PokeRogue Pokedex /
Kingdra
View Kingdra's detailed stats, abilities, types, evolution and moves in PokeRogue Dex.
Kingdra Pokédex Data
key | value |
---|---|
Type | Water Dragon |
Starter Cost | 4 |
Weight | 152 kg |
Biomes | |
Ability | Swift Swim Boosts the Pokémon's Speed stat in rain. Sniper Powers up moves if they become critical hits when attacking. |
Damp Prevents the use of explosive moves, such as Self-Destruct, by dampening its surroundings. |
Kingdra Base Stats
key | value |
---|---|
HP | 75 |
Attack | 95 |
Defense | 95 |
Sp. Atk | 95 |
Sp. Def | 95 |
Speed | 85 |
BST | 540 |
Kingdra Evolution
Kingdra Type Chart
Water Type Strength
Normal
1
Fire
2
Water
0.5
Electric
1
Grass
0.5
Ice
1
Fighting
1
Poison
1
Ground
2
Flying
1
Psychic
1
Bug
1
Rock
2
Ghost
1
Dragon
0.5
Dark
1
Steel
1
Fairy
1
Dragon Type Strength
Normal
1
Fire
1
Water
1
Electric
1
Grass
1
Ice
1
Fighting
1
Poison
1
Ground
1
Flying
1
Psychic
1
Bug
1
Rock
1
Ghost
1
Dragon
2
Dark
1
Steel
0.5
Fairy
0
Water + Dragon Type Weakness
Normal
1
Fire
0.25
Water
0.25
Electric
1
Grass
1
Ice
1
Fighting
1
Poison
1
Ground
1
Flying
1
Psychic
1
Bug
1
Rock
1
Ghost
1
Dragon
2
Dark
1
Steel
0.5
Fairy
2
Kingdra Egg Moves
Name | Type | Category | Power | Accuracy | PP | Effect |
---|---|---|---|---|---|---|
Snipe Shot | Water | Special | 80 | 100 | 15 | The user ignores the effects of opposing Pokémon's moves and Abilities that draw in moves, allowing this move to hit the chosen target. |
Frost Breath | Ice | Special | 60 | 90 | 10 | The user blows its cold breath on the target. This attack always results in a critical hit. |
Hurricane | Flying | Special | 110 | 70 | 10 | The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target. |
Dragon Energy | Dragon | Special | 150 | 100 | 5 | Converting its life-force into power, the user attacks opposing Pokémon. The lower the user's HP, the lower the move's power. |
Kingdra Moves learned by level up
Total 16 move
Level | Name | Type | Category | Power | Accuracy | PP | Effect |
---|---|---|---|---|---|---|---|
1 | Leer | Normal | Status | - | 100 | 30 | The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. |
1 | Water Gun | Water | Special | 40 | 100 | 25 | The target is blasted with a forceful shot of water. |
1 | Smokescreen | Normal | Status | - | 100 | 20 | The user releases an obscuring cloud of smoke or ink. This lowers the target's accuracy. |
1 | Twister | Dragon | Special | 40 | 100 | 20 | The user whips up a vicious tornado to tear at opposing Pokémon. This may also make them flinch. |
1 | Whirlpool | Water | Special | 35 | 85 | 15 | The user traps the target in a violent swirling whirlpool for four to five turns. |
1 | Yawn | Normal | Status | - | - | 10 | The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. |
15 | Focus Energy | Normal | Status | - | - | 30 | The user takes a deep breath and focuses so that critical hits land more easily. |
20 | Dragon Breath | Dragon | Special | 60 | 100 | 20 | The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis. |
25 | Bubble Beam | Water | Special | 65 | 100 | 20 | A spray of bubbles is forcefully ejected at the target. This may also lower the target's Speed stat. |
30 | Agility | Psychic | Status | - | - | 30 | The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. |
37 | Water Pulse | Water | Special | 60 | 100 | 20 | The user attacks the target with a pulsing blast of water. This may also confuse the target. |
44 | Dragon Pulse | Dragon | Special | 85 | 100 | 10 | The target is attacked with a shock wave generated by the user's gaping mouth. |
51 | Hydro Pump | Water | Special | 110 | 80 | 5 | The target is blasted by a huge volume of water launched under great pressure. |
58 | Dragon Dance | Dragon | Status | - | - | 20 | The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats. |
65 | Rain Dance | Water | Status | - | - | 5 | The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. |
72 | Wave Crash | Water | Physical | 120 | 100 | 10 | The user shrouds itself in water and slams into the target with its whole body to inflict damage. This also damages the user quite a lot. |
Kingdra Moves learned by TM/HM
Total 54 move
Name | Type | Category | Power | Accuracy | PP | Effect |
---|---|---|---|---|---|---|
Body Slam | Normal | Physical | 85 | 100 | 15 | The user drops onto the target with its full body weight. This may also leave the target with paralysis. |
Double-Edge | Normal | Physical | 120 | 100 | 15 | A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
Hydro Pump | Water | Special | 110 | 80 | 5 | The target is blasted by a huge volume of water launched under great pressure. |
Surf | Water | Special | 90 | 100 | 15 | The user attacks everything around it by swamping its surroundings with a giant wave. |
Ice Beam | Ice | Special | 90 | 100 | 10 | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
Blizzard | Ice | Special | 110 | 70 | 5 | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
Hyper Beam | Normal | Special | 150 | 90 | 5 | The target is attacked with a powerful beam. The user can't move on the next turn. |
Toxic | Poison | Status | - | 90 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
Agility | Psychic | Status | - | - | 30 | The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. |
Double Team | Normal | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
Focus Energy | Normal | Status | - | - | 30 | The user takes a deep breath and focuses so that critical hits land more easily. |
Waterfall | Water | Physical | 80 | 100 | 15 | The user charges at the target and may make it flinch. |
Swift | Normal | Special | 60 | - | 20 | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
Rest | Psychic | Status | - | - | 5 | The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
Substitute | Normal | Status | - | - | 10 | The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. |
Snore | Normal | Special | 50 | 100 | 15 | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
Curse | Ghost | Status | - | - | 10 | A move that works differently for the Ghost type than for all other types. |
Protect | Normal | Status | - | - | 10 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
Icy Wind | Ice | Special | 55 | 95 | 15 | The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
Outrage | Dragon | Physical | 120 | 100 | 10 | The user rampages and attacks for two to three turns. The user then becomes confused. |