PokeRogue Pokedex /
Arboliva
View Arboliva's detailed stats, abilities, types, evolution and moves in PokeRogue Dex.
Arboliva Pokédex Data
key | value |
---|---|
Type | Grass Normal |
Starter Cost | 3 |
Weight | 48.2 kg |
Biomes | |
Ability | Seed Sower Turns the ground into Grassy Terrain when the Pokémon is hit by an attack. |
Harvest May create another Berry after one is used. |
Arboliva Base Stats
key | value |
---|---|
HP | 78 |
Attack | 69 |
Defense | 90 |
Sp. Atk | 125 |
Sp. Def | 109 |
Speed | 39 |
BST | 510 |
Arboliva Evolution
Arboliva Type Chart
Grass Type Strength
Normal
1
Fire
0.5
Water
2
Electric
1
Grass
0.5
Ice
1
Fighting
1
Poison
0.5
Ground
2
Flying
0.5
Psychic
1
Bug
0.5
Rock
2
Ghost
1
Dragon
0.5
Dark
1
Steel
0.5
Fairy
1
Normal Type Strength
Normal
1
Fire
1
Water
1
Electric
1
Grass
1
Ice
1
Fighting
1
Poison
1
Ground
1
Flying
1
Psychic
1
Bug
1
Rock
0.5
Ghost
0
Dragon
1
Dark
1
Steel
0.5
Fairy
1
Grass + Normal Type Weakness
Normal
1
Fire
2
Water
0.5
Electric
0.5
Grass
0.5
Ice
2
Fighting
2
Poison
2
Ground
0.5
Flying
2
Psychic
1
Bug
2
Rock
1
Ghost
0
Dragon
1
Dark
1
Steel
1
Fairy
1
Arboliva Egg Moves
Name | Type | Category | Power | Accuracy | PP | Effect |
---|---|---|---|---|---|---|
Strength Sap | Grass | Status | - | 100 | 10 | The user restores its HP by the same amount as the target's Attack stat. It also lowers the target's Attack stat. |
Earth Power | Ground | Special | 90 | 100 | 10 | The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat. |
Calm Mind | Psychic | Status | - | - | 20 | The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
Boomburst | Normal | Special | 140 | 100 | 10 | The user attacks everything around it with the destructive power of a terrible, explosive sound. |
Arboliva Moves learned by level up
Total 17 move
Level | Name | Type | Category | Power | Accuracy | PP | Effect |
---|---|---|---|---|---|---|---|
1 | Tackle | Normal | Physical | 40 | 100 | 35 | A physical attack in which the user charges and slams into the target with its whole body. |
1 | Safeguard | Normal | Status | - | - | 25 | The user creates a protective field that prevents status conditions for five turns. |
1 | Sweet Scent | Normal | Status | - | 100 | 20 | A sweet scent that harshly lowers opposing Pokémon's evasiveness. |
1 | Mirror Coat | Psychic | Special | - | 100 | 20 | A retaliation move that counters any special attack, inflicting double the damage taken. |
5 | Absorb | Grass | Special | 20 | 100 | 25 | A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
7 | Growth | Normal | Status | - | - | 20 | The user's body grows all at once, raising the Attack and Sp. Atk stats. |
10 | Razor Leaf | Grass | Physical | 55 | 95 | 25 | Sharp-edged leaves are launched to slash at opposing Pokémon. Critical hits land more easily. |
13 | Helping Hand | Normal | Status | - | - | 20 | The user assists an ally by boosting the power of that ally's attack. |
16 | Flail | Normal | Physical | - | 100 | 15 | The user flails about aimlessly to attack. The less HP the user has, the greater the move's power. |
20 | Mega Drain | Grass | Special | 40 | 100 | 15 | A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
23 | Grassy Terrain | Grass | Status | - | - | 10 | The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves. |
29 | Seed Bomb | Grass | Physical | 80 | 100 | 15 | The user slams a barrage of hard-shelled seeds down on the target from above. |
34 | Energy Ball | Grass | Special | 90 | 100 | 10 | The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
39 | Leech Seed | Grass | Status | - | 90 | 10 | A seed is planted on the target. It steals some HP from the target every turn. |
46 | Terrain Pulse | Normal | Special | 50 | 100 | 10 | The user utilizes the power of the terrain to attack. This move's type and power changes depending on the terrain when it's used. |
52 | Petal Blizzard | Grass | Physical | 90 | 100 | 15 | The user stirs up a violent petal blizzard and attacks everything around it. |
58 | Petal Dance | Grass | Special | 120 | 100 | 10 | The user attacks the target by scattering petals for two to three turns. The user then becomes confused. |
Arboliva Moves learned by TM/HM
Total 44 move
Name | Type | Category | Power | Accuracy | PP | Effect |
---|---|---|---|---|---|---|
Hyper Beam | Normal | Special | 150 | 90 | 5 | The target is attacked with a powerful beam. The user can't move on the next turn. |
Solar Beam | Grass | Special | 120 | 100 | 10 | In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. |
Double Team | Normal | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
Light Screen | Psychic | Status | - | - | 30 | A wondrous wall of light is put up to reduce damage from special attacks for five turns. |
Reflect | Psychic | Status | - | - | 20 | A wondrous wall of light is put up to reduce damage from physical attacks for five turns. |
Metronome | Normal | Status | - | - | 10 | The user waggles a finger and stimulates its brain into randomly using nearly any move. |
Swift | Normal | Special | 60 | - | 20 | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
Rest | Psychic | Status | - | - | 5 | The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
Substitute | Normal | Status | - | - | 10 | The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. |
Protect | Normal | Status | - | - | 10 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
Giga Drain | Grass | Special | 75 | 100 | 10 | A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
Endure | Normal | Status | - | - | 10 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
Charm | Fairy | Status | - | 100 | 20 | The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. |
Attract | Normal | Status | - | 100 | 15 | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
Sleep Talk | Normal | Status | - | - | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
Return | Normal | Physical | - | 100 | 20 | This full-power attack grows more powerful the more the user likes its Trainer. |
Frustration | Normal | Physical | - | 100 | 20 | This full-power attack grows more powerful the less the user likes its Trainer. |
Safeguard | Normal | Status | - | - | 25 | The user creates a protective field that prevents status conditions for five turns. |
Encore | Normal | Status | - | 100 | 5 | The user compels the target to keep using the move it encored for three turns. |
Synthesis | Grass | Status | - | - | 5 | The user restores its own HP. The amount of HP regained varies with the weather. |