PokeRogue Pokedex /
Orthworm
View Orthworm's detailed stats, abilities, types, evolution and moves in PokeRogue Dex.
Orthworm Pokédex Data
key | value |
---|---|
Type | Steel |
Starter Cost | 4 |
Weight | 310 kg |
Biomes | |
Ability | Earth Eater If hit by a Ground-type move, the Pokémon has its HP restored instead of taking damage. |
Sand Veil Boosts the Pokémon's evasiveness in a sandstorm. |
Orthworm Base Stats
key | value |
---|---|
HP | 70 |
Attack | 85 |
Defense | 145 |
Sp. Atk | 60 |
Sp. Def | 55 |
Speed | 65 |
BST | 480 |
Orthworm Evolution
Orthworm Type Chart
Steel Type Strength
Normal
1
Fire
0.5
Water
0.5
Electric
0.5
Grass
1
Ice
2
Fighting
1
Poison
1
Ground
1
Flying
1
Psychic
1
Bug
1
Rock
2
Ghost
1
Dragon
1
Dark
1
Steel
0.5
Fairy
2
Steel Type Weakness
Normal
0.5
Fire
2
Water
1
Electric
1
Grass
0.5
Ice
0.5
Fighting
2
Poison
0
Ground
2
Flying
0.5
Psychic
0.5
Bug
0.5
Rock
0.5
Ghost
1
Dragon
0.5
Dark
1
Steel
0.5
Fairy
0.5
Orthworm Egg Moves
Name | Type | Category | Power | Accuracy | PP | Effect |
---|---|---|---|---|---|---|
Sizzly Slide | Fire | Physical | 60 | 100 | 20 | The user cloaks itself in fire and charges at the target. This also leaves the target with a burn. |
Coil | Poison | Status | - | - | 20 | The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy. |
Body Press | Fighting | Physical | 80 | 100 | 10 | The user attacks by slamming its body into the target. The higher the user's Defense, the more damage it can inflict on the target. |
Shore Up | Ground | Status | - | - | 5 | The user regains up to half of its max HP. It restores more HP in a sandstorm. |
Orthworm Moves learned by level up
Total 14 move
Level | Name | Type | Category | Power | Accuracy | PP | Effect |
---|---|---|---|---|---|---|---|
1 | Tackle | Normal | Physical | 40 | 100 | 35 | A physical attack in which the user charges and slams into the target with its whole body. |
1 | Wrap | Normal | Physical | 15 | 90 | 20 | A long body, vines, or the like are used to wrap and squeeze the target for four to five turns. |
1 | Harden | Normal | Status | - | - | 30 | The user stiffens all the muscles in its body to raise its Defense stat. |
7 | Mud-Slap | Ground | Special | 20 | 100 | 10 | The user hurls mud in the target's face to inflict damage and lower its accuracy. |
12 | Smack Down | Rock | Physical | 50 | 100 | 15 | The user throws a stone or similar projectile to attack the target. A flying Pokémon will fall to the ground when it's hit. |
16 | Bulldoze | Ground | Physical | 60 | 100 | 20 | The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
21 | Iron Head | Steel | Physical | 80 | 100 | 15 | The user slams the target with its steel-hard head. This may also make the target flinch. |
26 | Take Down | Normal | Physical | 90 | 85 | 20 | A reckless, full-body charge attack for slamming into the target. This also damages the user a little. |
30 | Dig | Ground | Physical | 80 | 100 | 10 | The user burrows into the ground, then attacks on the next turn. |
34 | Sandstorm | Rock | Status | - | - | 10 | A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types. |
38 | Iron Defense | Steel | Status | - | - | 15 | The user hardens its body's surface like iron, sharply raising its Defense stat. |
43 | Iron Tail | Steel | Physical | 100 | 75 | 15 | The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. |
47 | Earthquake | Ground | Physical | 100 | 100 | 10 | The user sets off an earthquake that strikes every Pokémon around it. |
52 | Shed Tail | Normal | Status | - | - | 10 | The user creates a substitute for itself using its own HP before switching places with a party Pokémon in waiting. |
Orthworm Moves learned by TM/HM
Total 43 move
Name | Type | Category | Power | Accuracy | PP | Effect |
---|---|---|---|---|---|---|
Body Slam | Normal | Physical | 85 | 100 | 15 | The user drops onto the target with its full body weight. This may also leave the target with paralysis. |
Take Down | Normal | Physical | 90 | 85 | 20 | A reckless, full-body charge attack for slamming into the target. This also damages the user a little. |
Double-Edge | Normal | Physical | 120 | 100 | 15 | A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
Hyper Beam | Normal | Special | 150 | 90 | 5 | The target is attacked with a powerful beam. The user can't move on the next turn. |
Earthquake | Ground | Physical | 100 | 100 | 10 | The user sets off an earthquake that strikes every Pokémon around it. |
Dig | Ground | Physical | 80 | 100 | 10 | The user burrows into the ground, then attacks on the next turn. |
Double Team | Normal | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
Rest | Psychic | Status | - | - | 5 | The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
Rock Slide | Rock | Physical | 75 | 90 | 10 | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
Substitute | Normal | Status | - | - | 10 | The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. |
Curse | Ghost | Status | - | - | 10 | A move that works differently for the Ghost type than for all other types. |
Protect | Normal | Status | - | - | 10 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
Mud-Slap | Ground | Special | 20 | 100 | 10 | The user hurls mud in the target's face to inflict damage and lower its accuracy. |
Spikes | Ground | Status | - | - | 20 | The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle. |
Sandstorm | Rock | Status | - | - | 10 | A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types. |
Endure | Normal | Status | - | - | 10 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
Attract | Normal | Status | - | 100 | 15 | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
Sleep Talk | Normal | Status | - | - | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
Return | Normal | Physical | - | 100 | 20 | This full-power attack grows more powerful the more the user likes its Trainer. |
Frustration | Normal | Physical | - | 100 | 20 | This full-power attack grows more powerful the less the user likes its Trainer. |