PokeRogue Pokedex /
Latias
View Latias's detailed stats, abilities, types, evolution and moves in PokeRogue Dex.
Latias Evolution
Latias Type Chart
Dragon Type Strength
Normal
1
Fire
1
Water
1
Electric
1
Grass
1
Ice
1
Fighting
1
Poison
1
Ground
1
Flying
1
Psychic
1
Bug
1
Rock
1
Ghost
1
Dragon
2
Dark
1
Steel
0.5
Fairy
0
Psychic Type Strength
Normal
1
Fire
1
Water
1
Electric
1
Grass
1
Ice
1
Fighting
2
Poison
2
Ground
1
Flying
1
Psychic
0.5
Bug
1
Rock
1
Ghost
1
Dragon
1
Dark
0
Steel
0.5
Fairy
1
Dragon + Psychic Type Weakness
Normal
1
Fire
0.5
Water
0.5
Electric
0.5
Grass
0.5
Ice
2
Fighting
0.5
Poison
1
Ground
1
Flying
1
Psychic
0.5
Bug
2
Rock
1
Ghost
2
Dragon
2
Dark
2
Steel
1
Fairy
2
Latias Egg Moves
Name | Type | Category | Power | Accuracy | PP | Effect |
---|---|---|---|---|---|---|
Core Enforcer | Dragon | Special | 100 | 100 | 10 | If the Pokémon the user has inflicted damage on have already used their moves, this move eliminates the effect of the target's Ability. |
Searing Shot | Fire | Special | 100 | 100 | 5 | The user torches everything around it in an inferno of scarlet flames. This may also leave those it hits with a burn. |
Dragon Energy | Dragon | Special | 150 | 100 | 5 | Converting its life-force into power, the user attacks opposing Pokémon. The lower the user's HP, the lower the move's power. |
Quiver Dance | Bug | Status | - | - | 20 | The user lightly performs a beautiful, mystic dance. This boosts the user's Sp. Atk, Sp. Def, and Speed stats. |
Latias Moves learned by level up
Total 17 move
Level | Name | Type | Category | Power | Accuracy | PP | Effect |
---|---|---|---|---|---|---|---|
1 | Stored Power | Psychic | Special | 20 | 100 | 10 | The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power. |
1 | Charm | Fairy | Status | - | 100 | 20 | The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. |
1 | Psywave | Psychic | Special | - | 100 | 15 | The target is attacked with an odd psychic wave. The attack varies in intensity. |
5 | Helping Hand | Normal | Status | - | - | 20 | The user assists an ally by boosting the power of that ally's attack. |
10 | Recover | Normal | Status | - | - | 5 | Restoring its own cells, the user restores its own HP by half of its max HP. |
15 | Confusion | Psychic | Special | 50 | 100 | 25 | The target is hit by a weak telekinetic force. This may also confuse the target. |
20 | Tailwind | Flying | Status | - | - | 15 | The user whips up a turbulent whirlwind that ups the Speed stats of the user and its allies for four turns. |
25 | Dragon Breath | Dragon | Special | 60 | 100 | 20 | The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis. |
30 | Wish | Normal | Status | - | - | 10 | One turn after this move is used, the user's or its replacement's HP is restored by half the user's max HP. |
35 | Mist Ball | Psychic | Special | 95 | 100 | 5 | A mist-like flurry of down envelops and damages the target. This may also lower the target's Sp. Atk stat. |
40 | Zen Headbutt | Psychic | Physical | 80 | 90 | 15 | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
45 | Dragon Pulse | Dragon | Special | 85 | 100 | 10 | The target is attacked with a shock wave generated by the user's gaping mouth. |
50 | Heal Pulse | Psychic | Status | - | - | 10 | The user emits a healing pulse that restores the target's HP by up to half of its max HP. |
55 | Reflect Type | Normal | Status | - | - | 15 | The user reflects the target's type, making the user the same type as the target. |
60 | Psychic | Psychic | Special | 90 | 100 | 10 | The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. |
65 | Guard Split | Psychic | Status | - | - | 10 | The user employs its psychic power to average its Defense and Sp. Def stats with those of the target. |
70 | Healing Wish | Psychic | Status | - | - | 10 | The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured. |
Latias Moves learned by TM/HM
Total 91 move
Name | Type | Category | Power | Accuracy | PP | Effect |
---|---|---|---|---|---|---|
Cut | Normal | Physical | 50 | 95 | 30 | The target is cut with a scythe or claw. |
Fly | Flying | Physical | 90 | 95 | 15 | The user flies up into the sky and then strikes its target on the next turn. |
Body Slam | Normal | Physical | 85 | 100 | 15 | The user drops onto the target with its full body weight. This may also leave the target with paralysis. |
Double-Edge | Normal | Physical | 120 | 100 | 15 | A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
Roar | Normal | Status | - | - | 20 | The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
Surf | Water | Special | 90 | 100 | 15 | The user attacks everything around it by swamping its surroundings with a giant wave. |
Ice Beam | Ice | Special | 90 | 100 | 10 | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
Hyper Beam | Normal | Special | 150 | 90 | 5 | The target is attacked with a powerful beam. The user can't move on the next turn. |
Solar Beam | Grass | Special | 120 | 100 | 10 | In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. |
Thunderbolt | Electric | Special | 90 | 100 | 15 | A strong electric blast crashes down on the target. This may also leave the target with paralysis. |
Thunder Wave | Electric | Status | - | 90 | 20 | The user launches a weak jolt of electricity that paralyzes the target. |
Thunder | Electric | Special | 110 | 70 | 10 | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
Earthquake | Ground | Physical | 100 | 100 | 10 | The user sets off an earthquake that strikes every Pokémon around it. |
Toxic | Poison | Status | - | 90 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
Psychic | Psychic | Special | 90 | 100 | 10 | The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. |
Agility | Psychic | Status | - | - | 30 | The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. |
Double Team | Normal | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
Light Screen | Psychic | Status | - | - | 30 | A wondrous wall of light is put up to reduce damage from special attacks for five turns. |
Reflect | Psychic | Status | - | - | 20 | A wondrous wall of light is put up to reduce damage from physical attacks for five turns. |
Waterfall | Water | Physical | 80 | 100 | 15 | The user charges at the target and may make it flinch. |