PokeRogue Pokedex /
Shedinja
View Shedinja's detailed stats, abilities, types, evolution and moves in PokeRogue Dex.


Shedinja Pokédex Data
| key | value |
|---|---|
Type | Bug Ghost |
Starter Cost | 4 |
Weight | 1.2 kg |
Biomes | |
Ability | Wonder Guard Its mysterious power only lets supereffective moves hit the Pokémon. |
Shedinja Base Stats
| key | value |
|---|---|
HP | 1 |
Attack | 90 |
Defense | 45 |
Sp. Atk | 30 |
Sp. Def | 30 |
Speed | 40 |
BST | 236 |
Shedinja Evolution
Shedinja Type Chart
Bug Type Strength
Normal1
Fire0.5
Water1
Electric1
Grass2
Ice1
Fighting0.5
Poison0.5
Ground1
Flying0.5
Psychic2
Bug1
Rock1
Ghost0.5
Dragon1
Dark2
Steel0.5
Fairy0.5
Ghost Type Strength
Normal0
Fire1
Water1
Electric1
Grass1
Ice1
Fighting1
Poison1
Ground1
Flying1
Psychic2
Bug1
Rock1
Ghost2
Dragon1
Dark0.5
Steel1
Fairy1
Bug + Ghost Type Weakness
Normal0
Fire2
Water1
Electric1
Grass0.5
Ice1
Fighting0
Poison0.5
Ground0.5
Flying2
Psychic1
Bug0.5
Rock2
Ghost2
Dragon1
Dark2
Steel1
Fairy1
Shedinja Egg Moves
| Name | Type | Category | Power | Accuracy | PP | Effect |
|---|---|---|---|---|---|---|
| Attack Order | Bug | Physical | 90 | 100 | 15 | The user calls out its underlings to pummel the target. Critical hits land more easily. |
| Sticky Web | Bug | Status | - | - | 20 | The user weaves a sticky net around the opposing team, which lowers their Speed stats upon switching into battle. |
| Spirit Shackle | Ghost | Physical | 80 | 100 | 10 | The user attacks while simultaneously stitching the target's shadow to the ground to prevent the target from escaping. |
| Shell Smash | Normal | Status | - | - | 15 | The user breaks its shell, which lowers Defense and Sp. Def stats but sharply raises its Attack, Sp. Atk, and Speed stats. |
Shedinja Moves learned by level up
Total 17 move
| Level | Name | Type | Category | Power | Accuracy | PP | Effect |
|---|---|---|---|---|---|---|---|
| 1 | Shadow Claw | Ghost | Physical | 70 | 100 | 15 | The user slashes with a sharp claw made from shadows. Critical hits land more easily. |
| 1 | Grudge | Ghost | Status | - | - | 5 | If the user faints, the user's grudge fully depletes the PP of the opponent's move that knocked it out. |
| 1 | Mud-Slap | Ground | Special | 20 | 100 | 10 | The user hurls mud in the target's face to inflict damage and lower its accuracy. |
| 1 | Metal Claw | Steel | Physical | 50 | 95 | 35 | The target is raked with steel claws. This may also raise the user's Attack stat. |
| 1 | Dig | Ground | Physical | 80 | 100 | 10 | The user burrows into the ground, then attacks on the next turn. |
| 1 | Scratch | Normal | Physical | 40 | 100 | 35 | Hard, pointed, sharp claws rake the target to inflict damage. |
| 1 | Sand Attack | Ground | Status | - | 100 | 15 | Sand is hurled in the target's face, reducing the target's accuracy. |
| 1 | Harden | Normal | Status | - | - | 30 | The user stiffens all the muscles in its body to raise its Defense stat. |
| 1 | False Swipe | Normal | Physical | 40 | 100 | 40 | A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. |
| 15 | Confuse Ray | Ghost | Status | - | 100 | 10 | The target is exposed to a sinister ray that triggers confusion. |
| 23 | Absorb | Grass | Special | 20 | 100 | 25 | A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
| 29 | Shadow Sneak | Ghost | Physical | 40 | 100 | 30 | The user extends its shadow and attacks the target from behind. This move always goes first. |
| 36 | Fury Swipes | Normal | Physical | 18 | 80 | 15 | The target is raked with sharp claws or scythes quickly two to five times in a row. |
| 43 | Mind Reader | Normal | Status | - | - | 5 | The user senses the target's movements with its mind to ensure its next attack does not miss the target. |
| 50 | Shadow Ball | Ghost | Special | 80 | 100 | 15 | The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. |
| 57 | Spite | Ghost | Status | - | 100 | 10 | The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. |
| 64 | Phantom Force | Ghost | Physical | 90 | 100 | 10 | The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself. |
Shedinja Moves learned by TM/HM
Total 49 move
| Name | Type | Category | Power | Accuracy | PP | Effect |
|---|---|---|---|---|---|---|
| Cut | Normal | Physical | 50 | 95 | 30 | The target is cut with a scythe or claw. |
| Hyper Beam | Normal | Special | 150 | 90 | 5 | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Solar Beam | Grass | Special | 120 | 100 | 10 | In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. |
| Dig | Ground | Physical | 80 | 100 | 10 | The user burrows into the ground, then attacks on the next turn. |
| Toxic | Poison | Status | - | 90 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| Agility | Psychic | Status | - | - | 30 | The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. |
| Double Team | Normal | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| Confuse Ray | Ghost | Status | - | 100 | 10 | The target is exposed to a sinister ray that triggers confusion. |
| Dream Eater | Psychic | Special | 100 | 100 | 15 | The user eats the dreams of a sleeping target. The user's HP is restored by half the damage taken by the target. |
| Leech Life | Bug | Physical | 80 | 100 | 10 | The user drains the target's blood. The user's HP is restored by half the damage taken by the target. |
| Flash | Normal | Status | - | 100 | 20 | The user flashes a bright light that cuts the target's accuracy. |
| Rest | Psychic | Status | - | - | 5 | The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
| Substitute | Normal | Status | - | - | 10 | The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. |
| Thief | Dark | Physical | 60 | 100 | 25 | The user attacks and has a 30% chance to steal the target's held item simultaneously. |
| Snore | Normal | Special | 50 | 100 | 15 | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| Spite | Ghost | Status | - | 100 | 10 | The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. |
| Protect | Normal | Status | - | - | 10 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Mud-Slap | Ground | Special | 20 | 100 | 10 | The user hurls mud in the target's face to inflict damage and lower its accuracy. |
| Sandstorm | Rock | Status | - | - | 10 | A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types. |
| Giga Drain | Grass | Special | 75 | 100 | 10 | A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |




