PokeRogue Pokedex /
Mega Salamence
View Mega Salamence's detailed stats, abilities, types, evolution and moves in PokeRogue Dex.
Mega Salamence Pokédex Data
Mega Salamence Base Stats
key | value |
---|---|
HP | 95 |
Attack | 145 |
Defense | 130 |
Sp. Atk | 120 |
Sp. Def | 90 |
Speed | 120 |
BST | 700 |
Mega Salamence Evolution
Mega Salamence Type Chart
Dragon Type Strength
Normal
1
Fire
1
Water
1
Electric
1
Grass
1
Ice
1
Fighting
1
Poison
1
Ground
1
Flying
1
Psychic
1
Bug
1
Rock
1
Ghost
1
Dragon
2
Dark
1
Steel
0.5
Fairy
0
Flying Type Strength
Normal
1
Fire
1
Water
1
Electric
0.5
Grass
2
Ice
1
Fighting
2
Poison
1
Ground
1
Flying
1
Psychic
1
Bug
2
Rock
0.5
Ghost
1
Dragon
1
Dark
1
Steel
0.5
Fairy
1
Dragon + Flying Type Weakness
Normal
1
Fire
0.5
Water
0.5
Electric
1
Grass
0.25
Ice
4
Fighting
0.5
Poison
1
Ground
0
Flying
1
Psychic
1
Bug
0.5
Rock
2
Ghost
1
Dragon
2
Dark
1
Steel
1
Fairy
2
Mega Salamence Egg Moves
Name | Type | Category | Power | Accuracy | PP | Effect |
---|---|---|---|---|---|---|
Floaty Fall | Flying | Physical | 90 | 95 | 15 | The user floats in the air, and then dives at a steep angle to attack the target. This may also make the target flinch. |
Fire Lash | Fire | Physical | 80 | 100 | 15 | The user strikes the target with a burning lash. This also lowers the target's Defense stat. |
Dragon Dance | Dragon | Status | - | - | 20 | The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats. |
Glaive Rush | Dragon | Physical | 120 | 100 | 5 | The user throws its entire body into a reckless charge. After this move is used, attacks on the user cannot miss and will inflict double damage until the user's next turn. |
Mega Salamence Moves learned by level up
Total 17 move
Level | Name | Type | Category | Power | Accuracy | PP | Effect |
---|---|---|---|---|---|---|---|
0 | Fly | Flying | Physical | 90 | 95 | 15 | The user flies up into the sky and then strikes its target on the next turn. |
1 | Protect | Normal | Status | - | - | 10 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
1 | Dragon Tail | Dragon | Physical | 60 | 90 | 10 | The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
1 | Dual Wingbeat | Flying | Physical | 40 | 90 | 10 | The user slams the target with its wings. The target is hit twice in a row. |
1 | Roost | Flying | Status | - | - | 5 | The user lands and rests its body. This move restores the user's HP by up to half of its max HP. |
1 | Ember | Fire | Special | 40 | 100 | 25 | The target is attacked with small flames. This may also leave the target with a burn. |
1 | Leer | Normal | Status | - | 100 | 30 | The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. |
1 | Bite | Dark | Physical | 60 | 100 | 25 | The target is bitten with viciously sharp fangs. This may also make the target flinch. |
1 | Dragon Breath | Dragon | Special | 60 | 100 | 20 | The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis. |
15 | Headbutt | Normal | Physical | 70 | 100 | 15 | The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
20 | Scary Face | Normal | Status | - | 100 | 10 | The user frightens the target with a scary face to harshly lower its Speed stat. |
25 | Crunch | Dark | Physical | 80 | 100 | 15 | The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. |
33 | Dragon Claw | Dragon | Physical | 80 | 100 | 15 | The user slashes the target with huge sharp claws. |
39 | Zen Headbutt | Psychic | Physical | 80 | 90 | 15 | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
46 | Focus Energy | Normal | Status | - | - | 30 | The user takes a deep breath and focuses so that critical hits land more easily. |
55 | Flamethrower | Fire | Special | 90 | 100 | 15 | The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
73 | Double-Edge | Normal | Physical | 120 | 100 | 15 | A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
Mega Salamence Moves learned by TM/HM
Total 77 move
Name | Type | Category | Power | Accuracy | PP | Effect |
---|---|---|---|---|---|---|
Cut | Normal | Physical | 50 | 95 | 30 | The target is cut with a scythe or claw. |
Fly | Flying | Physical | 90 | 95 | 15 | The user flies up into the sky and then strikes its target on the next turn. |
Body Slam | Normal | Physical | 85 | 100 | 15 | The user drops onto the target with its full body weight. This may also leave the target with paralysis. |
Take Down | Normal | Physical | 90 | 85 | 20 | A reckless, full-body charge attack for slamming into the target. This also damages the user a little. |
Double-Edge | Normal | Physical | 120 | 100 | 15 | A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
Roar | Normal | Status | - | - | 20 | The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
Flamethrower | Fire | Special | 90 | 100 | 15 | The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
Hydro Pump | Water | Special | 110 | 80 | 5 | The target is blasted by a huge volume of water launched under great pressure. |
Hyper Beam | Normal | Special | 150 | 90 | 5 | The target is attacked with a powerful beam. The user can't move on the next turn. |
Strength | Normal | Physical | 80 | 100 | 15 | The target is slugged with a punch thrown at maximum power. |
Fire Spin | Fire | Special | 35 | 85 | 15 | The target becomes trapped within a fierce vortex of fire that rages for four to five turns. |
Earthquake | Ground | Physical | 100 | 100 | 10 | The user sets off an earthquake that strikes every Pokémon around it. |
Toxic | Poison | Status | - | 90 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
Double Team | Normal | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
Focus Energy | Normal | Status | - | - | 30 | The user takes a deep breath and focuses so that critical hits land more easily. |
Fire Blast | Fire | Special | 110 | 85 | 5 | The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. |
Swift | Normal | Special | 60 | - | 20 | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
Rest | Psychic | Status | - | - | 5 | The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
Rock Slide | Rock | Physical | 75 | 90 | 10 | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
Substitute | Normal | Status | - | - | 10 | The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. |