PokeRogue Pokedex /
Ferrothorn
View Ferrothorn's detailed stats, abilities, types, evolution and moves in PokeRogue Dex.


Ferrothorn Pokédex Data
key | value |
---|---|
Type | ![]() ![]() |
Starter Cost | 3 |
Weight | 110 kg |
Biomes | |
Ability | Iron Barbs Inflicts damage on the attacker upon contact with iron barbs. |
Anticipation The Pokémon can sense an opposing Pokémon's dangerous moves. |
Ferrothorn Base Stats
key | value |
---|---|
HP | 74 |
Attack | 94 |
Defense | 131 |
Sp. Atk | 54 |
Sp. Def | 116 |
Speed | 20 |
BST | 489 |
Ferrothorn Evolution
Ferrothorn Type Chart
Grass Type Strength

1

0.5

2

1

0.5

1

1

0.5

2

0.5

1

0.5

2

1

0.5

1

0.5

1
Steel Type Strength

1

0.5

0.5

0.5

1

2

1

1

1

1

1

1

2

1

1

1

0.5

2
Grass + Steel Type Weakness

0.5

4

0.5

0.5

0.25

1

2

0

1

1

0.5

1

0.5

1

0.5

1

0.5

0.5
Ferrothorn Egg Moves
Name | Type | Category | Power | Accuracy | PP | Effect |
---|---|---|---|---|---|---|
Strength Sap | ![]() | ![]() | - | 100 | 10 | The user restores its HP by the same amount as the target's Attack stat. It also lowers the target's Attack stat. |
Body Press | ![]() | ![]() | 80 | 100 | 10 | The user attacks by slamming its body into the target. The higher the user's Defense, the more damage it can inflict on the target. |
Spiky Shield | ![]() | ![]() | - | - | 10 | In addition to protecting the user from attacks, this move also damages any attacker that makes direct contact. |
Sappy Seed | ![]() | ![]() | 100 | 90 | 10 | The user grows a gigantic stalk that scatters seeds to attack the target. The seeds drain the target's HP every turn. |
Ferrothorn Moves learned by level up
Total 14 move
Level | Name | Type | Category | Power | Accuracy | PP | Effect |
---|---|---|---|---|---|---|---|
0 | Power Whip | ![]() | ![]() | 120 | 85 | 10 | The user violently whirls its vines, tentacles, or the like to harshly lash the target. |
1 | Tackle | ![]() | ![]() | 40 | 100 | 35 | A physical attack in which the user charges and slams into the target with its whole body. |
1 | Pin Missile | ![]() | ![]() | 25 | 95 | 20 | Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. |
1 | Harden | ![]() | ![]() | - | - | 30 | The user stiffens all the muscles in its body to raise its Defense stat. |
1 | Metal Claw | ![]() | ![]() | 50 | 95 | 35 | The target is raked with steel claws. This may also raise the user's Attack stat. |
1 | Rock Climb | ![]() | ![]() | 90 | 85 | 20 | The user attacks the target by smashing into it with incredible force. This may also confuse the target. |
15 | Ingrain | ![]() | ![]() | - | - | 20 | The user lays roots that restore its HP on every turn. Because it's rooted, it can't switch out. |
20 | Flash Cannon | ![]() | ![]() | 80 | 100 | 10 | The user gathers all its light energy and releases it all at once. This may also lower the target's Sp. Def stat. |
25 | Iron Head | ![]() | ![]() | 80 | 100 | 15 | The user slams the target with its steel-hard head. This may also make the target flinch. |
30 | Self-Destruct | ![]() | ![]() | 200 | 100 | 5 | The user attacks everything around it by causing an explosion. The user faints upon using this move. |
35 | Iron Defense | ![]() | ![]() | - | - | 15 | The user hardens its body's surface like iron, sharply raising its Defense stat. |
43 | Curse | ![]() | ![]() | - | - | 10 | A move that works differently for the Ghost type than for all other types. |
49 | Gyro Ball | ![]() | ![]() | - | 100 | 5 | The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power. |
56 | Explosion | ![]() | ![]() | 250 | 100 | 5 | The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. |
Ferrothorn Moves learned by TM/HM
Total 66 move
Name | Type | Category | Power | Accuracy | PP | Effect |
---|---|---|---|---|---|---|
Swords Dance | ![]() | ![]() | - | - | 20 | A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. |
Cut | ![]() | ![]() | 50 | 95 | 30 | The target is cut with a scythe or claw. |
Pin Missile | ![]() | ![]() | 25 | 95 | 20 | Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. |
Hyper Beam | ![]() | ![]() | 150 | 90 | 5 | The target is attacked with a powerful beam. The user can't move on the next turn. |
Strength | ![]() | ![]() | 80 | 100 | 15 | The target is slugged with a punch thrown at maximum power. |
Solar Beam | ![]() | ![]() | 120 | 100 | 10 | In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. |
Thunderbolt | ![]() | ![]() | 90 | 100 | 15 | A strong electric blast crashes down on the target. This may also leave the target with paralysis. |
Thunder Wave | ![]() | ![]() | - | 90 | 20 | The user launches a weak jolt of electricity that paralyzes the target. |
Thunder | ![]() | ![]() | 110 | 70 | 10 | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
Toxic | ![]() | ![]() | - | 90 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
Double Team | ![]() | ![]() | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
Self-Destruct | ![]() | ![]() | 200 | 100 | 5 | The user attacks everything around it by causing an explosion. The user faints upon using this move. |
Flash | ![]() | ![]() | - | 100 | 20 | The user flashes a bright light that cuts the target's accuracy. |
Explosion | ![]() | ![]() | 250 | 100 | 5 | The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. |
Rest | ![]() | ![]() | - | - | 5 | The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
Substitute | ![]() | ![]() | - | - | 10 | The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. |
Snore | ![]() | ![]() | 50 | 100 | 15 | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
Protect | ![]() | ![]() | - | - | 10 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
Spikes | ![]() | ![]() | - | - | 20 | The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle. |
Sandstorm | ![]() | ![]() | - | - | 10 | A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types. |