PokeRogue Pokedex /
Goodra
View Goodra's detailed stats, abilities, types, evolution and moves in PokeRogue Dex.
Goodra Pokédex Data
key | value |
---|---|
Type | Steel Dragon |
Starter Cost | 4 |
Weight | 334.1 kg |
Biomes | |
Ability | Sap Sipper Boosts the Attack stat if hit by a Grass-type move instead of taking damage. Shell Armor A hard shell protects the Pokémon from critical hits. |
Gooey Contact with the Pokémon lowers the attacker's Speed stat. |
Goodra Base Stats
key | value |
---|---|
HP | 80 |
Attack | 100 |
Defense | 100 |
Sp. Atk | 110 |
Sp. Def | 150 |
Speed | 60 |
BST | 600 |
Goodra Evolution
Goodra Type Chart
Steel Type Strength
Normal
1
Fire
0.5
Water
0.5
Electric
0.5
Grass
1
Ice
2
Fighting
1
Poison
1
Ground
1
Flying
1
Psychic
1
Bug
1
Rock
2
Ghost
1
Dragon
1
Dark
1
Steel
0.5
Fairy
2
Dragon Type Strength
Normal
1
Fire
1
Water
1
Electric
1
Grass
1
Ice
1
Fighting
1
Poison
1
Ground
1
Flying
1
Psychic
1
Bug
1
Rock
1
Ghost
1
Dragon
2
Dark
1
Steel
0.5
Fairy
0
Steel + Dragon Type Weakness
Normal
0.5
Fire
1
Water
0.5
Electric
0.5
Grass
0.25
Ice
1
Fighting
2
Poison
0
Ground
2
Flying
0.5
Psychic
0.5
Bug
0.5
Rock
0.5
Ghost
1
Dragon
1
Dark
1
Steel
0.5
Fairy
1
Goodra Egg Moves
Name | Type | Category | Power | Accuracy | PP | Effect |
---|---|---|---|---|---|---|
Scald | Water | Special | 80 | 100 | 15 | The user shoots boiling hot water at its target. This may also leave the target with a burn. |
Recover | Normal | Status | - | - | 5 | Restoring its own cells, the user restores its own HP by half of its max HP. |
Calm Mind | Psychic | Status | - | - | 20 | The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
Make It Rain | Steel | Special | 120 | 100 | 5 | The user attacks by throwing out a mass of coins. This also lowers the user's Sp. Atk stat. Money is earned after the battle. |
Goodra Moves learned by level up
Total 19 move
Level | Name | Type | Category | Power | Accuracy | PP | Effect |
---|---|---|---|---|---|---|---|
0 | Iron Tail | Steel | Physical | 100 | 75 | 15 | The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. |
1 | Tackle | Normal | Physical | 40 | 100 | 35 | A physical attack in which the user charges and slams into the target with its whole body. |
1 | Water Gun | Water | Special | 40 | 100 | 25 | The target is blasted with a forceful shot of water. |
1 | Absorb | Grass | Special | 20 | 100 | 25 | A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
1 | Dragon Breath | Dragon | Special | 60 | 100 | 20 | The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis. |
1 | Feint | Normal | Physical | 30 | 100 | 10 | This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves. |
1 | Acid Spray | Poison | Special | 40 | 100 | 20 | The user spits fluid that works to melt the target. This harshly lowers the target's Sp. Def stat. |
1 | Tearful Look | Normal | Status | - | - | 20 | The user gets teary eyed to make the target lose its combative spirit. This lowers the target's Attack and Sp. Atk stats. |
1 | Shelter | Steel | Status | - | - | 10 | The user makes its skin as hard as an iron shield, sharply boosting its Defense stat. |
15 | Protect | Normal | Status | - | - | 10 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
20 | Flail | Normal | Physical | - | 100 | 15 | The user flails about aimlessly to attack. The less HP the user has, the greater the move's power. |
25 | Water Pulse | Water | Special | 60 | 100 | 20 | The user attacks the target with a pulsing blast of water. This may also confuse the target. |
30 | Rain Dance | Water | Status | - | - | 5 | The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. |
35 | Dragon Pulse | Dragon | Special | 85 | 100 | 10 | The target is attacked with a shock wave generated by the user's gaping mouth. |
43 | Curse | Ghost | Status | - | - | 10 | A move that works differently for the Ghost type than for all other types. |
49 | Body Slam | Normal | Physical | 85 | 100 | 15 | The user drops onto the target with its full body weight. This may also leave the target with paralysis. |
49 | Iron Head | Steel | Physical | 80 | 100 | 15 | The user slams the target with its steel-hard head. This may also make the target flinch. |
58 | Muddy Water | Water | Special | 90 | 85 | 10 | The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy. |
67 | Heavy Slam | Steel | Physical | - | 100 | 10 | The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power. |
Goodra Moves learned by TM/HM
Total 65 move
Name | Type | Category | Power | Accuracy | PP | Effect |
---|---|---|---|---|---|---|
Fire Punch | Fire | Physical | 75 | 100 | 15 | The target is punched with a fiery fist. This may also leave the target with a burn. |
Thunder Punch | Electric | Physical | 75 | 100 | 15 | The target is punched with an electrified fist. This may also leave the target with paralysis. |
Body Slam | Normal | Physical | 85 | 100 | 15 | The user drops onto the target with its full body weight. This may also leave the target with paralysis. |
Take Down | Normal | Physical | 90 | 85 | 20 | A reckless, full-body charge attack for slamming into the target. This also damages the user a little. |
Flamethrower | Fire | Special | 90 | 100 | 15 | The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
Hydro Pump | Water | Special | 110 | 80 | 5 | The target is blasted by a huge volume of water launched under great pressure. |
Surf | Water | Special | 90 | 100 | 15 | The user attacks everything around it by swamping its surroundings with a giant wave. |
Ice Beam | Ice | Special | 90 | 100 | 10 | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
Blizzard | Ice | Special | 110 | 70 | 5 | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
Hyper Beam | Normal | Special | 150 | 90 | 5 | The target is attacked with a powerful beam. The user can't move on the next turn. |
Thunderbolt | Electric | Special | 90 | 100 | 15 | A strong electric blast crashes down on the target. This may also leave the target with paralysis. |
Thunder | Electric | Special | 110 | 70 | 10 | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
Earthquake | Ground | Physical | 100 | 100 | 10 | The user sets off an earthquake that strikes every Pokémon around it. |
Double Team | Normal | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
Fire Blast | Fire | Special | 110 | 85 | 5 | The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. |
Rest | Psychic | Status | - | - | 5 | The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
Rock Slide | Rock | Physical | 75 | 90 | 10 | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
Substitute | Normal | Status | - | - | 10 | The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. |
Curse | Ghost | Status | - | - | 10 | A move that works differently for the Ghost type than for all other types. |
Protect | Normal | Status | - | - | 10 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |