PokeRogue Pokedex /
Suicune
View Suicune's detailed stats, abilities, types, evolution and moves in PokeRogue Dex.
Suicune Pokédex Data
key | value |
---|---|
Type | Water |
Starter Cost | 6 |
Weight | 187 kg |
Biomes | |
Ability | Pressure By putting pressure on the opposing Pokémon, it raises their PP usage. |
Inner Focus The Pokémon's intensely focused, and that protects the Pokémon from flinching. |
Suicune Base Stats
key | value |
---|---|
HP | 100 |
Attack | 75 |
Defense | 115 |
Sp. Atk | 90 |
Sp. Def | 115 |
Speed | 85 |
BST | 580 |
Suicune Evolution
Suicune Type Chart
Water Type Strength
Normal
1
Fire
2
Water
0.5
Electric
1
Grass
0.5
Ice
1
Fighting
1
Poison
1
Ground
2
Flying
1
Psychic
1
Bug
1
Rock
2
Ghost
1
Dragon
0.5
Dark
1
Steel
1
Fairy
1
Water Type Weakness
Normal
1
Fire
0.5
Water
0.5
Electric
2
Grass
2
Ice
0.5
Fighting
1
Poison
1
Ground
1
Flying
1
Psychic
1
Bug
1
Rock
1
Ghost
1
Dragon
1
Dark
1
Steel
0.5
Fairy
1
Suicune Egg Moves
Name | Type | Category | Power | Accuracy | PP | Effect |
---|---|---|---|---|---|---|
Recover | Normal | Status | - | - | 5 | Restoring its own cells, the user restores its own HP by half of its max HP. |
Nasty Plot | Dark | Status | - | - | 20 | The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat. |
Freeze-Dry | Ice | Special | 70 | 100 | 20 | The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types. |
Steam Eruption | Water | Special | 110 | 95 | 5 | The user immerses the target in superheated steam. This may also leave the target with a burn. |
Suicune Moves learned by level up
Total 19 move
Level | Name | Type | Category | Power | Accuracy | PP | Effect |
---|---|---|---|---|---|---|---|
-1 | Extreme Speed | Normal | Physical | 80 | 100 | 5 | The user charges the target at blinding speed. This move always goes first. |
-1 | Sheer Cold | Ice | Special | 200 | 20 | 5 | The target faints instantly. It's less likely to hit the target if it's used by Pokémon other than Ice types. |
1 | Gust | Flying | Special | 40 | 100 | 35 | A gust of wind is whipped up by wings and launched at the target to inflict damage. |
1 | Leer | Normal | Status | - | 100 | 30 | The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. |
1 | Mist | Ice | Status | - | - | 30 | The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns. |
1 | Water Gun | Water | Special | 40 | 100 | 25 | The target is blasted with a forceful shot of water. |
6 | Water Pulse | Water | Special | 60 | 100 | 20 | The user attacks the target with a pulsing blast of water. This may also confuse the target. |
12 | Bite | Dark | Physical | 60 | 100 | 25 | The target is bitten with viciously sharp fangs. This may also make the target flinch. |
18 | Calm Mind | Psychic | Status | - | - | 20 | The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
24 | Roar | Normal | Status | - | - | 20 | The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
30 | Ice Fang | Ice | Physical | 65 | 95 | 15 | The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen. |
36 | Tailwind | Flying | Status | - | - | 15 | The user whips up a turbulent whirlwind that ups the Speed stats of the user and its allies for four turns. |
42 | Crunch | Dark | Physical | 80 | 100 | 15 | The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. |
48 | Extrasensory | Psychic | Special | 80 | 100 | 20 | The user attacks with an odd, unseeable power. This may also make the target flinch. |
54 | Surf | Water | Special | 90 | 100 | 15 | The user attacks everything around it by swamping its surroundings with a giant wave. |
60 | Mirror Coat | Psychic | Special | - | 100 | 20 | A retaliation move that counters any special attack, inflicting double the damage taken. |
66 | Rain Dance | Water | Status | - | - | 5 | The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. |
72 | Hydro Pump | Water | Special | 110 | 80 | 5 | The target is blasted by a huge volume of water launched under great pressure. |
78 | Blizzard | Ice | Special | 110 | 70 | 5 | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
Suicune Moves learned by TM/HM
Total 64 move
Name | Type | Category | Power | Accuracy | PP | Effect |
---|---|---|---|---|---|---|
Cut | Normal | Physical | 50 | 95 | 30 | The target is cut with a scythe or claw. |
Body Slam | Normal | Physical | 85 | 100 | 15 | The user drops onto the target with its full body weight. This may also leave the target with paralysis. |
Double-Edge | Normal | Physical | 120 | 100 | 15 | A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
Roar | Normal | Status | - | - | 20 | The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
Hydro Pump | Water | Special | 110 | 80 | 5 | The target is blasted by a huge volume of water launched under great pressure. |
Surf | Water | Special | 90 | 100 | 15 | The user attacks everything around it by swamping its surroundings with a giant wave. |
Ice Beam | Ice | Special | 90 | 100 | 10 | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
Blizzard | Ice | Special | 110 | 70 | 5 | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
Hyper Beam | Normal | Special | 150 | 90 | 5 | The target is attacked with a powerful beam. The user can't move on the next turn. |
Dig | Ground | Physical | 80 | 100 | 10 | The user burrows into the ground, then attacks on the next turn. |
Toxic | Poison | Status | - | 90 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
Agility | Psychic | Status | - | - | 30 | The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. |
Double Team | Normal | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
Reflect | Psychic | Status | - | - | 20 | A wondrous wall of light is put up to reduce damage from physical attacks for five turns. |
Waterfall | Water | Physical | 80 | 100 | 15 | The user charges at the target and may make it flinch. |
Swift | Normal | Special | 60 | - | 20 | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
Rest | Psychic | Status | - | - | 5 | The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
Substitute | Normal | Status | - | - | 10 | The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. |
Snore | Normal | Special | 50 | 100 | 15 | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
Curse | Ghost | Status | - | - | 10 | A move that works differently for the Ghost type than for all other types. |