PokeRogue Pokedex /
Shaymin Land
View Shaymin Land's detailed stats, abilities, types, evolution and moves in PokeRogue Dex.
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Shaymin Land Pokédex Data
key | value |
---|---|
Type | ![]() |
Starter Cost | 6 |
Weight | 2.1 kg |
Biomes | |
Ability | Natural Cure All status conditions heal when the Pokémon switches out. |
Shaymin Land Base Stats
key | value |
---|---|
HP | 100 |
Attack | 100 |
Defense | 100 |
Sp. Atk | 100 |
Sp. Def | 100 |
Speed | 100 |
BST | 600 |
Shaymin Land Evolution
Shaymin Land Type Chart
Grass Type Strength
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1
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0.5
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2
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1
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0.5
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1
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1
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0.5
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2
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0.5
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1
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0.5
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2
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1
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0.5
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1
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0.5
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1
Grass Type Weakness
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1
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2
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0.5
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0.5
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0.5
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2
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1
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2
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0.5
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2
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1
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2
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1
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1
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1
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1
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1
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1
Shaymin Land Egg Moves
Name | Type | Category | Power | Accuracy | PP | Effect |
---|---|---|---|---|---|---|
Matcha Gotcha | ![]() | ![]() | 80 | 90 | 15 | The user fires a blast of tea that it mixed. The user's HP is restored by up to half the damage taken by the target. This may also leave the target with a burn. |
Fiery Dance | ![]() | ![]() | 80 | 100 | 10 | Cloaked in flames, the user attacks the target by dancing and flapping its wings. This may also raise the user's Sp. Atk stat. |
Aeroblast | ![]() | ![]() | 100 | 95 | 5 | A vortex of air is shot at the target to inflict damage. Critical hits land more easily. |
Quiver Dance | ![]() | ![]() | - | - | 20 | The user lightly performs a beautiful, mystic dance. This boosts the user's Sp. Atk, Sp. Def, and Speed stats. |
Shaymin Land Moves learned by level up
Total 13 move
Level | Name | Type | Category | Power | Accuracy | PP | Effect |
---|---|---|---|---|---|---|---|
1 | Leafage | ![]() | ![]() | 40 | 100 | 40 | The user attacks by pelting the target with leaves. |
1 | Growth | ![]() | ![]() | - | - | 20 | The user's body grows all at once, raising the Attack and Sp. Atk stats. |
10 | Magical Leaf | ![]() | ![]() | 60 | - | 20 | The user scatters curious leaves that chase the target. This attack never misses. |
19 | Leech Seed | ![]() | ![]() | - | 90 | 10 | A seed is planted on the target. It steals some HP from the target every turn. |
28 | Synthesis | ![]() | ![]() | - | - | 5 | The user restores its own HP. The amount of HP regained varies with the weather. |
37 | Sweet Scent | ![]() | ![]() | - | 100 | 20 | A sweet scent that harshly lowers opposing Pokémon's evasiveness. |
46 | Natural Gift | ![]() | ![]() | - | 100 | 15 | The user draws power to attack by using its held Berry. The Berry determines the move's type and power. |
55 | Worry Seed | ![]() | ![]() | - | 100 | 10 | A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia. |
64 | Aromatherapy | ![]() | ![]() | - | - | 5 | The user releases a soothing scent that heals all status conditions affecting the user's party. |
73 | Energy Ball | ![]() | ![]() | 90 | 100 | 10 | The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
82 | Sweet Kiss | ![]() | ![]() | - | 75 | 10 | The user kisses the target with a sweet, angelic cuteness that causes confusion. |
91 | Healing Wish | ![]() | ![]() | - | - | 10 | The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured. |
100 | Seed Flare | ![]() | ![]() | 120 | 85 | 5 | The user emits a shock wave from its body to attack its target. This may also harshly lower the target's Sp. Def stat. |
Shaymin Land Moves learned by TM/HM
Total 49 move
Name | Type | Category | Power | Accuracy | PP | Effect |
---|---|---|---|---|---|---|
Swords Dance | ![]() | ![]() | - | - | 20 | A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. |
Double-Edge | ![]() | ![]() | 120 | 100 | 15 | A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
Hyper Beam | ![]() | ![]() | 150 | 90 | 5 | The target is attacked with a powerful beam. The user can't move on the next turn. |
Solar Beam | ![]() | ![]() | 120 | 100 | 10 | In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. |
Toxic | ![]() | ![]() | - | 90 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
Psychic | ![]() | ![]() | 90 | 100 | 10 | The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. |
Double Team | ![]() | ![]() | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
Swift | ![]() | ![]() | 60 | - | 20 | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
Flash | ![]() | ![]() | - | 100 | 20 | The user flashes a bright light that cuts the target's accuracy. |
Rest | ![]() | ![]() | - | - | 5 | The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
Substitute | ![]() | ![]() | - | - | 10 | The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. |
Snore | ![]() | ![]() | 50 | 100 | 15 | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
Protect | ![]() | ![]() | - | - | 10 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
Mud-Slap | ![]() | ![]() | 20 | 100 | 10 | The user hurls mud in the target's face to inflict damage and lower its accuracy. |
Giga Drain | ![]() | ![]() | 75 | 100 | 10 | A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
Endure | ![]() | ![]() | - | - | 10 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
Swagger | ![]() | ![]() | - | 85 | 15 | The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
Sleep Talk | ![]() | ![]() | - | - | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
Return | ![]() | ![]() | - | 100 | 20 | This full-power attack grows more powerful the more the user likes its Trainer. |
Frustration | ![]() | ![]() | - | 100 | 20 | This full-power attack grows more powerful the less the user likes its Trainer. |