PokeRogue Pokedex /
Dottler
View Dottler's detailed stats, abilities, types, evolution and moves in PokeRogue Dex.
Dottler Pokédex Data
key | value |
---|---|
Type | Bug Psychic |
Starter Cost | 2 |
Weight | 19.5 kg |
Biomes | |
Ability | Swarm Powers up Bug-type moves when the Pokémon's HP is low. Compound Eyes The Pokémon's compound eyes boost its accuracy. |
Telepathy Anticipates an ally's attack and dodges it. |
Dottler Base Stats
key | value |
---|---|
HP | 50 |
Attack | 35 |
Defense | 80 |
Sp. Atk | 50 |
Sp. Def | 90 |
Speed | 30 |
BST | 335 |
Dottler Evolution
Dottler Type Chart
Bug Type Strength
Normal
1
Fire
0.5
Water
1
Electric
1
Grass
2
Ice
1
Fighting
0.5
Poison
0.5
Ground
1
Flying
0.5
Psychic
2
Bug
1
Rock
1
Ghost
0.5
Dragon
1
Dark
2
Steel
0.5
Fairy
0.5
Psychic Type Strength
Normal
1
Fire
1
Water
1
Electric
1
Grass
1
Ice
1
Fighting
2
Poison
2
Ground
1
Flying
1
Psychic
0.5
Bug
1
Rock
1
Ghost
1
Dragon
1
Dark
0
Steel
0.5
Fairy
1
Bug + Psychic Type Weakness
Normal
1
Fire
2
Water
1
Electric
1
Grass
0.5
Ice
1
Fighting
0.25
Poison
1
Ground
0.5
Flying
2
Psychic
0.5
Bug
2
Rock
2
Ghost
2
Dragon
1
Dark
2
Steel
1
Fairy
1
Dottler Egg Moves
Name | Type | Category | Power | Accuracy | PP | Effect |
---|---|---|---|---|---|---|
Heal Order | Bug | Status | - | - | 10 | The user calls out its underlings to heal it. The user regains up to half of its max HP. |
Expanding Force | Psychic | Special | 80 | 100 | 10 | The user attacks the target with its psychic power. This move's power goes up and damages all opposing Pokémon on Psychic Terrain. |
Spore | Grass | Status | - | 100 | 15 | The user scatters bursts of spores that induce sleep. |
Tail Glow | Bug | Status | - | - | 20 | The user stares at flashing lights to focus its mind, drastically raising its Sp. Atk stat. |
Dottler Moves learned by level up
Total 7 move
Level | Name | Type | Category | Power | Accuracy | PP | Effect |
---|---|---|---|---|---|---|---|
0 | Confusion | Psychic | Special | 50 | 100 | 25 | The target is hit by a weak telekinetic force. This may also confuse the target. |
0 | Light Screen | Psychic | Status | - | - | 30 | A wondrous wall of light is put up to reduce damage from special attacks for five turns. |
0 | Reflect | Psychic | Status | - | - | 20 | A wondrous wall of light is put up to reduce damage from physical attacks for five turns. |
1 | Confusion | Psychic | Special | 50 | 100 | 25 | The target is hit by a weak telekinetic force. This may also confuse the target. |
1 | Light Screen | Psychic | Status | - | - | 30 | A wondrous wall of light is put up to reduce damage from special attacks for five turns. |
1 | Reflect | Psychic | Status | - | - | 20 | A wondrous wall of light is put up to reduce damage from physical attacks for five turns. |
1 | Struggle Bug | Bug | Special | 50 | 100 | 20 | While resisting, the user attacks opposing Pokémon. This lowers the Sp. Atk stats of those hit. |
Dottler Moves learned by TM/HM
Total 43 move
Name | Type | Category | Power | Accuracy | PP | Effect |
---|---|---|---|---|---|---|
Solar Beam | Grass | Special | 120 | 100 | 10 | In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. |
Psychic | Psychic | Special | 90 | 100 | 10 | The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. |
Double Team | Normal | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
Light Screen | Psychic | Status | - | - | 30 | A wondrous wall of light is put up to reduce damage from special attacks for five turns. |
Reflect | Psychic | Status | - | - | 20 | A wondrous wall of light is put up to reduce damage from physical attacks for five turns. |
Leech Life | Bug | Physical | 80 | 100 | 10 | The user drains the target's blood. The user's HP is restored by half the damage taken by the target. |
Rest | Psychic | Status | - | - | 5 | The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
Substitute | Normal | Status | - | - | 10 | The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. |
Snore | Normal | Special | 50 | 100 | 15 | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
Protect | Normal | Status | - | - | 10 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
Endure | Normal | Status | - | - | 10 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
Attract | Normal | Status | - | 100 | 15 | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
Sleep Talk | Normal | Status | - | - | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
Return | Normal | Physical | - | 100 | 20 | This full-power attack grows more powerful the more the user likes its Trainer. |
Frustration | Normal | Physical | - | 100 | 20 | This full-power attack grows more powerful the less the user likes its Trainer. |
Safeguard | Normal | Status | - | - | 25 | The user creates a protective field that prevents status conditions for five turns. |
Normal | Special | 60 | 100 | 15 | A unique attack that varies in type depending on the Pokémon using it. | |
Shadow Ball | Ghost | Special | 80 | 100 | 15 | The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. |
Future Sight | Psychic | Special | 120 | 100 | 10 | Two turns after this move is used, a hunk of psychic energy attacks the target. |
Facade | Normal | Physical | 70 | 100 | 20 | This attack move doubles its power if the user is poisoned, burned, or paralyzed. |