PokeRogue Pokedex /
Ogerpon HearthflameMaskTera
View Ogerpon HearthflameMaskTera's detailed stats, abilities, types, evolution and moves in PokeRogue Dex.
Ogerpon HearthflameMaskTera Pokédex Data
key | value |
---|---|
Type | Grass Fire |
Starter Cost | 7 |
Weight | 39.8 kg |
Biomes | |
Ability | Embody Aspect The Pokémon's heart fills with memories, causing the Hearthflame Mask to shine and the Pokémon's Attack stat to be boosted. |
Ogerpon HearthflameMaskTera Base Stats
key | value |
---|---|
HP | 80 |
Attack | 120 |
Defense | 84 |
Sp. Atk | 60 |
Sp. Def | 96 |
Speed | 110 |
BST | 550 |
Ogerpon HearthflameMaskTera Evolution
Ogerpon HearthflameMaskTera Type Chart
Grass Type Strength
Normal
1
Fire
0.5
Water
2
Electric
1
Grass
0.5
Ice
1
Fighting
1
Poison
0.5
Ground
2
Flying
0.5
Psychic
1
Bug
0.5
Rock
2
Ghost
1
Dragon
0.5
Dark
1
Steel
0.5
Fairy
1
Fire Type Strength
Normal
1
Fire
0.5
Water
0.5
Electric
1
Grass
2
Ice
2
Fighting
1
Poison
1
Ground
1
Flying
1
Psychic
1
Bug
2
Rock
0.5
Ghost
1
Dragon
0.5
Dark
1
Steel
2
Fairy
1
Grass + Fire Type Weakness
Normal
1
Fire
1
Water
1
Electric
0.5
Grass
0.25
Ice
1
Fighting
1
Poison
2
Ground
1
Flying
2
Psychic
1
Bug
1
Rock
2
Ghost
1
Dragon
1
Dark
1
Steel
0.5
Fairy
0.5
Ogerpon HearthflameMaskTera Egg Moves
Name | Type | Category | Power | Accuracy | PP | Effect |
---|---|---|---|---|---|---|
Flower Trick | Grass | Physical | 70 | - | 10 | The user throws a rigged bouquet of flowers at the target. This attack never misses and always lands a critical hit. |
Bonemerang | Ground | Physical | 50 | 90 | 10 | The user throws the bone it holds. The bone loops around to hit the target twice—coming and going. |
Triple Axel | Ice | Physical | 20 | 90 | 10 | A consecutive three-kick attack that becomes more powerful with each successful hit. |
Gigaton Hammer | Steel | Physical | 160 | 100 | 5 | The user swings its whole body around to attack with its huge hammer. This move can't be used twice in a row. |
Ogerpon HearthflameMaskTera Moves learned by level up
Total 19 move
Level | Name | Type | Category | Power | Accuracy | PP | Effect |
---|---|---|---|---|---|---|---|
-1 | Double Kick | Fighting | Physical | 30 | 100 | 30 | The target is quickly kicked twice in succession using both feet. |
-1 | Counter | Fighting | Physical | - | 100 | 20 | A retaliation move that counters any physical attack, inflicting double the damage taken. |
-1 | Retaliate | Normal | Physical | 70 | 100 | 5 | The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased. |
-1 | Horn Leech | Grass | Physical | 75 | 100 | 10 | The user drains the target's energy with its horns. The user's HP is restored by half the damage taken by the target. |
1 | Vine Whip | Grass | Physical | 45 | 100 | 25 | The target is struck with slender, whiplike vines to inflict damage. |
1 | Leech Seed | Grass | Status | - | 90 | 10 | A seed is planted on the target. It steals some HP from the target every turn. |
1 | Quick Attack | Normal | Physical | 40 | 100 | 30 | The user lunges at the target at a speed that makes it almost invisible. This move always goes first. |
1 | Follow Me | Normal | Status | - | - | 20 | The user draws attention to itself, making all targets take aim only at the user. |
6 | Focus Energy | Normal | Status | - | - | 30 | The user takes a deep breath and focuses so that critical hits land more easily. |
12 | Growth | Normal | Status | - | - | 20 | The user's body grows all at once, raising the Attack and Sp. Atk stats. |
18 | Slam | Normal | Physical | 80 | 75 | 20 | The target is slammed with a long tail, vines, or the like to inflict damage. |
24 | Low Sweep | Fighting | Physical | 65 | 100 | 20 | The user makes a swift attack on the target's legs, which lowers the target's Speed stat. |
30 | Ivy Cudgel | Grass | Physical | 100 | 100 | 10 | The user strikes with an ivy-wrapped cudgel. This move's type changes depending on the mask worn by the user, and it has a heightened chance of landing a critical hit. |
36 | Throat Chop | Dark | Physical | 80 | 100 | 15 | The user attacks the target's throat, and the resultant suffering prevents the target from using moves that emit sound for two turns. |
42 | Synthesis | Grass | Status | - | - | 5 | The user restores its own HP. The amount of HP regained varies with the weather. |
48 | Spiky Shield | Grass | Status | - | - | 10 | In addition to protecting the user from attacks, this move also damages any attacker that makes direct contact. |
54 | Power Whip | Grass | Physical | 120 | 85 | 10 | The user violently whirls its vines, tentacles, or the like to harshly lash the target. |
60 | Superpower | Fighting | Physical | 120 | 100 | 5 | The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats. |
66 | Wood Hammer | Grass | Physical | 120 | 100 | 15 | The user slams its rugged body into the target to attack. This also damages the user quite a lot. |
Ogerpon HearthflameMaskTera Moves learned by TM/HM
Total 56 move
Name | Type | Category | Power | Accuracy | PP | Effect |
---|---|---|---|---|---|---|
Swords Dance | Normal | Status | - | - | 20 | A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. |
Take Down | Normal | Physical | 90 | 85 | 20 | A reckless, full-body charge attack for slamming into the target. This also damages the user a little. |
Low Kick | Fighting | Physical | - | 100 | 20 | A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
Counter | Fighting | Physical | - | 100 | 20 | A retaliation move that counters any physical attack, inflicting double the damage taken. |
Solar Beam | Grass | Special | 120 | 100 | 10 | In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. |
Double Team | Normal | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
Focus Energy | Normal | Status | - | - | 30 | The user takes a deep breath and focuses so that critical hits land more easily. |
Rest | Psychic | Status | - | - | 5 | The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
Substitute | Normal | Status | - | - | 10 | The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. |
Reversal | Fighting | Physical | - | 100 | 15 | An all-out attack that becomes more powerful the less HP the user has. |
Protect | Normal | Status | - | - | 10 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
Scary Face | Normal | Status | - | 100 | 10 | The user frightens the target with a scary face to harshly lower its Speed stat. |
Spikes | Ground | Status | - | - | 20 | The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle. |
Sandstorm | Rock | Status | - | - | 10 | A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types. |
Giga Drain | Grass | Special | 75 | 100 | 10 | A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
Endure | Normal | Status | - | - | 10 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
Charm | Fairy | Status | - | 100 | 20 | The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. |
False Swipe | Normal | Physical | 40 | 100 | 40 | A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. |
Attract | Normal | Status | - | 100 | 15 | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
Sleep Talk | Normal | Status | - | - | 10 | While it is asleep, the user randomly uses one of the moves it knows. |