PokeRogue Pokedex /
Magneton
View Magneton's detailed stats, abilities, types, evolution and moves in PokeRogue Dex.


Magneton Pokédex Data
key | value |
---|---|
Type | ![]() ![]() |
Starter Cost | 3 |
Weight | 60 kg |
Biomes | |
Ability | Magnet Pull Prevents Steel-type Pokémon from escaping using its magnetic force. Sturdy It cannot be knocked out with one hit. One-hit KO moves cannot knock it out, either. |
Analytic Boosts move power when the Pokémon moves last. |
Magneton Base Stats
key | value |
---|---|
HP | 50 |
Attack | 60 |
Defense | 95 |
Sp. Atk | 120 |
Sp. Def | 70 |
Speed | 70 |
BST | 465 |
Magneton Evolution
Magneton Type Chart
Electric Type Strength

1

1

2

0.5

0.5

1

1

1

0

2

1

1

1

1

0.5

1

1

1
Steel Type Strength

1

0.5

0.5

0.5

1

2

1

1

1

1

1

1

2

1

1

1

0.5

2
Electric + Steel Type Weakness

0.5

2

1

0.5

0.5

0.5

2

0

4

0.25

0.5

0.5

0.5

1

0.5

1

0.25

0.5
Magneton Egg Moves
Name | Type | Category | Power | Accuracy | PP | Effect |
---|---|---|---|---|---|---|
Parabolic Charge | ![]() | ![]() | 65 | 100 | 20 | The user attacks everything around it. The user's HP is restored by half the damage taken by those hit. |
Body Press | ![]() | ![]() | 80 | 100 | 10 | The user attacks by slamming its body into the target. The higher the user's Defense, the more damage it can inflict on the target. |
Ice Beam | ![]() | ![]() | 90 | 100 | 10 | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
Thunderclap | ![]() | ![]() | 70 | 100 | 5 | This move enables the user to attack first with a jolt of electricity. This move fails if the target is not readying an attack. |
Magneton Moves learned by level up
Total 17 move
Level | Name | Type | Category | Power | Accuracy | PP | Effect |
---|---|---|---|---|---|---|---|
0 | Tri Attack | ![]() | ![]() | 80 | 100 | 10 | The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target. |
1 | Tackle | ![]() | ![]() | 40 | 100 | 35 | A physical attack in which the user charges and slams into the target with its whole body. |
1 | Supersonic | ![]() | ![]() | - | 55 | 20 | The user generates odd sound waves from its body that confuse the target. |
1 | Thunder Shock | ![]() | ![]() | 40 | 100 | 30 | A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis. |
1 | Thunder Wave | ![]() | ![]() | - | 90 | 20 | The user launches a weak jolt of electricity that paralyzes the target. |
1 | Electric Terrain | ![]() | ![]() | - | - | 10 | The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep. |
12 | Electro Ball | ![]() | ![]() | - | 100 | 10 | The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. |
16 | Gyro Ball | ![]() | ![]() | - | 100 | 5 | The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power. |
20 | Spark | ![]() | ![]() | 65 | 100 | 20 | The user throws an electrically charged tackle at the target. This may also leave the target with paralysis. |
24 | Screech | ![]() | ![]() | - | 85 | 40 | An earsplitting screech harshly lowers the target's Defense stat. |
28 | Magnet Rise | ![]() | ![]() | - | - | 10 | The user levitates using electrically generated magnetism for five turns. |
34 | Flash Cannon | ![]() | ![]() | 80 | 100 | 10 | The user gathers all its light energy and releases it all at once. This may also lower the target's Sp. Def stat. |
40 | Discharge | ![]() | ![]() | 80 | 100 | 15 | The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis. |
46 | Metal Sound | ![]() | ![]() | - | 85 | 40 | A horrible sound like scraping metal harshly lowers the target's Sp. Def stat. |
52 | Light Screen | ![]() | ![]() | - | - | 30 | A wondrous wall of light is put up to reduce damage from special attacks for five turns. |
58 | Lock-On | ![]() | ![]() | - | - | 5 | The user takes sure aim at the target. This ensures the next attack does not miss the target. |
64 | Zap Cannon | ![]() | ![]() | 120 | 50 | 5 | The user fires an electric blast like a cannon to inflict damage and cause paralysis. |
Magneton Moves learned by TM/HM
Total 56 move
Name | Type | Category | Power | Accuracy | PP | Effect |
---|---|---|---|---|---|---|
Take Down | ![]() | ![]() | 90 | 85 | 20 | A reckless, full-body charge attack for slamming into the target. This also damages the user a little. |
Double-Edge | ![]() | ![]() | 120 | 100 | 15 | A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
Hyper Beam | ![]() | ![]() | 150 | 90 | 5 | The target is attacked with a powerful beam. The user can't move on the next turn. |
Thunderbolt | ![]() | ![]() | 90 | 100 | 15 | A strong electric blast crashes down on the target. This may also leave the target with paralysis. |
Thunder Wave | ![]() | ![]() | - | 90 | 20 | The user launches a weak jolt of electricity that paralyzes the target. |
Thunder | ![]() | ![]() | 110 | 70 | 10 | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
Toxic | ![]() | ![]() | - | 90 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
Screech | ![]() | ![]() | - | 85 | 40 | An earsplitting screech harshly lowers the target's Defense stat. |
Double Team | ![]() | ![]() | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
Confuse Ray | ![]() | ![]() | - | 100 | 10 | The target is exposed to a sinister ray that triggers confusion. |
Light Screen | ![]() | ![]() | - | - | 30 | A wondrous wall of light is put up to reduce damage from special attacks for five turns. |
Reflect | ![]() | ![]() | - | - | 20 | A wondrous wall of light is put up to reduce damage from physical attacks for five turns. |
Swift | ![]() | ![]() | 60 | - | 20 | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
Flash | ![]() | ![]() | - | 100 | 20 | The user flashes a bright light that cuts the target's accuracy. |
Explosion | ![]() | ![]() | 250 | 100 | 5 | The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. |
Rest | ![]() | ![]() | - | - | 5 | The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
Tri Attack | ![]() | ![]() | 80 | 100 | 10 | The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target. |
Substitute | ![]() | ![]() | - | - | 10 | The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. |
Snore | ![]() | ![]() | 50 | 100 | 15 | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
Curse | ![]() | ![]() | - | - | 10 | A move that works differently for the Ghost type than for all other types. |