PokeRogue Pokedex /
Iron Valiant
View Iron Valiant's detailed stats, abilities, types, evolution and moves in PokeRogue Dex.


Iron Valiant Pokédex Data
| key | value |
|---|---|
Type | Fairy Fighting |
Starter Cost | 6 |
Weight | 35 kg |
Biomes | |
Ability | Quark Drive Boosts the Pokémon's most proficient stat on Electric Terrain or if the Pokémon is holding Booster Energy. |
Iron Valiant Base Stats
| key | value |
|---|---|
HP | 74 |
Attack | 130 |
Defense | 90 |
Sp. Atk | 120 |
Sp. Def | 60 |
Speed | 116 |
BST | 590 |
Iron Valiant Evolution
Iron Valiant Type Chart
Fairy Type Strength
Normal1
Fire0.5
Water1
Electric1
Grass1
Ice1
Fighting2
Poison0.5
Ground1
Flying1
Psychic1
Bug1
Rock1
Ghost1
Dragon2
Dark2
Steel0.5
Fairy1
Fighting Type Strength
Normal2
Fire1
Water1
Electric1
Grass1
Ice2
Fighting1
Poison0.5
Ground1
Flying0.5
Psychic0.5
Bug0.5
Rock2
Ghost0
Dragon1
Dark2
Steel2
Fairy0.5
Fairy + Fighting Type Weakness
Normal1
Fire1
Water1
Electric1
Grass1
Ice1
Fighting0.5
Poison2
Ground1
Flying2
Psychic2
Bug0.25
Rock0.5
Ghost1
Dragon0
Dark0.25
Steel2
Fairy2
Iron Valiant Egg Moves
| Name | Type | Category | Power | Accuracy | PP | Effect |
|---|---|---|---|---|---|---|
| Plasma Fists | Electric | Physical | 100 | 100 | 15 | The user attacks with electrically charged fists. This move changes Normal-type moves to Electric-type moves. |
| No Retreat | Fighting | Status | - | - | 5 | This move raises all the user's stats but prevents the user from switching out or fleeing. |
| Secret Sword | Fighting | Special | 85 | 100 | 10 | The user cuts with its long horn. The odd power contained in the horn does physical damage to the target. |
| Magical Torque | Fairy | Physical | 100 | 100 | 10 | The user revs their fae-like engine into the target. This may also confuse the target. |
Iron Valiant Moves learned by level up
Total 19 move
| Level | Name | Type | Category | Power | Accuracy | PP | Effect |
|---|---|---|---|---|---|---|---|
| -1 | Electric Terrain | Electric | Status | - | - | 10 | The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep. |
| 1 | Disable | Normal | Status | - | 100 | 20 | For four turns, this move prevents the target from using the move it last used. |
| 1 | Double Team | Normal | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| 1 | Fury Cutter | Bug | Physical | 40 | 95 | 20 | The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession. |
| 1 | Shadow Sneak | Ghost | Physical | 40 | 100 | 30 | The user extends its shadow and attacks the target from behind. This move always goes first. |
| 7 | Hypnosis | Psychic | Status | - | 60 | 20 | The user employs hypnotic suggestion to make the target fall into a deep sleep. |
| 14 | Feint | Normal | Physical | 30 | 100 | 10 | This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves. |
| 21 | Future Sight | Psychic | Special | 120 | 100 | 10 | Two turns after this move is used, a hunk of psychic energy attacks the target. |
| 28 | Dazzling Gleam | Fairy | Special | 80 | 100 | 10 | The user damages opposing Pokémon by emitting a powerful flash. |
| 35 | Psycho Cut | Psychic | Physical | 70 | 100 | 20 | The user tears at the target with blades formed by psychic power. Critical hits land more easily. |
| 42 | Night Slash | Dark | Physical | 70 | 100 | 15 | The user slashes the target the instant an opportunity arises. Critical hits land more easily. |
| 49 | Leaf Blade | Grass | Physical | 90 | 100 | 15 | The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily. |
| 56 | Moonblast | Fairy | Special | 95 | 100 | 15 | Borrowing the power of the moon, the user attacks the target. This may also lower the target's Sp. Atk stat. |
| 63 | Close Combat | Fighting | Physical | 120 | 100 | 5 | The user fights the target up close without guarding itself. This also lowers the user's Defense and Sp. Def stats. |
| 70 | Knock Off | Dark | Physical | 65 | 100 | 20 | The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item. |
| 77 | Destiny Bond | Ghost | Status | - | - | 5 | After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession. |
| 84 | Wide Guard | Rock | Status | - | - | 10 | The user and its allies are protected from wide-ranging attacks for one turn. |
| 84 | Quick Guard | Fighting | Status | - | - | 15 | The user protects itself and its allies from priority moves. |
| 91 | Spirit Break | Fairy | Physical | 75 | 100 | 15 | The user attacks the target with so much force that it could break the target's spirit. This also lowers the target's Sp. Atk stat. |
Iron Valiant Moves learned by TM/HM
Total 70 move
| Name | Type | Category | Power | Accuracy | PP | Effect |
|---|---|---|---|---|---|---|
| Fire Punch | Fire | Physical | 75 | 100 | 15 | The target is punched with a fiery fist. This may also leave the target with a burn. |
| Ice Punch | Ice | Physical | 75 | 100 | 15 | The target is punched with an icy fist. This may also leave the target frozen. |
| Thunder Punch | Electric | Physical | 75 | 100 | 15 | The target is punched with an electrified fist. This may also leave the target with paralysis. |
| Swords Dance | Normal | Status | - | - | 20 | A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. |
| Psybeam | Psychic | Special | 65 | 100 | 20 | The target is attacked with a peculiar ray. This may also leave the target confused. |
| Hyper Beam | Normal | Special | 150 | 90 | 5 | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Low Kick | Fighting | Physical | - | 100 | 20 | A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
| Thunderbolt | Electric | Special | 90 | 100 | 15 | A strong electric blast crashes down on the target. This may also leave the target with paralysis. |
| Thunder Wave | Electric | Status | - | 90 | 20 | The user launches a weak jolt of electricity that paralyzes the target. |
| Psychic | Psychic | Special | 90 | 100 | 10 | The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. |
| Agility | Psychic | Status | - | - | 30 | The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. |
| Double Team | Normal | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| Confuse Ray | Ghost | Status | - | 100 | 10 | The target is exposed to a sinister ray that triggers confusion. |
| Light Screen | Psychic | Status | - | - | 30 | A wondrous wall of light is put up to reduce damage from special attacks for five turns. |
| Reflect | Psychic | Status | - | - | 20 | A wondrous wall of light is put up to reduce damage from physical attacks for five turns. |
| Metronome | Normal | Status | - | - | 10 | The user waggles a finger and stimulates its brain into randomly using nearly any move. |
| Swift | Normal | Special | 60 | - | 20 | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Rest | Psychic | Status | - | - | 5 | The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
| Substitute | Normal | Status | - | - | 10 | The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. |
| Reversal | Fighting | Physical | - | 100 | 15 | An all-out attack that becomes more powerful the less HP the user has. |


