PokeRogue Pokedex /
Skorupi
View Skorupi's detailed stats, abilities, types, evolution and moves in PokeRogue Dex.
Skorupi Pokédex Data
Skorupi Base Stats
key | value |
---|---|
HP | 40 |
Attack | 50 |
Defense | 90 |
Sp. Atk | 30 |
Sp. Def | 55 |
Speed | 65 |
BST | 330 |
Skorupi Evolution
Skorupi Type Chart
Poison Type Strength
Normal
1
Fire
1
Water
1
Electric
1
Grass
2
Ice
1
Fighting
1
Poison
0.5
Ground
0.5
Flying
1
Psychic
1
Bug
1
Rock
0.5
Ghost
0.5
Dragon
1
Dark
1
Steel
0
Fairy
2
Bug Type Strength
Normal
1
Fire
0.5
Water
1
Electric
1
Grass
2
Ice
1
Fighting
0.5
Poison
0.5
Ground
1
Flying
0.5
Psychic
2
Bug
1
Rock
1
Ghost
0.5
Dragon
1
Dark
2
Steel
0.5
Fairy
0.5
Poison + Bug Type Weakness
Normal
1
Fire
2
Water
1
Electric
1
Grass
0.25
Ice
1
Fighting
0.25
Poison
0.5
Ground
1
Flying
2
Psychic
2
Bug
0.5
Rock
2
Ghost
1
Dragon
1
Dark
1
Steel
1
Fairy
0.5
Skorupi Egg Moves
Name | Type | Category | Power | Accuracy | PP | Effect |
---|---|---|---|---|---|---|
Ceaseless Edge | Dark | Physical | 65 | 90 | 15 | The user slashes its shell blade at the target. Shell splinters left behind by this attack remain scattered under the target as spikes. |
Dire Claw | Poison | Physical | 80 | 100 | 15 | The user lashes out at the target with ruinous claws. This may also leave the target poisoned, paralyzed, or asleep. |
Parting Shot | Dark | Status | - | 100 | 20 | With a parting threat, the user lowers the target's Attack and Sp. Atk stats. Then it switches with a party Pokémon. |
Wicked Blow | Dark | Physical | 75 | 100 | 5 | The user, having mastered the Dark style, strikes the target with a fierce blow. This attack always results in a critical hit. |
Skorupi Moves learned by level up
Total 18 move
Level | Name | Type | Category | Power | Accuracy | PP | Effect |
---|---|---|---|---|---|---|---|
1 | Poison Sting | Poison | Physical | 15 | 100 | 35 | The user stabs the target with a poisonous stinger. This may also poison the target. |
1 | Leer | Normal | Status | - | 100 | 30 | The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. |
3 | Hone Claws | Dark | Status | - | - | 15 | The user sharpens its claws to boost its Attack stat and accuracy. |
6 | Fell Stinger | Bug | Physical | 50 | 100 | 25 | When the user knocks out a target with this move, the user's Attack stat rises drastically. |
9 | Poison Fang | Poison | Physical | 50 | 100 | 15 | The user bites the target with toxic fangs. This may also leave the target badly poisoned. |
12 | Bite | Dark | Physical | 60 | 100 | 25 | The target is bitten with viciously sharp fangs. This may also make the target flinch. |
15 | Toxic Spikes | Poison | Status | - | - | 20 | The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle. |
18 | Bug Bite | Bug | Physical | 60 | 100 | 20 | The user bites the target. If the target is holding a Berry, the user eats it and gains its effect. |
21 | Venoshock | Poison | Special | 65 | 100 | 10 | The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned. |
24 | Knock Off | Dark | Physical | 65 | 100 | 20 | The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item. |
27 | Scary Face | Normal | Status | - | 100 | 10 | The user frightens the target with a scary face to harshly lower its Speed stat. |
30 | Pin Missile | Bug | Physical | 25 | 95 | 20 | Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. |
33 | Toxic | Poison | Status | - | 90 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
36 | Night Slash | Dark | Physical | 70 | 100 | 15 | The user slashes the target the instant an opportunity arises. Critical hits land more easily. |
39 | Cross Poison | Poison | Physical | 70 | 100 | 20 | A slashing attack with a poisonous blade that may also poison the target. Critical hits land more easily. |
42 | X-Scissor | Bug | Physical | 80 | 100 | 15 | The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. |
45 | Acupressure | Normal | Status | - | - | 30 | The user applies pressure to stress points, sharply boosting one of its or its allies' stats. |
48 | Crunch | Dark | Physical | 80 | 100 | 15 | The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. |
Skorupi Moves learned by TM/HM
Total 60 move
Name | Type | Category | Power | Accuracy | PP | Effect |
---|---|---|---|---|---|---|
Swords Dance | Normal | Status | - | - | 20 | A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. |
Cut | Normal | Physical | 50 | 95 | 30 | The target is cut with a scythe or claw. |
Pin Missile | Bug | Physical | 25 | 95 | 20 | Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. |
Strength | Normal | Physical | 80 | 100 | 15 | The target is slugged with a punch thrown at maximum power. |
Dig | Ground | Physical | 80 | 100 | 10 | The user burrows into the ground, then attacks on the next turn. |
Toxic | Poison | Status | - | 90 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
Agility | Psychic | Status | - | - | 30 | The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. |
Screech | Normal | Status | - | 85 | 40 | An earsplitting screech harshly lowers the target's Defense stat. |
Double Team | Normal | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
Confuse Ray | Ghost | Status | - | 100 | 10 | The target is exposed to a sinister ray that triggers confusion. |
Flash | Normal | Status | - | 100 | 20 | The user flashes a bright light that cuts the target's accuracy. |
Rest | Psychic | Status | - | - | 5 | The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
Substitute | Normal | Status | - | - | 10 | The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. |
Thief | Dark | Physical | 60 | 100 | 25 | The user attacks and has a 30% chance to steal the target's held item simultaneously. |
Snore | Normal | Special | 50 | 100 | 15 | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
Protect | Normal | Status | - | - | 10 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
Scary Face | Normal | Status | - | 100 | 10 | The user frightens the target with a scary face to harshly lower its Speed stat. |
Sludge Bomb | Poison | Special | 90 | 100 | 10 | Unsanitary sludge is hurled at the target. This may also poison the target. |
Mud-Slap | Ground | Special | 20 | 100 | 10 | The user hurls mud in the target's face to inflict damage and lower its accuracy. |
Endure | Normal | Status | - | - | 10 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |