PokeRogue Pokedex /
Mienfoo
View Mienfoo's detailed stats, abilities, types, evolution and moves in PokeRogue Dex.


Mienfoo Pokédex Data
| key | value |
|---|---|
Type | Fighting |
Starter Cost | 3 |
Weight | 20 kg |
Biomes | |
Ability | Inner Focus The Pokémon's intensely focused, and that protects the Pokémon from flinching. Regenerator Restores a little HP when withdrawn from battle. |
Reckless Powers up moves that have recoil damage. |
Mienfoo Base Stats
| key | value |
|---|---|
HP | 45 |
Attack | 85 |
Defense | 50 |
Sp. Atk | 55 |
Sp. Def | 50 |
Speed | 65 |
BST | 350 |
Mienfoo Evolution
Mienfoo Type Chart
Fighting Type Strength
Normal2
Fire1
Water1
Electric1
Grass1
Ice2
Fighting1
Poison0.5
Ground1
Flying0.5
Psychic0.5
Bug0.5
Rock2
Ghost0
Dragon1
Dark2
Steel2
Fairy0.5
Fighting Type Weakness
Normal1
Fire1
Water1
Electric1
Grass1
Ice1
Fighting1
Poison1
Ground1
Flying2
Psychic2
Bug0.5
Rock0.5
Ghost1
Dragon1
Dark0.5
Steel1
Fairy2
Mienfoo Egg Moves
| Name | Type | Category | Power | Accuracy | PP | Effect |
|---|---|---|---|---|---|---|
| Gunk Shot | Poison | Physical | 120 | 80 | 5 | The user shoots filthy garbage at the target to attack. This may also poison the target. |
| Supercell Slam | Electric | Physical | 100 | 95 | 15 | The user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead. |
| Knock Off | Dark | Physical | 65 | 100 | 20 | The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item. |
| Mountain Gale | Ice | Physical | 100 | 85 | 10 | The user hurls giant chunks of ice at the target to inflict damage. This may also make the target flinch. |
Mienfoo Moves learned by level up
Total 14 move
| Level | Name | Type | Category | Power | Accuracy | PP | Effect |
|---|---|---|---|---|---|---|---|
| 1 | Pound | Normal | Physical | 40 | 100 | 35 | The target is physically pounded with a long tail, a foreleg, or the like. |
| 1 | Detect | Fighting | Status | - | - | 5 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| 5 | Fake Out | Normal | Physical | 40 | 100 | 10 | This attack hits first and makes the target flinch. It only works the first turn each time the user enters battle. |
| 10 | Reversal | Fighting | Physical | - | 100 | 15 | An all-out attack that becomes more powerful the less HP the user has. |
| 15 | Fury Swipes | Normal | Physical | 18 | 80 | 15 | The target is raked with sharp claws or scythes quickly two to five times in a row. |
| 20 | Quick Guard | Fighting | Status | - | - | 15 | The user protects itself and its allies from priority moves. |
| 25 | Force Palm | Fighting | Physical | 60 | 100 | 10 | The target is attacked with a shock wave. This may also leave the target with paralysis. |
| 30 | U-turn | Bug | Physical | 70 | 100 | 20 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| 35 | Drain Punch | Fighting | Physical | 75 | 100 | 10 | An energy-draining punch. The user's HP is restored by half the damage taken by the target. |
| 40 | Hone Claws | Dark | Status | - | - | 15 | The user sharpens its claws to boost its Attack stat and accuracy. |
| 45 | Aura Sphere | Fighting | Special | 80 | - | 20 | The user lets loose a blast of aura power from deep within its body at the target. This attack never misses. |
| 51 | Bounce | Flying | Physical | 85 | 85 | 5 | The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis. |
| 55 | Calm Mind | Psychic | Status | - | - | 20 | The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| 60 | High Jump Kick | Fighting | Physical | 130 | 90 | 10 | The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead. |
Mienfoo Moves learned by TM/HM
Total 66 move
| Name | Type | Category | Power | Accuracy | PP | Effect |
|---|---|---|---|---|---|---|
| Mega Punch | Normal | Physical | 80 | 85 | 20 | The target is slugged by a punch thrown with muscle-packed power. |
| Swords Dance | Normal | Status | - | - | 20 | A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. |
| Mega Kick | Normal | Physical | 120 | 75 | 5 | The target is attacked by a kick launched with muscle-packed power. |
| Take Down | Normal | Physical | 90 | 85 | 20 | A reckless, full-body charge attack for slamming into the target. This also damages the user a little. |
| Low Kick | Fighting | Physical | - | 100 | 20 | A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
| Strength | Normal | Physical | 80 | 100 | 15 | The target is slugged with a punch thrown at maximum power. |
| Dig | Ground | Physical | 80 | 100 | 10 | The user burrows into the ground, then attacks on the next turn. |
| Toxic | Poison | Status | - | 90 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| Agility | Psychic | Status | - | - | 30 | The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. |
| Double Team | Normal | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| Reflect | Psychic | Status | - | - | 20 | A wondrous wall of light is put up to reduce damage from physical attacks for five turns. |
| Focus Energy | Normal | Status | - | - | 30 | The user takes a deep breath and focuses so that critical hits land more easily. |
| Swift | Normal | Special | 60 | - | 20 | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Rest | Psychic | Status | - | - | 5 | The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
| Rock Slide | Rock | Physical | 75 | 90 | 10 | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| Substitute | Normal | Status | - | - | 10 | The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. |
| Snore | Normal | Special | 50 | 100 | 15 | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| Reversal | Fighting | Physical | - | 100 | 15 | An all-out attack that becomes more powerful the less HP the user has. |
| Protect | Normal | Status | - | - | 10 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Endure | Normal | Status | - | - | 10 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |



