
|---|---|---|---|---|---|---|---|
| 0 | Twineedle |  Bug |  Physical | 25 | 100 | 20 | The user damages the target twice in succession by jabbing it with two spikes. This may also poison the target. | 
| 1 | Fury Attack |  Normal |  Physical | 15 | 85 | 20 | The target is jabbed repeatedly with a horn or beak two to five times in a row. | 
| 11 | Fury Cutter |  Bug |  Physical | 40 | 95 | 20 | The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession. | 
| 14 | Rage |  Normal |  Physical | 20 | 100 | 20 | As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. | 
| 17 | Pursuit |  Dark |  Physical | 40 | 100 | 20 | The power of this attack move is doubled if it's used on a target that's switching out of battle. | 
| 20 | Focus Energy |  Normal |  Status | - | - | 30 | The user takes a deep breath and focuses so that critical hits land more easily. | 
| 23 | Venoshock |  Poison |  Special | 65 | 100 | 10 | The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned. | 
| 26 | Assurance |  Dark |  Physical | 60 | 100 | 10 | If the target has already taken some damage in the same turn, this attack's power is doubled. | 
| 29 | Toxic Spikes |  Poison |  Status | - | - | 20 | The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle. | 
| 32 | Pin Missile |  Bug |  Physical | 25 | 95 | 20 | Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. | 
| 35 | Poison Jab |  Poison |  Physical | 80 | 100 | 20 | The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target. | 
| 38 | Agility |  Psychic |  Status | - | - | 30 | The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. | 
| 41 | Endeavor |  Normal |  Physical | - | 100 | 5 | This attack move cuts down the target's HP to equal the user's HP. | 
| 44 | Fell Stinger |  Bug |  Physical | 50 | 100 | 25 | When the user knocks out a target with this move, the user's Attack stat rises drastically. | 
Mega Beedrill Moves learned by TM/HM
Total 60 move
| Name | Type | Category | Power | Accuracy | PP | Effect | 
|---|---|---|---|---|---|---|
| Swords Dance |  Normal |  Status | - | - | 20 | A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. | 
| Cut |  Normal |  Physical | 50 | 95 | 30 | The target is cut with a scythe or claw. | 
| Take Down |  Normal |  Physical | 90 | 85 | 20 | A reckless, full-body charge attack for slamming into the target. This also damages the user a little. | 
| Pin Missile |  Bug |  Physical | 25 | 95 | 20 | Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. | 
| Hyper Beam |  Normal |  Special | 150 | 90 | 5 | The target is attacked with a powerful beam. The user can't move on the next turn. | 
| Solar Beam |  Grass |  Special | 120 | 100 | 10 | In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. | 
| Toxic |  Poison |  Status | - | 90 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| Agility |  Psychic |  Status | - | - | 30 | The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. | 
| Double Team |  Normal |  Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| Reflect |  Psychic |  Status | - | - | 20 | A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | 
| Focus Energy |  Normal |  Status | - | - | 30 | The user takes a deep breath and focuses so that critical hits land more easily. | 
| Swift |  Normal |  Special | 60 | - | 20 | Star-shaped rays are shot at opposing Pokémon. This attack never misses. | 
| Flash |  Normal |  Status | - | 100 | 20 | The user flashes a bright light that cuts the target's accuracy. | 
| Rest |  Psychic |  Status | - | - | 5 | The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | 
| Substitute |  Normal |  Status | - | - | 10 | The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | 
| Thief |  Dark |  Physical | 60 | 100 | 25 | The user attacks and has a 30% chance to steal the target's held item simultaneously. | 
| Snore |  Normal |  Special | 50 | 100 | 15 | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | 
| Curse |  Ghost |  Status | - | - | 10 | A move that works differently for the Ghost type than for all other types. | 
| Protect |  Normal |  Status | - | - | 10 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | 
| Sludge Bomb |  Poison |  Special | 90 | 100 | 10 | Unsanitary sludge is hurled at the target. This may also poison the target. | 


