PokeRogue Pokedex /
Mega Salamence
View Mega Salamence's detailed stats, abilities, types, evolution and moves in PokeRogue Dex.


Mega Salamence Pokédex Data
Mega Salamence Base Stats
| key | value |
|---|---|
HP | 95 |
Attack | 145 |
Defense | 130 |
Sp. Atk | 120 |
Sp. Def | 90 |
Speed | 120 |
BST | 700 |
Mega Salamence Evolution
Mega Salamence Type Chart
Dragon Type Strength
Normal1
Fire1
Water1
Electric1
Grass1
Ice1
Fighting1
Poison1
Ground1
Flying1
Psychic1
Bug1
Rock1
Ghost1
Dragon2
Dark1
Steel0.5
Fairy0
Flying Type Strength
Normal1
Fire1
Water1
Electric0.5
Grass2
Ice1
Fighting2
Poison1
Ground1
Flying1
Psychic1
Bug2
Rock0.5
Ghost1
Dragon1
Dark1
Steel0.5
Fairy1
Dragon + Flying Type Weakness
Normal1
Fire0.5
Water0.5
Electric1
Grass0.25
Ice4
Fighting0.5
Poison1
Ground0
Flying1
Psychic1
Bug0.5
Rock2
Ghost1
Dragon2
Dark1
Steel1
Fairy2
Mega Salamence Egg Moves
| Name | Type | Category | Power | Accuracy | PP | Effect |
|---|---|---|---|---|---|---|
| Floaty Fall | Flying | Physical | 90 | 95 | 15 | The user floats in the air, and then dives at a steep angle to attack the target. This may also make the target flinch. |
| Fire Lash | Fire | Physical | 80 | 100 | 15 | The user strikes the target with a burning lash. This also lowers the target's Defense stat. |
| Dragon Dance | Dragon | Status | - | - | 20 | The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats. |
| Glaive Rush | Dragon | Physical | 120 | 100 | 5 | The user throws its entire body into a reckless charge. After this move is used, attacks on the user cannot miss and will inflict double damage until the user's next turn. |
Mega Salamence Moves learned by level up
Total 17 move
| Level | Name | Type | Category | Power | Accuracy | PP | Effect |
|---|---|---|---|---|---|---|---|
| 0 | Fly | Flying | Physical | 90 | 95 | 15 | The user flies up into the sky and then strikes its target on the next turn. |
| 1 | Protect | Normal | Status | - | - | 10 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| 1 | Dragon Tail | Dragon | Physical | 60 | 90 | 10 | The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| 1 | Dual Wingbeat | Flying | Physical | 40 | 90 | 10 | The user slams the target with its wings. The target is hit twice in a row. |
| 1 | Roost | Flying | Status | - | - | 5 | The user lands and rests its body. This move restores the user's HP by up to half of its max HP. |
| 1 | Ember | Fire | Special | 40 | 100 | 25 | The target is attacked with small flames. This may also leave the target with a burn. |
| 1 | Leer | Normal | Status | - | 100 | 30 | The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. |
| 1 | Bite | Dark | Physical | 60 | 100 | 25 | The target is bitten with viciously sharp fangs. This may also make the target flinch. |
| 1 | Dragon Breath | Dragon | Special | 60 | 100 | 20 | The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis. |
| 15 | Headbutt | Normal | Physical | 70 | 100 | 15 | The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
| 20 | Scary Face | Normal | Status | - | 100 | 10 | The user frightens the target with a scary face to harshly lower its Speed stat. |
| 25 | Crunch | Dark | Physical | 80 | 100 | 15 | The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. |
| 33 | Dragon Claw | Dragon | Physical | 80 | 100 | 15 | The user slashes the target with huge sharp claws. |
| 39 | Zen Headbutt | Psychic | Physical | 80 | 90 | 15 | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
| 46 | Focus Energy | Normal | Status | - | - | 30 | The user takes a deep breath and focuses so that critical hits land more easily. |
| 55 | Flamethrower | Fire | Special | 90 | 100 | 15 | The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
| 73 | Double-Edge | Normal | Physical | 120 | 100 | 15 | A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
Mega Salamence Moves learned by TM/HM
Total 77 move
| Name | Type | Category | Power | Accuracy | PP | Effect |
|---|---|---|---|---|---|---|
| Cut | Normal | Physical | 50 | 95 | 30 | The target is cut with a scythe or claw. |
| Fly | Flying | Physical | 90 | 95 | 15 | The user flies up into the sky and then strikes its target on the next turn. |
| Body Slam | Normal | Physical | 85 | 100 | 15 | The user drops onto the target with its full body weight. This may also leave the target with paralysis. |
| Take Down | Normal | Physical | 90 | 85 | 20 | A reckless, full-body charge attack for slamming into the target. This also damages the user a little. |
| Double-Edge | Normal | Physical | 120 | 100 | 15 | A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Roar | Normal | Status | - | - | 20 | The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| Flamethrower | Fire | Special | 90 | 100 | 15 | The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
| Hydro Pump | Water | Special | 110 | 80 | 5 | The target is blasted by a huge volume of water launched under great pressure. |
| Hyper Beam | Normal | Special | 150 | 90 | 5 | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Strength | Normal | Physical | 80 | 100 | 15 | The target is slugged with a punch thrown at maximum power. |
| Fire Spin | Fire | Special | 35 | 85 | 15 | The target becomes trapped within a fierce vortex of fire that rages for four to five turns. |
| Earthquake | Ground | Physical | 100 | 100 | 10 | The user sets off an earthquake that strikes every Pokémon around it. |
| Toxic | Poison | Status | - | 90 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| Double Team | Normal | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| Focus Energy | Normal | Status | - | - | 30 | The user takes a deep breath and focuses so that critical hits land more easily. |
| Fire Blast | Fire | Special | 110 | 85 | 5 | The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. |
| Swift | Normal | Special | 60 | - | 20 | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Rest | Psychic | Status | - | - | 5 | The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
| Rock Slide | Rock | Physical | 75 | 90 | 10 | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| Substitute | Normal | Status | - | - | 10 | The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. |





