PokeRogue Pokedex /
Iron Leaves
View Iron Leaves's detailed stats, abilities, types, evolution and moves in PokeRogue Dex.
Iron Leaves Pokédex Data
key | value |
---|---|
Type | Grass Psychic |
Starter Cost | 6 |
Weight | 125 kg |
Biomes | |
Ability | Quark Drive Boosts the Pokémon's most proficient stat on Electric Terrain or if the Pokémon is holding Booster Energy. |
Iron Leaves Base Stats
key | value |
---|---|
HP | 90 |
Attack | 130 |
Defense | 88 |
Sp. Atk | 70 |
Sp. Def | 108 |
Speed | 104 |
BST | 590 |
Iron Leaves Evolution
Iron Leaves Type Chart
Grass Type Strength
Normal
1
Fire
0.5
Water
2
Electric
1
Grass
0.5
Ice
1
Fighting
1
Poison
0.5
Ground
2
Flying
0.5
Psychic
1
Bug
0.5
Rock
2
Ghost
1
Dragon
0.5
Dark
1
Steel
0.5
Fairy
1
Psychic Type Strength
Normal
1
Fire
1
Water
1
Electric
1
Grass
1
Ice
1
Fighting
2
Poison
2
Ground
1
Flying
1
Psychic
0.5
Bug
1
Rock
1
Ghost
1
Dragon
1
Dark
0
Steel
0.5
Fairy
1
Grass + Psychic Type Weakness
Normal
1
Fire
2
Water
0.5
Electric
0.5
Grass
0.5
Ice
2
Fighting
0.5
Poison
2
Ground
0.5
Flying
2
Psychic
0.5
Bug
4
Rock
1
Ghost
2
Dragon
1
Dark
2
Steel
1
Fairy
1
Iron Leaves Egg Moves
Name | Type | Category | Power | Accuracy | PP | Effect |
---|---|---|---|---|---|---|
Spore | Grass | Status | - | 100 | 15 | The user scatters bursts of spores that induce sleep. |
U-turn | Bug | Physical | 70 | 100 | 20 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
Mighty Cleave | Rock | Physical | 95 | 100 | 5 | The user wields the light that has accumulated atop its head to cleave the target. This move hits even if the target protects itself. |
Bitter Blade | Fire | Physical | 90 | 100 | 10 | The user focuses its bitter feelings toward the world of the living into a slashing attack. The user's HP is restored by up to half the damage taken by the target. |
Iron Leaves Moves learned by level up
Total 19 move
Level | Name | Type | Category | Power | Accuracy | PP | Effect |
---|---|---|---|---|---|---|---|
-1 | Electric Terrain | Electric | Status | - | - | 10 | The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep. |
-1 | Quash | Dark | Status | - | 100 | 15 | The user suppresses the target and makes its move go last. |
1 | Leer | Normal | Status | - | 100 | 30 | The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. |
1 | Quick Attack | Normal | Physical | 40 | 100 | 30 | The user lunges at the target at a speed that makes it almost invisible. This move always goes first. |
1 | Helping Hand | Normal | Status | - | - | 20 | The user assists an ally by boosting the power of that ally's attack. |
1 | Work Up | Normal | Status | - | - | 30 | The user is roused, and its Attack and Sp. Atk stats increase. |
7 | Magical Leaf | Grass | Special | 60 | - | 20 | The user scatters curious leaves that chase the target. This attack never misses. |
14 | Retaliate | Normal | Physical | 70 | 100 | 5 | The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased. |
21 | Quick Guard | Fighting | Status | - | - | 15 | The user protects itself and its allies from priority moves. |
28 | Night Slash | Dark | Physical | 70 | 100 | 15 | The user slashes the target the instant an opportunity arises. Critical hits land more easily. |
35 | Swords Dance | Normal | Status | - | - | 20 | A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. |
42 | Sacred Sword | Fighting | Physical | 90 | 100 | 15 | The user attacks by slicing with a long horn. The target's stat changes don't affect this attack's damage. |
49 | Leaf Blade | Grass | Physical | 90 | 100 | 15 | The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily. |
56 | Psyblade | Psychic | Physical | 80 | 100 | 15 | The user rends the target with an ethereal blade. This move's power is boosted by 50 percent if the user is on Electric Terrain. |
63 | Close Combat | Fighting | Physical | 120 | 100 | 5 | The user fights the target up close without guarding itself. This also lowers the user's Defense and Sp. Def stats. |
70 | Imprison | Psychic | Status | - | - | 10 | If opposing Pokémon know any move also known by the user, they are prevented from using it. |
77 | Megahorn | Bug | Physical | 120 | 85 | 10 | Using its tough and impressive horn, the user rams into the target with no letup. |
84 | Ally Switch | Psychic | Status | - | - | 15 | The user teleports using a strange power and switches places with one of its allies. |
91 | Solar Blade | Grass | Physical | 125 | 100 | 10 | In this two-turn attack, the user gathers light and fills a blade with the light's energy, attacking the target on the next turn. |
Iron Leaves Moves learned by TM/HM
Total 54 move
Name | Type | Category | Power | Accuracy | PP | Effect |
---|---|---|---|---|---|---|
Swords Dance | Normal | Status | - | - | 20 | A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. |
Take Down | Normal | Physical | 90 | 85 | 20 | A reckless, full-body charge attack for slamming into the target. This also damages the user a little. |
Hyper Beam | Normal | Special | 150 | 90 | 5 | The target is attacked with a powerful beam. The user can't move on the next turn. |
Solar Beam | Grass | Special | 120 | 100 | 10 | In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. |
Agility | Psychic | Status | - | - | 30 | The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. |
Double Team | Normal | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
Swift | Normal | Special | 60 | - | 20 | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
Rest | Psychic | Status | - | - | 5 | The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
Substitute | Normal | Status | - | - | 10 | The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. |
Reversal | Fighting | Physical | - | 100 | 15 | An all-out attack that becomes more powerful the less HP the user has. |
Protect | Normal | Status | - | - | 10 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
Scary Face | Normal | Status | - | 100 | 10 | The user frightens the target with a scary face to harshly lower its Speed stat. |
Giga Drain | Grass | Special | 75 | 100 | 10 | A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
Endure | Normal | Status | - | - | 10 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
False Swipe | Normal | Physical | 40 | 100 | 40 | A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. |
Sleep Talk | Normal | Status | - | - | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
Return | Normal | Physical | - | 100 | 20 | This full-power attack grows more powerful the more the user likes its Trainer. |
Frustration | Normal | Physical | - | 100 | 20 | This full-power attack grows more powerful the less the user likes its Trainer. |
Megahorn | Bug | Physical | 120 | 85 | 10 | Using its tough and impressive horn, the user rams into the target with no letup. |
Normal | Special | 60 | 100 | 15 | A unique attack that varies in type depending on the Pokémon using it. |