PokeRogue Pokedex /
Whiscash
View Whiscash's detailed stats, abilities, types, evolution and moves in PokeRogue Dex.
Whiscash Pokédex Data
key | value |
---|---|
Type | Water Ground |
Starter Cost | 3 |
Weight | 23.6 kg |
Biomes | |
Ability | Oblivious The Pokémon is oblivious, and that keeps it from being infatuated or falling for taunts. Anticipation The Pokémon can sense an opposing Pokémon's dangerous moves. |
Hydration Heals status conditions if it's raining. |
Whiscash Base Stats
key | value |
---|---|
HP | 110 |
Attack | 78 |
Defense | 73 |
Sp. Atk | 76 |
Sp. Def | 71 |
Speed | 60 |
BST | 468 |
Whiscash Evolution
Whiscash Type Chart
Water Type Strength
Normal
1
Fire
2
Water
0.5
Electric
1
Grass
0.5
Ice
1
Fighting
1
Poison
1
Ground
2
Flying
1
Psychic
1
Bug
1
Rock
2
Ghost
1
Dragon
0.5
Dark
1
Steel
1
Fairy
1
Ground Type Strength
Normal
1
Fire
2
Water
1
Electric
2
Grass
0.5
Ice
1
Fighting
1
Poison
2
Ground
1
Flying
0
Psychic
1
Bug
0.5
Rock
2
Ghost
1
Dragon
1
Dark
1
Steel
2
Fairy
1
Water + Ground Type Weakness
Normal
1
Fire
0.5
Water
1
Electric
0
Grass
4
Ice
1
Fighting
1
Poison
0.5
Ground
1
Flying
1
Psychic
1
Bug
1
Rock
0.5
Ghost
1
Dragon
1
Dark
1
Steel
0.5
Fairy
1
Whiscash Egg Moves
Name | Type | Category | Power | Accuracy | PP | Effect |
---|---|---|---|---|---|---|
Dragon Dance | Dragon | Status | - | - | 20 | The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats. |
Zing Zap | Electric | Physical | 80 | 100 | 10 | A strong electric blast crashes down on the target, giving it an electric shock. This may also make the target flinch. |
Ice Spinner | Ice | Physical | 80 | 100 | 15 | The user covers its feet in thin ice and twirls around, slamming into the target. This move's spinning motion also destroys the terrain. |
Surging Strikes | Water | Physical | 25 | 100 | 5 | The user, having mastered the Water style, strikes the target with a flowing motion three times in a row. This attack always results in a critical hit. |
Whiscash Moves learned by level up
Total 15 move
Level | Name | Type | Category | Power | Accuracy | PP | Effect |
---|---|---|---|---|---|---|---|
0 | Thrash | Normal | Physical | 120 | 100 | 10 | The user rampages and attacks for two to three turns. The user then becomes confused. |
1 | Belch | Poison | Special | 120 | 90 | 10 | The user lets out a damaging belch at the target. The user must eat a held Berry to use this move. |
1 | Zen Headbutt | Psychic | Physical | 80 | 90 | 15 | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
1 | Tickle | Normal | Status | - | 100 | 20 | The user tickles the target into laughing, reducing its Attack and Defense stats. |
1 | Mud-Slap | Ground | Special | 20 | 100 | 10 | The user hurls mud in the target's face to inflict damage and lower its accuracy. |
1 | Water Gun | Water | Special | 40 | 100 | 25 | The target is blasted with a forceful shot of water. |
1 | Rest | Psychic | Status | - | - | 5 | The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
1 | Snore | Normal | Special | 50 | 100 | 15 | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
12 | Water Pulse | Water | Special | 60 | 100 | 20 | The user attacks the target with a pulsing blast of water. This may also confuse the target. |
18 | Amnesia | Psychic | Status | - | - | 20 | The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat. |
24 | Aqua Tail | Water | Physical | 90 | 90 | 10 | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
33 | Muddy Water | Water | Special | 90 | 85 | 10 | The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy. |
40 | Earthquake | Ground | Physical | 100 | 100 | 10 | The user sets off an earthquake that strikes every Pokémon around it. |
48 | Future Sight | Psychic | Special | 120 | 100 | 10 | Two turns after this move is used, a hunk of psychic energy attacks the target. |
56 | Fissure | Ground | Physical | 200 | 30 | 5 | The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits. |
Whiscash Moves learned by TM/HM
Total 67 move
Name | Type | Category | Power | Accuracy | PP | Effect |
---|---|---|---|---|---|---|
Body Slam | Normal | Physical | 85 | 100 | 15 | The user drops onto the target with its full body weight. This may also leave the target with paralysis. |
Take Down | Normal | Physical | 90 | 85 | 20 | A reckless, full-body charge attack for slamming into the target. This also damages the user a little. |
Double-Edge | Normal | Physical | 120 | 100 | 15 | A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
Hydro Pump | Water | Special | 110 | 80 | 5 | The target is blasted by a huge volume of water launched under great pressure. |
Surf | Water | Special | 90 | 100 | 15 | The user attacks everything around it by swamping its surroundings with a giant wave. |
Ice Beam | Ice | Special | 90 | 100 | 10 | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
Blizzard | Ice | Special | 110 | 70 | 5 | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
Hyper Beam | Normal | Special | 150 | 90 | 5 | The target is attacked with a powerful beam. The user can't move on the next turn. |
Strength | Normal | Physical | 80 | 100 | 15 | The target is slugged with a punch thrown at maximum power. |
Earthquake | Ground | Physical | 100 | 100 | 10 | The user sets off an earthquake that strikes every Pokémon around it. |
Toxic | Poison | Status | - | 90 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
Double Team | Normal | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
Waterfall | Water | Physical | 80 | 100 | 15 | The user charges at the target and may make it flinch. |
Swift | Normal | Special | 60 | - | 20 | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
Amnesia | Psychic | Status | - | - | 20 | The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat. |
Rest | Psychic | Status | - | - | 5 | The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
Rock Slide | Rock | Physical | 75 | 90 | 10 | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
Substitute | Normal | Status | - | - | 10 | The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. |
Snore | Normal | Special | 50 | 100 | 15 | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
Curse | Ghost | Status | - | - | 10 | A move that works differently for the Ghost type than for all other types. |