PokeRogue Pokedex /
Zapdos
View Zapdos's detailed stats, abilities, types, evolution and moves in PokeRogue Dex.
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Zapdos Evolution
Zapdos Type Chart
Fighting Type Strength
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2
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1
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1
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1
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1
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2
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1
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0.5
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1
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0.5
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0.5
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0.5
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2
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0
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1
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2
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2
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0.5
Flying Type Strength
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1
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1
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1
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0.5
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2
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1
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2
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1
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1
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1
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1
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2
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0.5
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1
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1
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1
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0.5
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1
Fighting + Flying Type Weakness
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1
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1
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1
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2
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0.5
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2
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0.5
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1
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0
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2
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2
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0.25
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1
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1
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1
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0.5
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1
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2
Zapdos Egg Moves
Name | Type | Category | Power | Accuracy | PP | Effect |
---|---|---|---|---|---|---|
Tidy Up | ![]() | ![]() | - | - | 10 | The user tidies up and removes the effects of Spikes, Stealth Rock, Sticky Web, Toxic Spikes, and Substitute. This also boosts the user's Attack and Speed stats. |
Floaty Fall | ![]() | ![]() | 90 | 95 | 15 | The user floats in the air, and then dives at a steep angle to attack the target. This may also make the target flinch. |
Roost | ![]() | ![]() | - | - | 5 | The user lands and rests its body. This move restores the user's HP by up to half of its max HP. |
Bolt Beak | ![]() | ![]() | 85 | 100 | 10 | The user stabs the target with its electrified beak. If the user attacks before the target, the power of this move is doubled. |
Zapdos Moves learned by level up
Total 16 move
Level | Name | Type | Category | Power | Accuracy | PP | Effect |
---|---|---|---|---|---|---|---|
1 | Peck | ![]() | ![]() | 35 | 100 | 35 | The target is jabbed with a sharply pointed beak or horn. |
1 | Focus Energy | ![]() | ![]() | - | - | 30 | The user takes a deep breath and focuses so that critical hits land more easily. |
5 | Rock Smash | ![]() | ![]() | 40 | 100 | 15 | The user attacks with a punch. This may also lower the target's Defense stat. |
10 | Light Screen | ![]() | ![]() | - | - | 30 | A wondrous wall of light is put up to reduce damage from special attacks for five turns. |
15 | Pluck | ![]() | ![]() | 60 | 100 | 20 | The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect. |
20 | Agility | ![]() | ![]() | - | - | 30 | The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. |
25 | Ancient Power | ![]() | ![]() | 60 | 100 | 5 | The user attacks with a prehistoric power. This may also raise all the user's stats at once. |
30 | Brick Break | ![]() | ![]() | 75 | 100 | 15 | The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. |
35 | Drill Peck | ![]() | ![]() | 80 | 100 | 20 | A corkscrewing attack that strikes the target with a sharp beak acting as a drill. |
40 | Quick Guard | ![]() | ![]() | - | - | 15 | The user protects itself and its allies from priority moves. |
45 | Thunderous Kick | ![]() | ![]() | 90 | 100 | 10 | The user overwhelms the target with lightning-like movement before delivering a kick. This also lowers the target's Defense stat. |
50 | Bulk Up | ![]() | ![]() | - | - | 20 | The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats. |
55 | Counter | ![]() | ![]() | - | 100 | 20 | A retaliation move that counters any physical attack, inflicting double the damage taken. |
60 | Detect | ![]() | ![]() | - | - | 5 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
65 | Close Combat | ![]() | ![]() | 120 | 100 | 5 | The user fights the target up close without guarding itself. This also lowers the user's Defense and Sp. Def stats. |
70 | Reversal | ![]() | ![]() | - | 100 | 15 | An all-out attack that becomes more powerful the less HP the user has. |
Zapdos Moves learned by TM/HM
Total 59 move
Name | Type | Category | Power | Accuracy | PP | Effect |
---|---|---|---|---|---|---|
Fly | ![]() | ![]() | 90 | 95 | 15 | The user flies up into the sky and then strikes its target on the next turn. |
Mega Kick | ![]() | ![]() | 120 | 75 | 5 | The target is attacked by a kick launched with muscle-packed power. |
Take Down | ![]() | ![]() | 90 | 85 | 20 | A reckless, full-body charge attack for slamming into the target. This also damages the user a little. |
Double-Edge | ![]() | ![]() | 120 | 100 | 15 | A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
Hyper Beam | ![]() | ![]() | 150 | 90 | 5 | The target is attacked with a powerful beam. The user can't move on the next turn. |
Low Kick | ![]() | ![]() | - | 100 | 20 | A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
Agility | ![]() | ![]() | - | - | 30 | The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. |
Screech | ![]() | ![]() | - | 85 | 40 | An earsplitting screech harshly lowers the target's Defense stat. |
Double Team | ![]() | ![]() | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
Light Screen | ![]() | ![]() | - | - | 30 | A wondrous wall of light is put up to reduce damage from special attacks for five turns. |
Focus Energy | ![]() | ![]() | - | - | 30 | The user takes a deep breath and focuses so that critical hits land more easily. |
Swift | ![]() | ![]() | 60 | - | 20 | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
Rest | ![]() | ![]() | - | - | 5 | The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
Substitute | ![]() | ![]() | - | - | 10 | The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. |
Snore | ![]() | ![]() | 50 | 100 | 15 | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
Reversal | ![]() | ![]() | - | 100 | 15 | An all-out attack that becomes more powerful the less HP the user has. |
Protect | ![]() | ![]() | - | - | 10 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
Scary Face | ![]() | ![]() | - | 100 | 10 | The user frightens the target with a scary face to harshly lower its Speed stat. |
Sandstorm | ![]() | ![]() | - | - | 10 | A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types. |
Endure | ![]() | ![]() | - | - | 10 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |