PokeRogue Pokedex /
Crabominable
View Crabominable's detailed stats, abilities, types, evolution and moves in PokeRogue Dex.


Crabominable Pokédex Data
| key | value |
|---|---|
Type | Fighting Ice |
Starter Cost | 4 |
Weight | 180 kg |
Biomes | |
Ability | Hyper Cutter The Pokémon's proud of its powerful pincers. They prevent other Pokémon from lowering its Attack stat. Iron Fist Powers up punching moves. |
Anger Point The Pokémon is angered when it takes a critical hit, and that maxes its Attack stat. |
Crabominable Base Stats
| key | value |
|---|---|
HP | 97 |
Attack | 132 |
Defense | 77 |
Sp. Atk | 62 |
Sp. Def | 67 |
Speed | 43 |
BST | 478 |
Crabominable Evolution
Crabominable Type Chart
Fighting Type Strength
Normal2
Fire1
Water1
Electric1
Grass1
Ice2
Fighting1
Poison0.5
Ground1
Flying0.5
Psychic0.5
Bug0.5
Rock2
Ghost0
Dragon1
Dark2
Steel2
Fairy0.5
Ice Type Strength
Normal1
Fire0.5
Water0.5
Electric1
Grass2
Ice0.5
Fighting1
Poison1
Ground2
Flying2
Psychic1
Bug1
Rock1
Ghost1
Dragon2
Dark1
Steel0.5
Fairy1
Fighting + Ice Type Weakness
Normal1
Fire2
Water1
Electric1
Grass1
Ice0.5
Fighting2
Poison1
Ground1
Flying2
Psychic2
Bug0.5
Rock1
Ghost1
Dragon1
Dark0.5
Steel2
Fairy2
Crabominable Egg Moves
| Name | Type | Category | Power | Accuracy | PP | Effect |
|---|---|---|---|---|---|---|
| Jet Punch | Water | Physical | 60 | 100 | 15 | The user summons a torrent around its fist and punches at blinding speed. This move always goes first. |
| Shore Up | Ground | Status | - | - | 5 | The user regains up to half of its max HP. It restores more HP in a sandstorm. |
| Sucker Punch | Dark | Physical | 70 | 100 | 5 | This move enables the user to attack first. This move fails if the target is not readying an attack. |
| Surging Strikes | Water | Physical | 25 | 100 | 5 | The user, having mastered the Water style, strikes the target with a flowing motion three times in a row. This attack always results in a critical hit. |
Crabominable Moves learned by level up
Total 15 move
| Level | Name | Type | Category | Power | Accuracy | PP | Effect |
|---|---|---|---|---|---|---|---|
| 0 | Ice Punch | Ice | Physical | 75 | 100 | 15 | The target is punched with an icy fist. This may also leave the target frozen. |
| 1 | Leer | Normal | Status | - | 100 | 30 | The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. |
| 1 | Protect | Normal | Status | - | - | 10 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| 1 | Rock Smash | Fighting | Physical | 40 | 100 | 15 | The user attacks with a punch. This may also lower the target's Defense stat. |
| 1 | Bubble | Water | Special | 40 | 100 | 30 | A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stat. |
| 1 | Pursuit | Dark | Physical | 40 | 100 | 20 | The power of this attack move is doubled if it's used on a target that's switching out of battle. |
| 17 | Bubble Beam | Water | Special | 65 | 100 | 20 | A spray of bubbles is forcefully ejected at the target. This may also lower the target's Speed stat. |
| 22 | Brick Break | Fighting | Physical | 75 | 100 | 15 | The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. |
| 25 | Slam | Normal | Physical | 80 | 75 | 20 | The target is slammed with a long tail, vines, or the like to inflict damage. |
| 29 | Avalanche | Ice | Physical | 60 | 100 | 10 | The power of this attack move is doubled if the user has been hurt by the target in the same turn. |
| 33 | Reversal | Fighting | Physical | - | 100 | 15 | An all-out attack that becomes more powerful the less HP the user has. |
| 37 | Ice Hammer | Ice | Physical | 100 | 90 | 10 | The user swings and hits with its strong, heavy fist. It lowers the user's Speed, however. |
| 42 | Iron Defense | Steel | Status | - | - | 15 | The user hardens its body's surface like iron, sharply raising its Defense stat. |
| 45 | Dynamic Punch | Fighting | Physical | 100 | 50 | 5 | The user punches the target with full, concentrated power. This confuses the target if it hits. |
| 49 | Close Combat | Fighting | Physical | 120 | 100 | 5 | The user fights the target up close without guarding itself. This also lowers the user's Defense and Sp. Def stats. |
Crabominable Moves learned by TM/HM
Total 74 move
| Name | Type | Category | Power | Accuracy | PP | Effect |
|---|---|---|---|---|---|---|
| Ice Punch | Ice | Physical | 75 | 100 | 15 | The target is punched with an icy fist. This may also leave the target frozen. |
| Thunder Punch | Electric | Physical | 75 | 100 | 15 | The target is punched with an electrified fist. This may also leave the target with paralysis. |
| Body Slam | Normal | Physical | 85 | 100 | 15 | The user drops onto the target with its full body weight. This may also leave the target with paralysis. |
| Take Down | Normal | Physical | 90 | 85 | 20 | A reckless, full-body charge attack for slamming into the target. This also damages the user a little. |
| Ice Beam | Ice | Special | 90 | 100 | 10 | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
| Blizzard | Ice | Special | 110 | 70 | 5 | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
| Hyper Beam | Normal | Special | 150 | 90 | 5 | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Earthquake | Ground | Physical | 100 | 100 | 10 | The user sets off an earthquake that strikes every Pokémon around it. |
| Dig | Ground | Physical | 80 | 100 | 10 | The user burrows into the ground, then attacks on the next turn. |
| Toxic | Poison | Status | - | 90 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| Double Team | Normal | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| Swift | Normal | Special | 60 | - | 20 | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Amnesia | Psychic | Status | - | - | 20 | The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat. |
| Rest | Psychic | Status | - | - | 5 | The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
| Rock Slide | Rock | Physical | 75 | 90 | 10 | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| Substitute | Normal | Status | - | - | 10 | The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. |
| Thief | Dark | Physical | 60 | 100 | 25 | The user attacks and has a 30% chance to steal the target's held item simultaneously. |
| Snore | Normal | Special | 50 | 100 | 15 | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| Reversal | Fighting | Physical | - | 100 | 15 | An all-out attack that becomes more powerful the less HP the user has. |
| Protect | Normal | Status | - | - | 10 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |



