PokeRogue Pokedex /
Mega Mewtwo Y
View Mega Mewtwo Y's detailed stats, abilities, types, evolution and moves in PokeRogue Dex.
Mega Mewtwo Y Pokédex Data
Mega Mewtwo Y Base Stats
key | value |
---|---|
HP | 106 |
Attack | 150 |
Defense | 70 |
Sp. Atk | 194 |
Sp. Def | 120 |
Speed | 140 |
BST | 780 |
Mega Mewtwo Y Evolution
Mega Mewtwo Y Type Chart
Psychic Type Strength
Normal
1
Fire
1
Water
1
Electric
1
Grass
1
Ice
1
Fighting
2
Poison
2
Ground
1
Flying
1
Psychic
0.5
Bug
1
Rock
1
Ghost
1
Dragon
1
Dark
0
Steel
0.5
Fairy
1
Psychic Type Weakness
Normal
1
Fire
1
Water
1
Electric
1
Grass
1
Ice
1
Fighting
0.5
Poison
1
Ground
1
Flying
1
Psychic
0.5
Bug
2
Rock
1
Ghost
2
Dragon
1
Dark
2
Steel
1
Fairy
1
Mega Mewtwo Y Egg Moves
Name | Type | Category | Power | Accuracy | PP | Effect |
---|---|---|---|---|---|---|
Meteor Mash | Steel | Physical | 90 | 90 | 10 | The target is hit with a hard punch fired like a meteor. This may also raise the user's Attack stat. |
Moonblast | Fairy | Special | 95 | 100 | 15 | Borrowing the power of the moon, the user attacks the target. This may also lower the target's Sp. Atk stat. |
Plasma Fists | Electric | Physical | 100 | 100 | 15 | The user attacks with electrically charged fists. This move changes Normal-type moves to Electric-type moves. |
Photon Geyser | Psychic | Special | 100 | 100 | 5 | The user attacks a target with a pillar of light. This move inflicts Attack or Sp. Atk damage—whichever stat is higher for the user. |
Mega Mewtwo Y Moves learned by level up
Total 16 move
Level | Name | Type | Category | Power | Accuracy | PP | Effect |
---|---|---|---|---|---|---|---|
1 | Disable | Normal | Status | - | 100 | 20 | For four turns, this move prevents the target from using the move it last used. |
1 | Confusion | Psychic | Special | 50 | 100 | 25 | The target is hit by a weak telekinetic force. This may also confuse the target. |
1 | Swift | Normal | Special | 60 | - | 20 | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
1 | Life Dew | Water | Status | - | - | 10 | The user scatters mysterious water around and restores the HP of itself and its ally Pokémon in the battle. |
8 | Ancient Power | Rock | Special | 60 | 100 | 5 | The user attacks with a prehistoric power. This may also raise all the user's stats at once. |
16 | Psycho Cut | Psychic | Physical | 70 | 100 | 20 | The user tears at the target with blades formed by psychic power. Critical hits land more easily. |
24 | Safeguard | Normal | Status | - | - | 25 | The user creates a protective field that prevents status conditions for five turns. |
32 | Amnesia | Psychic | Status | - | - | 20 | The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat. |
40 | Aura Sphere | Fighting | Special | 80 | - | 20 | The user lets loose a blast of aura power from deep within its body at the target. This attack never misses. |
48 | Psychic | Psychic | Special | 90 | 100 | 10 | The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. |
56 | Power Swap | Psychic | Status | - | - | 10 | The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target. |
56 | Guard Swap | Psychic | Status | - | - | 10 | The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target. |
64 | Mist | Ice | Status | - | - | 30 | The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns. |
72 | Psystrike | Psychic | Special | 100 | 100 | 10 | The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
80 | Recover | Normal | Status | - | - | 5 | Restoring its own cells, the user restores its own HP by half of its max HP. |
88 | Future Sight | Psychic | Special | 120 | 100 | 10 | Two turns after this move is used, a hunk of psychic energy attacks the target. |
Mega Mewtwo Y Moves learned by TM/HM
Total 134 move
Name | Type | Category | Power | Accuracy | PP | Effect |
---|---|---|---|---|---|---|
Mega Punch | Normal | Physical | 80 | 85 | 20 | The target is slugged by a punch thrown with muscle-packed power. |
Pay Day | Normal | Physical | 40 | 100 | 20 | Numerous coins are hurled at the target to inflict damage. Money is earned after the battle. |
Fire Punch | Fire | Physical | 75 | 100 | 15 | The target is punched with a fiery fist. This may also leave the target with a burn. |
Ice Punch | Ice | Physical | 75 | 100 | 15 | The target is punched with an icy fist. This may also leave the target frozen. |
Thunder Punch | Electric | Physical | 75 | 100 | 15 | The target is punched with an electrified fist. This may also leave the target with paralysis. |
Mega Kick | Normal | Physical | 120 | 75 | 5 | The target is attacked by a kick launched with muscle-packed power. |
Body Slam | Normal | Physical | 85 | 100 | 15 | The user drops onto the target with its full body weight. This may also leave the target with paralysis. |
Take Down | Normal | Physical | 90 | 85 | 20 | A reckless, full-body charge attack for slamming into the target. This also damages the user a little. |
Double-Edge | Normal | Physical | 120 | 100 | 15 | A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
Flamethrower | Fire | Special | 90 | 100 | 15 | The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
Ice Beam | Ice | Special | 90 | 100 | 10 | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
Blizzard | Ice | Special | 110 | 70 | 5 | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
Psybeam | Psychic | Special | 65 | 100 | 20 | The target is attacked with a peculiar ray. This may also leave the target confused. |
Hyper Beam | Normal | Special | 150 | 90 | 5 | The target is attacked with a powerful beam. The user can't move on the next turn. |
Low Kick | Fighting | Physical | - | 100 | 20 | A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
Counter | Fighting | Physical | - | 100 | 20 | A retaliation move that counters any physical attack, inflicting double the damage taken. |
Strength | Normal | Physical | 80 | 100 | 15 | The target is slugged with a punch thrown at maximum power. |
Solar Beam | Grass | Special | 120 | 100 | 10 | In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. |
Thunderbolt | Electric | Special | 90 | 100 | 15 | A strong electric blast crashes down on the target. This may also leave the target with paralysis. |
Thunder Wave | Electric | Status | - | 90 | 20 | The user launches a weak jolt of electricity that paralyzes the target. |