PokeRogue Pokedex /
Barboach
View Barboach's detailed stats, abilities, types, evolution and moves in PokeRogue Dex.


Barboach Pokédex Data
key | value |
---|---|
Type | ![]() ![]() |
Starter Cost | 3 |
Weight | 1.9 kg |
Biomes | |
Ability | Oblivious The Pokémon is oblivious, and that keeps it from being infatuated or falling for taunts. Anticipation The Pokémon can sense an opposing Pokémon's dangerous moves. |
Hydration Heals status conditions if it's raining. |
Barboach Base Stats
key | value |
---|---|
HP | 50 |
Attack | 48 |
Defense | 43 |
Sp. Atk | 46 |
Sp. Def | 41 |
Speed | 60 |
BST | 288 |
Barboach Evolution
Barboach Type Chart
Water Type Strength

1

2

0.5

1

0.5

1

1

1

2

1

1

1

2

1

0.5

1

1

1
Ground Type Strength

1

2

1

2

0.5

1

1

2

1

0

1

0.5

2

1

1

1

2

1
Water + Ground Type Weakness

1

0.5

1

0

4

1

1

0.5

1

1

1

1

0.5

1

1

1

0.5

1
Barboach Egg Moves
Name | Type | Category | Power | Accuracy | PP | Effect |
---|---|---|---|---|---|---|
Dragon Dance | ![]() | ![]() | - | - | 20 | The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats. |
Zing Zap | ![]() | ![]() | 80 | 100 | 10 | A strong electric blast crashes down on the target, giving it an electric shock. This may also make the target flinch. |
Ice Spinner | ![]() | ![]() | 80 | 100 | 15 | The user covers its feet in thin ice and twirls around, slamming into the target. This move's spinning motion also destroys the terrain. |
Surging Strikes | ![]() | ![]() | 25 | 100 | 5 | The user, having mastered the Water style, strikes the target with a flowing motion three times in a row. This attack always results in a critical hit. |
Barboach Moves learned by level up
Total 11 move
Level | Name | Type | Category | Power | Accuracy | PP | Effect |
---|---|---|---|---|---|---|---|
1 | Mud-Slap | ![]() | ![]() | 20 | 100 | 10 | The user hurls mud in the target's face to inflict damage and lower its accuracy. |
1 | Water Gun | ![]() | ![]() | 40 | 100 | 25 | The target is blasted with a forceful shot of water. |
6 | Rest | ![]() | ![]() | - | - | 5 | The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
6 | Snore | ![]() | ![]() | 50 | 100 | 15 | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
12 | Water Pulse | ![]() | ![]() | 60 | 100 | 20 | The user attacks the target with a pulsing blast of water. This may also confuse the target. |
18 | Amnesia | ![]() | ![]() | - | - | 20 | The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat. |
24 | Aqua Tail | ![]() | ![]() | 90 | 90 | 10 | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
31 | Muddy Water | ![]() | ![]() | 90 | 85 | 10 | The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy. |
36 | Earthquake | ![]() | ![]() | 100 | 100 | 10 | The user sets off an earthquake that strikes every Pokémon around it. |
42 | Future Sight | ![]() | ![]() | 120 | 100 | 10 | Two turns after this move is used, a hunk of psychic energy attacks the target. |
48 | Fissure | ![]() | ![]() | 200 | 30 | 5 | The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits. |
Barboach Moves learned by TM/HM
Total 57 move
Name | Type | Category | Power | Accuracy | PP | Effect |
---|---|---|---|---|---|---|
Take Down | ![]() | ![]() | 90 | 85 | 20 | A reckless, full-body charge attack for slamming into the target. This also damages the user a little. |
Double-Edge | ![]() | ![]() | 120 | 100 | 15 | A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
Hydro Pump | ![]() | ![]() | 110 | 80 | 5 | The target is blasted by a huge volume of water launched under great pressure. |
Surf | ![]() | ![]() | 90 | 100 | 15 | The user attacks everything around it by swamping its surroundings with a giant wave. |
Ice Beam | ![]() | ![]() | 90 | 100 | 10 | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
Blizzard | ![]() | ![]() | 110 | 70 | 5 | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
Earthquake | ![]() | ![]() | 100 | 100 | 10 | The user sets off an earthquake that strikes every Pokémon around it. |
Toxic | ![]() | ![]() | - | 90 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
Double Team | ![]() | ![]() | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
Waterfall | ![]() | ![]() | 80 | 100 | 15 | The user charges at the target and may make it flinch. |
Swift | ![]() | ![]() | 60 | - | 20 | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
Amnesia | ![]() | ![]() | - | - | 20 | The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat. |
Rest | ![]() | ![]() | - | - | 5 | The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
Rock Slide | ![]() | ![]() | 75 | 90 | 10 | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
Substitute | ![]() | ![]() | - | - | 10 | The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. |
Snore | ![]() | ![]() | 50 | 100 | 15 | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
Protect | ![]() | ![]() | - | - | 10 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
Mud-Slap | ![]() | ![]() | 20 | 100 | 10 | The user hurls mud in the target's face to inflict damage and lower its accuracy. |
Icy Wind | ![]() | ![]() | 55 | 95 | 15 | The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
Outrage | ![]() | ![]() | 120 | 100 | 10 | The user rampages and attacks for two to three turns. The user then becomes confused. |