PokeRogue Pokedex /
Eternatus
View Eternatus's detailed stats, abilities, types, evolution and moves in PokeRogue Dex.
Eternatus Pokédex Data
key | value |
---|---|
Type | Poison Dragon |
Starter Cost | 10 |
Weight | 950 kg |
Biomes | |
Ability | Pressure By putting pressure on the opposing Pokémon, it raises their PP usage. |
Eternatus Base Stats
key | value |
---|---|
HP | 140 |
Attack | 85 |
Defense | 95 |
Sp. Atk | 145 |
Sp. Def | 95 |
Speed | 130 |
BST | 690 |
Eternatus Evolution
Eternatus Type Chart
Poison Type Strength
Normal
1
Fire
1
Water
1
Electric
1
Grass
2
Ice
1
Fighting
1
Poison
0.5
Ground
0.5
Flying
1
Psychic
1
Bug
1
Rock
0.5
Ghost
0.5
Dragon
1
Dark
1
Steel
0
Fairy
2
Dragon Type Strength
Normal
1
Fire
1
Water
1
Electric
1
Grass
1
Ice
1
Fighting
1
Poison
1
Ground
1
Flying
1
Psychic
1
Bug
1
Rock
1
Ghost
1
Dragon
2
Dark
1
Steel
0.5
Fairy
0
Poison + Dragon Type Weakness
Normal
1
Fire
0.5
Water
0.5
Electric
0.5
Grass
0.25
Ice
2
Fighting
0.5
Poison
0.5
Ground
2
Flying
1
Psychic
2
Bug
0.5
Rock
1
Ghost
1
Dragon
2
Dark
1
Steel
1
Fairy
1
Eternatus Egg Moves
Name | Type | Category | Power | Accuracy | PP | Effect |
---|---|---|---|---|---|---|
Body Press | Fighting | Physical | 80 | 100 | 10 | The user attacks by slamming its body into the target. The higher the user's Defense, the more damage it can inflict on the target. |
Dragon Energy | Dragon | Special | 150 | 100 | 5 | Converting its life-force into power, the user attacks opposing Pokémon. The lower the user's HP, the lower the move's power. |
Malignant Chain | Poison | Special | 100 | 100 | 5 | The user pours toxins into the target by wrapping them in a toxic, corrosive chain. This may also leave the target badly poisoned. |
Tail Glow | Bug | Status | - | - | 20 | The user stares at flashing lights to focus its mind, drastically raising its Sp. Atk stat. |
Eternatus Moves learned by level up
Total 15 move
Level | Name | Type | Category | Power | Accuracy | PP | Effect |
---|---|---|---|---|---|---|---|
1 | Agility | Psychic | Status | - | - | 30 | The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. |
1 | Confuse Ray | Ghost | Status | - | 100 | 10 | The target is exposed to a sinister ray that triggers confusion. |
1 | Poison Tail | Poison | Physical | 50 | 100 | 25 | The user hits the target with its tail. This may also poison the target. Critical hits land more easily. |
1 | Dragon Tail | Dragon | Physical | 60 | 90 | 10 | The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
8 | Toxic | Poison | Status | - | 90 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
16 | Venoshock | Poison | Special | 65 | 100 | 10 | The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned. |
24 | Dragon Dance | Dragon | Status | - | - | 20 | The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats. |
32 | Cross Poison | Poison | Physical | 70 | 100 | 20 | A slashing attack with a poisonous blade that may also poison the target. Critical hits land more easily. |
40 | Dragon Pulse | Dragon | Special | 85 | 100 | 10 | The target is attacked with a shock wave generated by the user's gaping mouth. |
48 | Flamethrower | Fire | Special | 90 | 100 | 15 | The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
56 | Dynamax Cannon | Dragon | Special | 100 | 100 | 5 | The user unleashes a strong beam from its core. Deals up to twice the damage if the target is overly leveled. |
64 | Cosmic Power | Psychic | Status | - | - | 20 | The user absorbs a mystical power from space to raise its Defense and Sp. Def stats. |
72 | Recover | Normal | Status | - | - | 5 | Restoring its own cells, the user restores its own HP by half of its max HP. |
80 | Hyper Beam | Normal | Special | 150 | 90 | 5 | The target is attacked with a powerful beam. The user can't move on the next turn. |
88 | Outrage | Dragon | Physical | 120 | 100 | 10 | The user rampages and attacks for two to three turns. The user then becomes confused. |
Eternatus Moves learned by TM/HM
Total 54 move
Name | Type | Category | Power | Accuracy | PP | Effect |
---|---|---|---|---|---|---|
Fly | Flying | Physical | 90 | 95 | 15 | The user flies up into the sky and then strikes its target on the next turn. |
Body Slam | Normal | Physical | 85 | 100 | 15 | The user drops onto the target with its full body weight. This may also leave the target with paralysis. |
Take Down | Normal | Physical | 90 | 85 | 20 | A reckless, full-body charge attack for slamming into the target. This also damages the user a little. |
Flamethrower | Fire | Special | 90 | 100 | 15 | The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
Hyper Beam | Normal | Special | 150 | 90 | 5 | The target is attacked with a powerful beam. The user can't move on the next turn. |
Solar Beam | Grass | Special | 120 | 100 | 10 | In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. |
Fire Spin | Fire | Special | 35 | 85 | 15 | The target becomes trapped within a fierce vortex of fire that rages for four to five turns. |
Toxic | Poison | Status | - | 90 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
Agility | Psychic | Status | - | - | 30 | The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. |
Screech | Normal | Status | - | 85 | 40 | An earsplitting screech harshly lowers the target's Defense stat. |
Double Team | Normal | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
Confuse Ray | Ghost | Status | - | 100 | 10 | The target is exposed to a sinister ray that triggers confusion. |
Light Screen | Psychic | Status | - | - | 30 | A wondrous wall of light is put up to reduce damage from special attacks for five turns. |
Reflect | Psychic | Status | - | - | 20 | A wondrous wall of light is put up to reduce damage from physical attacks for five turns. |
Fire Blast | Fire | Special | 110 | 85 | 5 | The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. |
Rest | Psychic | Status | - | - | 5 | The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
Substitute | Normal | Status | - | - | 10 | The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. |
Snore | Normal | Special | 50 | 100 | 15 | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
Protect | Normal | Status | - | - | 10 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
Scary Face | Normal | Status | - | 100 | 10 | The user frightens the target with a scary face to harshly lower its Speed stat. |