PokeRogue Pokedex /
Arbok
View Arbok's detailed stats, abilities, types, evolution and moves in PokeRogue Dex.
Arbok Pokédex Data
key | value |
---|---|
Type | Poison |
Starter Cost | 2 |
Weight | 65 kg |
Biomes | |
Ability | Intimidate The Pokémon intimidates opposing Pokémon upon entering battle, lowering their Attack stat. Shed Skin The Pokémon may heal its own status conditions by shedding its skin. |
Unnerve Unnerves opposing Pokémon and makes them unable to eat Berries. |
Arbok Base Stats
key | value |
---|---|
HP | 60 |
Attack | 95 |
Defense | 69 |
Sp. Atk | 65 |
Sp. Def | 79 |
Speed | 80 |
BST | 448 |
Arbok Evolution
Arbok Type Chart
Poison Type Strength
Normal
1
Fire
1
Water
1
Electric
1
Grass
2
Ice
1
Fighting
1
Poison
0.5
Ground
0.5
Flying
1
Psychic
1
Bug
1
Rock
0.5
Ghost
0.5
Dragon
1
Dark
1
Steel
0
Fairy
2
Poison Type Weakness
Normal
1
Fire
1
Water
1
Electric
1
Grass
0.5
Ice
1
Fighting
0.5
Poison
0.5
Ground
2
Flying
1
Psychic
2
Bug
0.5
Rock
1
Ghost
1
Dragon
1
Dark
1
Steel
1
Fairy
0.5
Arbok Egg Moves
Name | Type | Category | Power | Accuracy | PP | Effect |
---|---|---|---|---|---|---|
Noxious Torque | Poison | Physical | 100 | 100 | 10 | The user revs their poisonous engine into the target. This may also poison the target. |
Dragon Dance | Dragon | Status | - | - | 20 | The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats. |
Slack Off | Normal | Status | - | - | 5 | The user slacks off, restoring its own HP by up to half of its max HP. |
Shed Tail | Normal | Status | - | - | 10 | The user creates a substitute for itself using its own HP before switching places with a party Pokémon in waiting. |
Arbok Moves learned by level up
Total 21 move
Level | Name | Type | Category | Power | Accuracy | PP | Effect |
---|---|---|---|---|---|---|---|
0 | Crunch | Dark | Physical | 80 | 100 | 15 | The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. |
1 | Wrap | Normal | Physical | 15 | 90 | 20 | A long body, vines, or the like are used to wrap and squeeze the target for four to five turns. |
1 | Poison Sting | Poison | Physical | 15 | 100 | 35 | The user stabs the target with a poisonous stinger. This may also poison the target. |
1 | Leer | Normal | Status | - | 100 | 30 | The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. |
1 | Bite | Dark | Physical | 60 | 100 | 25 | The target is bitten with viciously sharp fangs. This may also make the target flinch. |
1 | Thunder Fang | Electric | Physical | 65 | 95 | 15 | The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis. |
1 | Ice Fang | Ice | Physical | 65 | 95 | 15 | The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen. |
1 | Fire Fang | Fire | Physical | 65 | 95 | 15 | The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn. |
12 | Glare | Normal | Status | - | 100 | 30 | The user intimidates the target with the pattern on its belly to cause paralysis. |
17 | Screech | Normal | Status | - | 85 | 40 | An earsplitting screech harshly lowers the target's Defense stat. |
20 | Acid | Poison | Special | 40 | 100 | 30 | Opposing Pokémon are attacked with a spray of harsh acid. This may also lower their Sp. Def stats. |
27 | Stockpile | Normal | Status | - | - | 20 | The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times. |
27 | Spit Up | Normal | Special | - | - | 10 | The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power. |
27 | Swallow | Normal | Status | - | - | 10 | The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP. |
32 | Acid Spray | Poison | Special | 40 | 100 | 20 | The user spits fluid that works to melt the target. This harshly lowers the target's Sp. Def stat. |
39 | Sludge Bomb | Poison | Special | 90 | 100 | 10 | Unsanitary sludge is hurled at the target. This may also poison the target. |
44 | Gastro Acid | Poison | Status | - | 100 | 10 | The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target's Ability. |
48 | Belch | Poison | Special | 120 | 90 | 10 | The user lets out a damaging belch at the target. The user must eat a held Berry to use this move. |
51 | Haze | Ice | Status | - | - | 30 | The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. |
56 | Coil | Poison | Status | - | - | 20 | The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy. |
Arbok Moves learned by TM/HM
Total 74 move
Name | Type | Category | Power | Accuracy | PP | Effect |
---|---|---|---|---|---|---|
Body Slam | Normal | Physical | 85 | 100 | 15 | The user drops onto the target with its full body weight. This may also leave the target with paralysis. |
Take Down | Normal | Physical | 90 | 85 | 20 | A reckless, full-body charge attack for slamming into the target. This also damages the user a little. |
Double-Edge | Normal | Physical | 120 | 100 | 15 | A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
Hyper Beam | Normal | Special | 150 | 90 | 5 | The target is attacked with a powerful beam. The user can't move on the next turn. |
Strength | Normal | Physical | 80 | 100 | 15 | The target is slugged with a punch thrown at maximum power. |
Earthquake | Ground | Physical | 100 | 100 | 10 | The user sets off an earthquake that strikes every Pokémon around it. |
Dig | Ground | Physical | 80 | 100 | 10 | The user burrows into the ground, then attacks on the next turn. |
Toxic | Poison | Status | - | 90 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
Screech | Normal | Status | - | 85 | 40 | An earsplitting screech harshly lowers the target's Defense stat. |
Double Team | Normal | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
Haze | Ice | Status | - | - | 30 | The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. |
Leech Life | Bug | Physical | 80 | 100 | 10 | The user drains the target's blood. The user's HP is restored by half the damage taken by the target. |
Rest | Psychic | Status | - | - | 5 | The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
Rock Slide | Rock | Physical | 75 | 90 | 10 | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
Substitute | Normal | Status | - | - | 10 | The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. |
Thief | Dark | Physical | 60 | 100 | 25 | The user attacks and has a 30% chance to steal the target's held item simultaneously. |
Snore | Normal | Special | 50 | 100 | 15 | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
Curse | Ghost | Status | - | - | 10 | A move that works differently for the Ghost type than for all other types. |
Spite | Ghost | Status | - | 100 | 10 | The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. |
Protect | Normal | Status | - | - | 10 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |