PokeRogue Pokedex /
Calyrex Ice
View Calyrex Ice's detailed stats, abilities, types, evolution and moves in PokeRogue Dex.
Calyrex Ice Pokédex Data
key | value |
---|---|
Type | Psychic Ice |
Starter Cost | 8 |
Weight | 809.1 kg |
Biomes | |
Ability | As One This Ability combines the effects of both Calyrex's Unnerve Ability and Glastrier's Chilling Neigh Ability. |
Calyrex Ice Base Stats
key | value |
---|---|
HP | 100 |
Attack | 165 |
Defense | 150 |
Sp. Atk | 85 |
Sp. Def | 130 |
Speed | 50 |
BST | 680 |
Calyrex Ice Evolution
Calyrex Ice Type Chart
Psychic Type Strength
Normal
1
Fire
1
Water
1
Electric
1
Grass
1
Ice
1
Fighting
2
Poison
2
Ground
1
Flying
1
Psychic
0.5
Bug
1
Rock
1
Ghost
1
Dragon
1
Dark
0
Steel
0.5
Fairy
1
Ice Type Strength
Normal
1
Fire
0.5
Water
0.5
Electric
1
Grass
2
Ice
0.5
Fighting
1
Poison
1
Ground
2
Flying
2
Psychic
1
Bug
1
Rock
1
Ghost
1
Dragon
2
Dark
1
Steel
0.5
Fairy
1
Psychic + Ice Type Weakness
Normal
1
Fire
2
Water
1
Electric
1
Grass
1
Ice
0.5
Fighting
1
Poison
1
Ground
1
Flying
1
Psychic
0.5
Bug
2
Rock
2
Ghost
2
Dragon
1
Dark
2
Steel
2
Fairy
1
Calyrex Ice Egg Moves
Name | Type | Category | Power | Accuracy | PP | Effect |
---|---|---|---|---|---|---|
Sappy Seed | Grass | Physical | 100 | 90 | 10 | The user grows a gigantic stalk that scatters seeds to attack the target. The seeds drain the target's HP every turn. |
Recover | Normal | Status | - | - | 5 | Restoring its own cells, the user restores its own HP by half of its max HP. |
Secret Sword | Fighting | Special | 85 | 100 | 10 | The user cuts with its long horn. The odd power contained in the horn does physical damage to the target. |
Photon Geyser | Psychic | Special | 100 | 100 | 5 | The user attacks a target with a pillar of light. This move inflicts Attack or Sp. Atk damage—whichever stat is higher for the user. |
Calyrex Ice Moves learned by level up
Total 31 move
Level | Name | Type | Category | Power | Accuracy | PP | Effect |
---|---|---|---|---|---|---|---|
1 | Pound | Normal | Physical | 40 | 100 | 35 | The target is physically pounded with a long tail, a foreleg, or the like. |
1 | Swords Dance | Normal | Status | - | - | 20 | A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. |
1 | Stomp | Normal | Physical | 65 | 100 | 20 | The target is stomped with a big foot. This may also make the target flinch. |
1 | Double Kick | Fighting | Physical | 30 | 100 | 30 | The target is quickly kicked twice in succession using both feet. |
1 | Tackle | Normal | Physical | 40 | 100 | 35 | A physical attack in which the user charges and slams into the target with its whole body. |
1 | Take Down | Normal | Physical | 90 | 85 | 20 | A reckless, full-body charge attack for slamming into the target. This also damages the user a little. |
1 | Thrash | Normal | Physical | 120 | 100 | 10 | The user rampages and attacks for two to three turns. The user then becomes confused. |
1 | Double-Edge | Normal | Physical | 120 | 100 | 15 | A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
1 | Tail Whip | Normal | Status | - | 100 | 30 | The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stats. |
1 | Mist | Ice | Status | - | - | 30 | The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns. |
1 | Mega Drain | Grass | Special | 40 | 100 | 15 | A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
1 | Growth | Normal | Status | - | - | 20 | The user's body grows all at once, raising the Attack and Sp. Atk stats. |
1 | Confusion | Psychic | Special | 50 | 100 | 25 | The target is hit by a weak telekinetic force. This may also confuse the target. |
1 | Torment | Dark | Status | - | 100 | 15 | The user torments and enrages the target, making it incapable of using the same move twice in a row. |
1 | Taunt | Dark | Status | - | 100 | 20 | The target is taunted into a rage that allows it to use only attack moves for three turns. |
1 | Iron Defense | Steel | Status | - | - | 15 | The user hardens its body's surface like iron, sharply raising its Defense stat. |
1 | Avalanche | Ice | Physical | 60 | 100 | 10 | The power of this attack move is doubled if the user has been hurt by the target in the same turn. |
1 | Icicle Crash | Ice | Physical | 85 | 90 | 10 | The user attacks by harshly dropping large icicles onto the target. This may also make the target flinch. |
1 | Glacial Lance | Ice | Physical | 120 | 100 | 5 | The user attacks by hurling a blizzard-cloaked icicle lance at opposing Pokémon. |
8 | Life Dew | Water | Status | - | - | 10 | The user scatters mysterious water around and restores the HP of itself and its ally Pokémon in the battle. |
Calyrex Ice Moves learned by TM/HM
Total 94 move
Name | Type | Category | Power | Accuracy | PP | Effect |
---|---|---|---|---|---|---|
Pay Day | Normal | Physical | 40 | 100 | 20 | Numerous coins are hurled at the target to inflict damage. Money is earned after the battle. |
Swords Dance | Normal | Status | - | - | 20 | A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. |
Body Slam | Normal | Physical | 85 | 100 | 15 | The user drops onto the target with its full body weight. This may also leave the target with paralysis. |
Take Down | Normal | Physical | 90 | 85 | 20 | A reckless, full-body charge attack for slamming into the target. This also damages the user a little. |
Double-Edge | Normal | Physical | 120 | 100 | 15 | A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
Ice Beam | Ice | Special | 90 | 100 | 10 | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
Blizzard | Ice | Special | 110 | 70 | 5 | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
Psybeam | Psychic | Special | 65 | 100 | 20 | The target is attacked with a peculiar ray. This may also leave the target confused. |
Hyper Beam | Normal | Special | 150 | 90 | 5 | The target is attacked with a powerful beam. The user can't move on the next turn. |
Solar Beam | Grass | Special | 120 | 100 | 10 | In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. |
Psychic | Psychic | Special | 90 | 100 | 10 | The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. |
Agility | Psychic | Status | - | - | 30 | The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. |
Double Team | Normal | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
Light Screen | Psychic | Status | - | - | 30 | A wondrous wall of light is put up to reduce damage from special attacks for five turns. |
Reflect | Psychic | Status | - | - | 20 | A wondrous wall of light is put up to reduce damage from physical attacks for five turns. |
Metronome | Normal | Status | - | - | 10 | The user waggles a finger and stimulates its brain into randomly using nearly any move. |
Swift | Normal | Special | 60 | - | 20 | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
Rest | Psychic | Status | - | - | 5 | The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
Tri Attack | Normal | Special | 80 | 100 | 10 | The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target. |
Substitute | Normal | Status | - | - | 10 | The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. |