PokeRogue Pokedex /
Dudunsparce TwoSegment
View Dudunsparce TwoSegment's detailed stats, abilities, types, evolution and moves in PokeRogue Dex.


Dudunsparce TwoSegment Pokédex Data
| key | value |
|---|---|
Type | Normal |
Starter Cost | 4 |
Weight | 39.2 kg |
Biomes | |
Ability | Serene Grace Boosts the likelihood of additional effects occurring when attacking. Run Away Enables a sure getaway from wild Pokémon. |
Rattled Intimidate or being hit by a Dark-, Ghost-, or Bug-type move will scare the Pokémon and boost its Speed stat. |
Dudunsparce TwoSegment Base Stats
| key | value |
|---|---|
HP | 125 |
Attack | 100 |
Defense | 80 |
Sp. Atk | 85 |
Sp. Def | 75 |
Speed | 55 |
BST | 520 |
Dudunsparce TwoSegment Evolution
Dudunsparce TwoSegment Type Chart
Normal Type Strength
Normal1
Fire1
Water1
Electric1
Grass1
Ice1
Fighting1
Poison1
Ground1
Flying1
Psychic1
Bug1
Rock0.5
Ghost0
Dragon1
Dark1
Steel0.5
Fairy1
Normal Type Weakness
Normal1
Fire1
Water1
Electric1
Grass1
Ice1
Fighting2
Poison1
Ground1
Flying1
Psychic1
Bug1
Rock1
Ghost0
Dragon1
Dark1
Steel1
Fairy1
Dudunsparce TwoSegment Egg Moves
| Name | Type | Category | Power | Accuracy | PP | Effect |
|---|---|---|---|---|---|---|
| Body Slam | Normal | Physical | 85 | 100 | 15 | The user drops onto the target with its full body weight. This may also leave the target with paralysis. |
| Magical Torque | Fairy | Physical | 100 | 100 | 10 | The user revs their fae-like engine into the target. This may also confuse the target. |
| Blazing Torque | Fire | Physical | 80 | 100 | 10 | The user revs their blazing engine into the target. This may also leave the target with a burn. |
| Extreme Speed | Normal | Physical | 80 | 100 | 5 | The user charges the target at blinding speed. This move always goes first. |
Dudunsparce TwoSegment Moves learned by level up
Total 17 move
| Level | Name | Type | Category | Power | Accuracy | PP | Effect |
|---|---|---|---|---|---|---|---|
| 1 | Defense Curl | Normal | Status | - | - | 40 | The user curls up to conceal weak spots and raise its Defense stat. |
| 1 | Flail | Normal | Physical | - | 100 | 15 | The user flails about aimlessly to attack. The less HP the user has, the greater the move's power. |
| 4 | Mud-Slap | Ground | Special | 20 | 100 | 10 | The user hurls mud in the target's face to inflict damage and lower its accuracy. |
| 8 | Rollout | Rock | Physical | 30 | 90 | 20 | The user continually rolls into the target over five turns. It becomes more powerful each time it hits. |
| 12 | Glare | Normal | Status | - | 100 | 30 | The user intimidates the target with the pattern on its belly to cause paralysis. |
| 16 | Screech | Normal | Status | - | 85 | 40 | An earsplitting screech harshly lowers the target's Defense stat. |
| 20 | Ancient Power | Rock | Special | 60 | 100 | 5 | The user attacks with a prehistoric power. This may also raise all the user's stats at once. |
| 24 | Drill Run | Ground | Physical | 80 | 95 | 10 | The user crashes into its target while rotating its body like a drill. Critical hits land more easily. |
| 28 | Yawn | Normal | Status | - | - | 10 | The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. |
| 32 | Hyper Drill | Normal | Physical | 100 | 100 | 5 | The user spins the pointed part of its body at high speed to pierce the target. This attack can hit a target using a move such as Protect or Detect. |
| 36 | Roost | Flying | Status | - | - | 5 | The user lands and rests its body. This move restores the user's HP by up to half of its max HP. |
| 40 | Dragon Rush | Dragon | Physical | 100 | 75 | 10 | The user tackles the target while exhibiting overwhelming menace. This may also make the target flinch. |
| 44 | Coil | Poison | Status | - | - | 20 | The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy. |
| 48 | Double-Edge | Normal | Physical | 120 | 100 | 15 | A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| 52 | Endeavor | Normal | Physical | - | 100 | 5 | This attack move cuts down the target's HP to equal the user's HP. |
| 56 | Hurricane | Flying | Special | 110 | 70 | 10 | The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target. |
| 62 | Boomburst | Normal | Special | 140 | 100 | 10 | The user attacks everything around it with the destructive power of a terrible, explosive sound. |
Dudunsparce TwoSegment Moves learned by TM/HM
Total 85 move
| Name | Type | Category | Power | Accuracy | PP | Effect |
|---|---|---|---|---|---|---|
| Body Slam | Normal | Physical | 85 | 100 | 15 | The user drops onto the target with its full body weight. This may also leave the target with paralysis. |
| Take Down | Normal | Physical | 90 | 85 | 20 | A reckless, full-body charge attack for slamming into the target. This also damages the user a little. |
| Double-Edge | Normal | Physical | 120 | 100 | 15 | A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Flamethrower | Fire | Special | 90 | 100 | 15 | The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
| Ice Beam | Ice | Special | 90 | 100 | 10 | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
| Blizzard | Ice | Special | 110 | 70 | 5 | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
| Hyper Beam | Normal | Special | 150 | 90 | 5 | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Strength | Normal | Physical | 80 | 100 | 15 | The target is slugged with a punch thrown at maximum power. |
| Solar Beam | Grass | Special | 120 | 100 | 10 | In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. |
| Thunderbolt | Electric | Special | 90 | 100 | 15 | A strong electric blast crashes down on the target. This may also leave the target with paralysis. |
| Thunder | Electric | Special | 110 | 70 | 10 | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
| Earthquake | Ground | Physical | 100 | 100 | 10 | The user sets off an earthquake that strikes every Pokémon around it. |
| Dig | Ground | Physical | 80 | 100 | 10 | The user burrows into the ground, then attacks on the next turn. |
| Toxic | Poison | Status | - | 90 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| Agility | Psychic | Status | - | - | 30 | The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. |
| Screech | Normal | Status | - | 85 | 40 | An earsplitting screech harshly lowers the target's Defense stat. |
| Double Team | Normal | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| Fire Blast | Fire | Special | 110 | 85 | 5 | The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. |
| Amnesia | Psychic | Status | - | - | 20 | The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat. |
| Rest | Psychic | Status | - | - | 5 | The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |




