PokeRogue Pokedex /
Tinkatink
View Tinkatink's detailed stats, abilities, types, evolution and moves in PokeRogue Dex.
Tinkatink Pokédex Data
key | value |
---|---|
Type | Fairy Steel |
Starter Cost | 4 |
Weight | 8.9 kg |
Biomes | |
Ability | Mold Breaker Moves can be used on the target regardless of its Abilities. Own Tempo This Pokémon has its own tempo, and that prevents it from becoming confused. |
Pickpocket Steals an item from an attacker that made direct contact. |
Tinkatink Base Stats
key | value |
---|---|
HP | 50 |
Attack | 45 |
Defense | 45 |
Sp. Atk | 35 |
Sp. Def | 64 |
Speed | 58 |
BST | 297 |
Tinkatink Evolution
Tinkatink Type Chart
Fairy Type Strength
Normal
1
Fire
0.5
Water
1
Electric
1
Grass
1
Ice
1
Fighting
2
Poison
0.5
Ground
1
Flying
1
Psychic
1
Bug
1
Rock
1
Ghost
1
Dragon
2
Dark
2
Steel
0.5
Fairy
1
Steel Type Strength
Normal
1
Fire
0.5
Water
0.5
Electric
0.5
Grass
1
Ice
2
Fighting
1
Poison
1
Ground
1
Flying
1
Psychic
1
Bug
1
Rock
2
Ghost
1
Dragon
1
Dark
1
Steel
0.5
Fairy
2
Fairy + Steel Type Weakness
Normal
0.5
Fire
2
Water
1
Electric
1
Grass
0.5
Ice
0.5
Fighting
1
Poison
0
Ground
2
Flying
0.5
Psychic
0.5
Bug
0.25
Rock
0.5
Ghost
1
Dragon
0
Dark
0.5
Steel
1
Fairy
0.5
Tinkatink Egg Moves
Name | Type | Category | Power | Accuracy | PP | Effect |
---|---|---|---|---|---|---|
Magical Torque | Fairy | Physical | 100 | 100 | 10 | The user revs their fae-like engine into the target. This may also confuse the target. |
Pyro Ball | Fire | Physical | 120 | 90 | 5 | The user attacks by igniting a small stone and launching it as a fiery ball at the target. This may also leave the target with a burn. |
Ice Hammer | Ice | Physical | 100 | 90 | 10 | The user swings and hits with its strong, heavy fist. It lowers the user's Speed, however. |
Shift Gear | Steel | Status | - | - | 10 | The user rotates its gears, raising its Attack stat and sharply raising its Speed stat. |
Tinkatink Moves learned by level up
Total 16 move
Level | Name | Type | Category | Power | Accuracy | PP | Effect |
---|---|---|---|---|---|---|---|
1 | Astonish | Ghost | Physical | 30 | 100 | 15 | The user attacks the target while shouting in a startling fashion. This may also make the target flinch. |
1 | Fairy Wind | Fairy | Special | 40 | 100 | 30 | The user stirs up a fairy wind and strikes the target with it. |
5 | Baby-Doll Eyes | Fairy | Status | - | 100 | 30 | The user stares at the target with its baby-doll eyes, which lowers the target's Attack stat. This move always goes first. |
8 | Metal Claw | Steel | Physical | 50 | 95 | 35 | The target is raked with steel claws. This may also raise the user's Attack stat. |
11 | Covet | Normal | Physical | 60 | 100 | 25 | The user endearingly approaches the target, then has a 30% chance to steal the target's held item. |
14 | Rock Smash | Fighting | Physical | 40 | 100 | 15 | The user attacks with a punch. This may also lower the target's Defense stat. |
17 | Draining Kiss | Fairy | Special | 50 | 100 | 10 | The user steals the target's HP with a kiss. The user's HP is restored by over half of the damage taken by the target. |
21 | Sweet Kiss | Fairy | Status | - | 75 | 10 | The user kisses the target with a sweet, angelic cuteness that causes confusion. |
24 | Brutal Swing | Dark | Physical | 60 | 100 | 20 | The user swings its body around violently to inflict damage on everything in its vicinity. |
27 | Slam | Normal | Physical | 80 | 75 | 20 | The target is slammed with a long tail, vines, or the like to inflict damage. |
31 | Flash Cannon | Steel | Special | 80 | 100 | 10 | The user gathers all its light energy and releases it all at once. This may also lower the target's Sp. Def stat. |
35 | Play Rough | Fairy | Physical | 90 | 90 | 10 | The user plays rough with the target and attacks it. This may also lower the target's Attack stat. |
39 | Fake Out | Normal | Physical | 40 | 100 | 10 | This attack hits first and makes the target flinch. It only works the first turn each time the user enters battle. |
43 | Flatter | Dark | Status | - | 100 | 15 | Flattery is used to confuse the target. However, this also raises the target's Sp. Atk stat. |
47 | Skitter Smack | Bug | Physical | 70 | 90 | 10 | The user skitters behind the target to attack. This also lowers the target's Sp. Atk stat. |
52 | Knock Off | Dark | Physical | 65 | 100 | 20 | The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item. |
Tinkatink Moves learned by TM/HM
Total 42 move
Name | Type | Category | Power | Accuracy | PP | Effect |
---|---|---|---|---|---|---|
Swords Dance | Normal | Status | - | - | 20 | A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. |
Thunder Wave | Electric | Status | - | 90 | 20 | The user launches a weak jolt of electricity that paralyzes the target. |
Double Team | Normal | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
Light Screen | Psychic | Status | - | - | 30 | A wondrous wall of light is put up to reduce damage from special attacks for five turns. |
Reflect | Psychic | Status | - | - | 20 | A wondrous wall of light is put up to reduce damage from physical attacks for five turns. |
Metronome | Normal | Status | - | - | 10 | The user waggles a finger and stimulates its brain into randomly using nearly any move. |
Rest | Psychic | Status | - | - | 5 | The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
Rock Slide | Rock | Physical | 75 | 90 | 10 | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
Substitute | Normal | Status | - | - | 10 | The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. |
Thief | Dark | Physical | 60 | 100 | 25 | The user attacks and has a 30% chance to steal the target's held item simultaneously. |
Protect | Normal | Status | - | - | 10 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
Endure | Normal | Status | - | - | 10 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
Attract | Normal | Status | - | 100 | 15 | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
Sleep Talk | Normal | Status | - | - | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
Return | Normal | Physical | - | 100 | 20 | This full-power attack grows more powerful the more the user likes its Trainer. |
Frustration | Normal | Physical | - | 100 | 20 | This full-power attack grows more powerful the less the user likes its Trainer. |
Encore | Normal | Status | - | 100 | 5 | The user compels the target to keep using the move it encored for three turns. |
Metal Claw | Steel | Physical | 50 | 95 | 35 | The target is raked with steel claws. This may also raise the user's Attack stat. |
Normal | Special | 60 | 100 | 15 | A unique attack that varies in type depending on the Pokémon using it. | |
Rock Smash | Fighting | Physical | 40 | 100 | 15 | The user attacks with a punch. This may also lower the target's Defense stat. |