PokeRogue Pokedex /
Banette
View Banette's detailed stats, abilities, types, evolution and moves in PokeRogue Dex.
Banette Pokédex Data
key | value |
---|---|
Type | Ghost |
Starter Cost | 3 |
Weight | 12.5 kg |
Biomes | |
Ability | |
Cursed Body May disable a move used on the Pokémon. |
Banette Base Stats
key | value |
---|---|
HP | 64 |
Attack | 115 |
Defense | 65 |
Sp. Atk | 83 |
Sp. Def | 63 |
Speed | 65 |
BST | 455 |
Banette Evolution
Banette Type Chart
Ghost Type Strength
Normal
0
Fire
1
Water
1
Electric
1
Grass
1
Ice
1
Fighting
1
Poison
1
Ground
1
Flying
1
Psychic
2
Bug
1
Rock
1
Ghost
2
Dragon
1
Dark
0.5
Steel
1
Fairy
1
Ghost Type Weakness
Normal
0
Fire
1
Water
1
Electric
1
Grass
1
Ice
1
Fighting
0
Poison
0.5
Ground
1
Flying
1
Psychic
1
Bug
0.5
Rock
1
Ghost
2
Dragon
1
Dark
2
Steel
1
Fairy
1
Banette Egg Moves
Name | Type | Category | Power | Accuracy | PP | Effect |
---|---|---|---|---|---|---|
Storm Throw | Fighting | Physical | 60 | 100 | 10 | The user strikes the target with a fierce blow. This attack always results in a critical hit. |
Tidy Up | Normal | Status | - | - | 10 | The user tidies up and removes the effects of Spikes, Stealth Rock, Sticky Web, Toxic Spikes, and Substitute. This also boosts the user's Attack and Speed stats. |
Parting Shot | Dark | Status | - | 100 | 20 | With a parting threat, the user lowers the target's Attack and Sp. Atk stats. Then it switches with a party Pokémon. |
Spectral Thief | Ghost | Physical | 90 | 100 | 10 | The user hides in the target's shadow, steals the target's stat boosts, and then attacks. |
Banette Moves learned by level up
Total 13 move
Level | Name | Type | Category | Power | Accuracy | PP | Effect |
---|---|---|---|---|---|---|---|
0 | Knock Off | Dark | Physical | 65 | 100 | 20 | The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item. |
1 | Screech | Normal | Status | - | 85 | 40 | An earsplitting screech harshly lowers the target's Defense stat. |
1 | Night Shade | Ghost | Special | - | 100 | 15 | The user makes the target see a frightening mirage. It inflicts damage equal to the user's level. |
1 | Spite | Ghost | Status | - | 100 | 10 | The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. |
16 | Will-O-Wisp | Fire | Status | - | 85 | 15 | The user shoots a sinister flame at the target to inflict a burn. |
19 | Shadow Sneak | Ghost | Physical | 40 | 100 | 30 | The user extends its shadow and attacks the target from behind. This move always goes first. |
22 | Hex | Ghost | Special | 65 | 100 | 10 | This relentless attack does massive damage to a target affected by status conditions. |
26 | Curse | Ghost | Status | - | - | 10 | A move that works differently for the Ghost type than for all other types. |
30 | Shadow Ball | Ghost | Special | 80 | 100 | 15 | The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. |
34 | Role Play | Psychic | Status | - | - | 10 | The user mimics the target completely, copying the target's Ability. |
40 | Sucker Punch | Dark | Physical | 70 | 100 | 5 | This move enables the user to attack first. This move fails if the target is not readying an attack. |
46 | Trick | Psychic | Status | - | 100 | 10 | The user catches the target off guard and swaps its held item with its own. |
53 | Phantom Force | Ghost | Physical | 90 | 100 | 10 | The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself. |
Banette Moves learned by TM/HM
Total 76 move
Name | Type | Category | Power | Accuracy | PP | Effect |
---|---|---|---|---|---|---|
Swords Dance | Normal | Status | - | - | 20 | A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. |
Body Slam | Normal | Physical | 85 | 100 | 15 | The user drops onto the target with its full body weight. This may also leave the target with paralysis. |
Psybeam | Psychic | Special | 65 | 100 | 20 | The target is attacked with a peculiar ray. This may also leave the target confused. |
Hyper Beam | Normal | Special | 150 | 90 | 5 | The target is attacked with a powerful beam. The user can't move on the next turn. |
Thunderbolt | Electric | Special | 90 | 100 | 15 | A strong electric blast crashes down on the target. This may also leave the target with paralysis. |
Thunder Wave | Electric | Status | - | 90 | 20 | The user launches a weak jolt of electricity that paralyzes the target. |
Thunder | Electric | Special | 110 | 70 | 10 | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
Toxic | Poison | Status | - | 90 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
Psychic | Psychic | Special | 90 | 100 | 10 | The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. |
Night Shade | Ghost | Special | - | 100 | 15 | The user makes the target see a frightening mirage. It inflicts damage equal to the user's level. |
Screech | Normal | Status | - | 85 | 40 | An earsplitting screech harshly lowers the target's Defense stat. |
Double Team | Normal | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
Confuse Ray | Ghost | Status | - | 100 | 10 | The target is exposed to a sinister ray that triggers confusion. |
Metronome | Normal | Status | - | - | 10 | The user waggles a finger and stimulates its brain into randomly using nearly any move. |
Dream Eater | Psychic | Special | 100 | 100 | 15 | The user eats the dreams of a sleeping target. The user's HP is restored by half the damage taken by the target. |
Flash | Normal | Status | - | 100 | 20 | The user flashes a bright light that cuts the target's accuracy. |
Rest | Psychic | Status | - | - | 5 | The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
Substitute | Normal | Status | - | - | 10 | The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. |
Thief | Dark | Physical | 60 | 100 | 25 | The user attacks and has a 30% chance to steal the target's held item simultaneously. |
Snore | Normal | Special | 50 | 100 | 15 | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |