PokeRogue Pokedex /
Rillaboom
View Rillaboom's detailed stats, abilities, types, evolution and moves in PokeRogue Dex.
Rillaboom Pokédex Data
key | value |
---|---|
Type | Grass |
Starter Cost | 3 |
Weight | 90 kg |
Biomes | |
Ability | Overgrow Powers up Grass-type moves when the Pokémon's HP is low. |
Grassy Surge Turns the ground into Grassy Terrain when the Pokémon enters a battle. |
Rillaboom Base Stats
key | value |
---|---|
HP | 100 |
Attack | 125 |
Defense | 90 |
Sp. Atk | 60 |
Sp. Def | 70 |
Speed | 85 |
BST | 530 |
Rillaboom Evolution
Rillaboom Type Chart
Grass Type Strength
Normal
1
Fire
0.5
Water
2
Electric
1
Grass
0.5
Ice
1
Fighting
1
Poison
0.5
Ground
2
Flying
0.5
Psychic
1
Bug
0.5
Rock
2
Ghost
1
Dragon
0.5
Dark
1
Steel
0.5
Fairy
1
Grass Type Weakness
Normal
1
Fire
2
Water
0.5
Electric
0.5
Grass
0.5
Ice
2
Fighting
1
Poison
2
Ground
0.5
Flying
2
Psychic
1
Bug
2
Rock
1
Ghost
1
Dragon
1
Dark
1
Steel
1
Fairy
1
Rillaboom Egg Moves
Name | Type | Category | Power | Accuracy | PP | Effect |
---|---|---|---|---|---|---|
High Horsepower | Ground | Physical | 95 | 95 | 10 | The user fiercely attacks the target using its entire body. |
Clangorous Soul | Dragon | Status | - | 100 | 5 | The user raises all its stats by using some of its HP. |
Grassy Glide | Grass | Physical | 55 | 100 | 20 | Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain. |
Sappy Seed | Grass | Physical | 100 | 90 | 10 | The user grows a gigantic stalk that scatters seeds to attack the target. The seeds drain the target's HP every turn. |
Rillaboom Moves learned by level up
Total 16 move
Level | Name | Type | Category | Power | Accuracy | PP | Effect |
---|---|---|---|---|---|---|---|
0 | Drum Beating | Grass | Physical | 80 | 100 | 10 | The user plays its drum, controlling the drum's roots to attack the target. This also lowers the target's Speed stat. |
1 | Scratch | Normal | Physical | 40 | 100 | 35 | Hard, pointed, sharp claws rake the target to inflict damage. |
1 | Growl | Normal | Status | - | 100 | 40 | The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. |
1 | Taunt | Dark | Status | - | 100 | 20 | The target is taunted into a rage that allows it to use only attack moves for three turns. |
1 | Double Hit | Normal | Physical | 35 | 90 | 10 | The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row. |
1 | Noble Roar | Normal | Status | - | 100 | 30 | Letting out a noble roar, the user intimidates the target and lowers its Attack and Sp. Atk stats. |
1 | Grassy Terrain | Grass | Status | - | - | 10 | The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves. |
1 | Branch Poke | Grass | Physical | 40 | 100 | 40 | The user attacks the target by poking it with a sharply pointed branch. |
12 | Razor Leaf | Grass | Physical | 55 | 95 | 25 | Sharp-edged leaves are launched to slash at opposing Pokémon. Critical hits land more easily. |
19 | Screech | Normal | Status | - | 85 | 40 | An earsplitting screech harshly lowers the target's Defense stat. |
24 | Knock Off | Dark | Physical | 65 | 100 | 20 | The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item. |
30 | Slam | Normal | Physical | 80 | 75 | 20 | The target is slammed with a long tail, vines, or the like to inflict damage. |
38 | Uproar | Normal | Special | 90 | 100 | 10 | The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. |
46 | Wood Hammer | Grass | Physical | 120 | 100 | 15 | The user slams its rugged body into the target to attack. This also damages the user quite a lot. |
54 | Endeavor | Normal | Physical | - | 100 | 5 | This attack move cuts down the target's HP to equal the user's HP. |
62 | Boomburst | Normal | Special | 140 | 100 | 10 | The user attacks everything around it with the destructive power of a terrible, explosive sound. |
Rillaboom Moves learned by TM/HM
Total 74 move
Name | Type | Category | Power | Accuracy | PP | Effect |
---|---|---|---|---|---|---|
Mega Punch | Normal | Physical | 80 | 85 | 20 | The target is slugged by a punch thrown with muscle-packed power. |
Swords Dance | Normal | Status | - | - | 20 | A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. |
Mega Kick | Normal | Physical | 120 | 75 | 5 | The target is attacked by a kick launched with muscle-packed power. |
Body Slam | Normal | Physical | 85 | 100 | 15 | The user drops onto the target with its full body weight. This may also leave the target with paralysis. |
Take Down | Normal | Physical | 90 | 85 | 20 | A reckless, full-body charge attack for slamming into the target. This also damages the user a little. |
Double-Edge | Normal | Physical | 120 | 100 | 15 | A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
Hyper Beam | Normal | Special | 150 | 90 | 5 | The target is attacked with a powerful beam. The user can't move on the next turn. |
Low Kick | Fighting | Physical | - | 100 | 20 | A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
Strength | Normal | Physical | 80 | 100 | 15 | The target is slugged with a punch thrown at maximum power. |
Solar Beam | Grass | Special | 120 | 100 | 10 | In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. |
Earthquake | Ground | Physical | 100 | 100 | 10 | The user sets off an earthquake that strikes every Pokémon around it. |
Screech | Normal | Status | - | 85 | 40 | An earsplitting screech harshly lowers the target's Defense stat. |
Double Team | Normal | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
Focus Energy | Normal | Status | - | - | 30 | The user takes a deep breath and focuses so that critical hits land more easily. |
Swift | Normal | Special | 60 | - | 20 | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
Rest | Psychic | Status | - | - | 5 | The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
Substitute | Normal | Status | - | - | 10 | The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. |
Thief | Dark | Physical | 60 | 100 | 25 | The user attacks and has a 30% chance to steal the target's held item simultaneously. |
Snore | Normal | Special | 50 | 100 | 15 | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
Protect | Normal | Status | - | - | 10 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |