PokeRogue Pokedex /
Orbeetle
View Orbeetle's detailed stats, abilities, types, evolution and moves in PokeRogue Dex.


Orbeetle Pokédex Data
Orbeetle Base Stats
| key | value |
|---|---|
HP | 60 |
Attack | 45 |
Defense | 110 |
Sp. Atk | 80 |
Sp. Def | 120 |
Speed | 90 |
BST | 505 |
Orbeetle Evolution
Orbeetle Type Chart
Bug Type Strength
Normal1
Fire0.5
Water1
Electric1
Grass2
Ice1
Fighting0.5
Poison0.5
Ground1
Flying0.5
Psychic2
Bug1
Rock1
Ghost0.5
Dragon1
Dark2
Steel0.5
Fairy0.5
Psychic Type Strength
Normal1
Fire1
Water1
Electric1
Grass1
Ice1
Fighting2
Poison2
Ground1
Flying1
Psychic0.5
Bug1
Rock1
Ghost1
Dragon1
Dark0
Steel0.5
Fairy1
Bug + Psychic Type Weakness
Normal1
Fire2
Water1
Electric1
Grass0.5
Ice1
Fighting0.25
Poison1
Ground0.5
Flying2
Psychic0.5
Bug2
Rock2
Ghost2
Dragon1
Dark2
Steel1
Fairy1
Orbeetle Egg Moves
| Name | Type | Category | Power | Accuracy | PP | Effect |
|---|---|---|---|---|---|---|
| Heal Order | Bug | Status | - | - | 10 | The user calls out its underlings to heal it. The user regains up to half of its max HP. |
| Expanding Force | Psychic | Special | 80 | 100 | 10 | The user attacks the target with its psychic power. This move's power goes up and damages all opposing Pokémon on Psychic Terrain. |
| Spore | Grass | Status | - | 100 | 15 | The user scatters bursts of spores that induce sleep. |
| Tail Glow | Bug | Status | - | - | 20 | The user stares at flashing lights to focus its mind, drastically raising its Sp. Atk stat. |
Orbeetle Moves learned by level up
Total 16 move
| Level | Name | Type | Category | Power | Accuracy | PP | Effect |
|---|---|---|---|---|---|---|---|
| 1 | Confusion | Psychic | Special | 50 | 100 | 25 | The target is hit by a weak telekinetic force. This may also confuse the target. |
| 1 | Light Screen | Psychic | Status | - | - | 30 | A wondrous wall of light is put up to reduce damage from special attacks for five turns. |
| 1 | Reflect | Psychic | Status | - | - | 20 | A wondrous wall of light is put up to reduce damage from physical attacks for five turns. |
| 1 | Struggle Bug | Bug | Special | 50 | 100 | 20 | While resisting, the user attacks opposing Pokémon. This lowers the Sp. Atk stats of those hit. |
| 4 | Confuse Ray | Ghost | Status | - | 100 | 10 | The target is exposed to a sinister ray that triggers confusion. |
| 8 | Magic Coat | Psychic | Status | - | - | 15 | Moves like Leech Seed and moves that inflict status conditions are blocked by a barrier and reflected back to the user of those moves. |
| 12 | Agility | Psychic | Status | - | - | 30 | The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. |
| 16 | Psybeam | Psychic | Special | 65 | 100 | 20 | The target is attacked with a peculiar ray. This may also leave the target confused. |
| 20 | Hypnosis | Psychic | Status | - | 60 | 20 | The user employs hypnotic suggestion to make the target fall into a deep sleep. |
| 24 | Ally Switch | Psychic | Status | - | - | 15 | The user teleports using a strange power and switches places with one of its allies. |
| 28 | Bug Buzz | Bug | Special | 90 | 100 | 10 | The user generates a damaging sound wave by vibration. This may also lower the target's Sp. Def stat. |
| 32 | Mirror Coat | Psychic | Special | - | 100 | 20 | A retaliation move that counters any special attack, inflicting double the damage taken. |
| 36 | Psychic | Psychic | Special | 90 | 100 | 10 | The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. |
| 40 | After You | Normal | Status | - | - | 15 | The user helps the target and makes it use its move right after the user. |
| 44 | Calm Mind | Psychic | Status | - | - | 20 | The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| 48 | Psychic Terrain | Psychic | Status | - | - | 10 | This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns. |
Orbeetle Moves learned by TM/HM
Total 52 move
| Name | Type | Category | Power | Accuracy | PP | Effect |
|---|---|---|---|---|---|---|
| Psybeam | Psychic | Special | 65 | 100 | 20 | The target is attacked with a peculiar ray. This may also leave the target confused. |
| Hyper Beam | Normal | Special | 150 | 90 | 5 | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Solar Beam | Grass | Special | 120 | 100 | 10 | In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. |
| Psychic | Psychic | Special | 90 | 100 | 10 | The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. |
| Agility | Psychic | Status | - | - | 30 | The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. |
| Double Team | Normal | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| Confuse Ray | Ghost | Status | - | 100 | 10 | The target is exposed to a sinister ray that triggers confusion. |
| Light Screen | Psychic | Status | - | - | 30 | A wondrous wall of light is put up to reduce damage from special attacks for five turns. |
| Reflect | Psychic | Status | - | - | 20 | A wondrous wall of light is put up to reduce damage from physical attacks for five turns. |
| Leech Life | Bug | Physical | 80 | 100 | 10 | The user drains the target's blood. The user's HP is restored by half the damage taken by the target. |
| Rest | Psychic | Status | - | - | 5 | The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
| Substitute | Normal | Status | - | - | 10 | The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. |
| Snore | Normal | Special | 50 | 100 | 15 | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| Protect | Normal | Status | - | - | 10 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Giga Drain | Grass | Special | 75 | 100 | 10 | A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
| Endure | Normal | Status | - | - | 10 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| Attract | Normal | Status | - | 100 | 15 | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| Sleep Talk | Normal | Status | - | - | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
| Return | Normal | Physical | - | 100 | 20 | This full-power attack grows more powerful the more the user likes its Trainer. |
| Frustration | Normal | Physical | - | 100 | 20 | This full-power attack grows more powerful the less the user likes its Trainer. |





