PokeRogue Pokedex /
Wooper
View Wooper's detailed stats, abilities, types, evolution and moves in PokeRogue Dex.


Wooper Pokédex Data
| key | value |
|---|---|
Type | Water Ground |
Starter Cost | 2 |
Weight | 8.5 kg |
Biomes | |
Ability | Damp Prevents the use of explosive moves, such as Self-Destruct, by dampening its surroundings. Water Absorb Restores HP if hit by a Water-type move instead of taking damage. |
Unaware When attacking, the Pokémon ignores the target Pokémon's stat changes. |
Wooper Base Stats
| key | value |
|---|---|
HP | 55 |
Attack | 45 |
Defense | 45 |
Sp. Atk | 25 |
Sp. Def | 25 |
Speed | 15 |
BST | 210 |
Wooper Evolution
Wooper Type Chart
Water Type Strength
Normal1
Fire2
Water0.5
Electric1
Grass0.5
Ice1
Fighting1
Poison1
Ground2
Flying1
Psychic1
Bug1
Rock2
Ghost1
Dragon0.5
Dark1
Steel1
Fairy1
Ground Type Strength
Normal1
Fire2
Water1
Electric2
Grass0.5
Ice1
Fighting1
Poison2
Ground1
Flying0
Psychic1
Bug0.5
Rock2
Ghost1
Dragon1
Dark1
Steel2
Fairy1
Water + Ground Type Weakness
Normal1
Fire0.5
Water1
Electric0
Grass4
Ice1
Fighting1
Poison0.5
Ground1
Flying1
Psychic1
Bug1
Rock0.5
Ghost1
Dragon1
Dark1
Steel0.5
Fairy1
Wooper Egg Moves
| Name | Type | Category | Power | Accuracy | PP | Effect |
|---|---|---|---|---|---|---|
| Sizzly Slide | Fire | Physical | 60 | 100 | 20 | The user cloaks itself in fire and charges at the target. This also leaves the target with a burn. |
| Recover | Normal | Status | - | - | 5 | Restoring its own cells, the user restores its own HP by half of its max HP. |
| Curse | Ghost | Status | - | - | 10 | A move that works differently for the Ghost type than for all other types. |
| Surging Strikes | Water | Physical | 25 | 100 | 5 | The user, having mastered the Water style, strikes the target with a flowing motion three times in a row. This attack always results in a critical hit. |
Wooper Moves learned by level up
Total 13 move
| Level | Name | Type | Category | Power | Accuracy | PP | Effect |
|---|---|---|---|---|---|---|---|
| 1 | Tail Whip | Normal | Status | - | 100 | 30 | The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stats. |
| 1 | Water Gun | Water | Special | 40 | 100 | 25 | The target is blasted with a forceful shot of water. |
| 4 | Rain Dance | Water | Status | - | - | 5 | The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. |
| 8 | Mud Shot | Ground | Special | 55 | 95 | 15 | The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. |
| 12 | Mist | Ice | Status | - | - | 30 | The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns. |
| 12 | Haze | Ice | Status | - | - | 30 | The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. |
| 16 | Slam | Normal | Physical | 80 | 75 | 20 | The target is slammed with a long tail, vines, or the like to inflict damage. |
| 21 | Yawn | Normal | Status | - | - | 10 | The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. |
| 24 | Aqua Tail | Water | Physical | 90 | 90 | 10 | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
| 28 | Muddy Water | Water | Special | 90 | 85 | 10 | The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy. |
| 32 | Amnesia | Psychic | Status | - | - | 20 | The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat. |
| 36 | Toxic | Poison | Status | - | 90 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| 40 | Earthquake | Ground | Physical | 100 | 100 | 10 | The user sets off an earthquake that strikes every Pokémon around it. |
Wooper Moves learned by TM/HM
Total 70 move
| Name | Type | Category | Power | Accuracy | PP | Effect |
|---|---|---|---|---|---|---|
| Ice Punch | Ice | Physical | 75 | 100 | 15 | The target is punched with an icy fist. This may also leave the target frozen. |
| Body Slam | Normal | Physical | 85 | 100 | 15 | The user drops onto the target with its full body weight. This may also leave the target with paralysis. |
| Take Down | Normal | Physical | 90 | 85 | 20 | A reckless, full-body charge attack for slamming into the target. This also damages the user a little. |
| Double-Edge | Normal | Physical | 120 | 100 | 15 | A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Hydro Pump | Water | Special | 110 | 80 | 5 | The target is blasted by a huge volume of water launched under great pressure. |
| Surf | Water | Special | 90 | 100 | 15 | The user attacks everything around it by swamping its surroundings with a giant wave. |
| Ice Beam | Ice | Special | 90 | 100 | 10 | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
| Blizzard | Ice | Special | 110 | 70 | 5 | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
| Counter | Fighting | Physical | - | 100 | 20 | A retaliation move that counters any physical attack, inflicting double the damage taken. |
| Earthquake | Ground | Physical | 100 | 100 | 10 | The user sets off an earthquake that strikes every Pokémon around it. |
| Dig | Ground | Physical | 80 | 100 | 10 | The user burrows into the ground, then attacks on the next turn. |
| Toxic | Poison | Status | - | 90 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| Double Team | Normal | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| Haze | Ice | Status | - | - | 30 | The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. |
| Waterfall | Water | Physical | 80 | 100 | 15 | The user charges at the target and may make it flinch. |
| Amnesia | Psychic | Status | - | - | 20 | The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat. |
| Flash | Normal | Status | - | 100 | 20 | The user flashes a bright light that cuts the target's accuracy. |
| Rest | Psychic | Status | - | - | 5 | The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
| Rock Slide | Rock | Physical | 75 | 90 | 10 | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| Substitute | Normal | Status | - | - | 10 | The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. |



