PokeRogue Pokedex /
Clamperl
View Clamperl's detailed stats, abilities, types, evolution and moves in PokeRogue Dex.
Clamperl Pokédex Data
key | value |
---|---|
Type | Water |
Starter Cost | 3 |
Weight | 52.5 kg |
Biomes | |
Ability | Shell Armor A hard shell protects the Pokémon from critical hits. |
Rattled Intimidate or being hit by a Dark-, Ghost-, or Bug-type move will scare the Pokémon and boost its Speed stat. |
Clamperl Base Stats
key | value |
---|---|
HP | 35 |
Attack | 64 |
Defense | 85 |
Sp. Atk | 74 |
Sp. Def | 55 |
Speed | 32 |
BST | 345 |
Clamperl Evolution
Clamperl Type Chart
Water Type Strength
Normal
1
Fire
2
Water
0.5
Electric
1
Grass
0.5
Ice
1
Fighting
1
Poison
1
Ground
2
Flying
1
Psychic
1
Bug
1
Rock
2
Ghost
1
Dragon
0.5
Dark
1
Steel
1
Fairy
1
Water Type Weakness
Normal
1
Fire
0.5
Water
0.5
Electric
2
Grass
2
Ice
0.5
Fighting
1
Poison
1
Ground
1
Flying
1
Psychic
1
Bug
1
Rock
1
Ghost
1
Dragon
1
Dark
1
Steel
0.5
Fairy
1
Clamperl Egg Moves
Name | Type | Category | Power | Accuracy | PP | Effect |
---|---|---|---|---|---|---|
Ice Spinner | Ice | Physical | 80 | 100 | 15 | The user covers its feet in thin ice and twirls around, slamming into the target. This move's spinning motion also destroys the terrain. |
Liquidation | Water | Physical | 85 | 100 | 10 | The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. |
Earth Power | Ground | Special | 90 | 100 | 10 | The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat. |
Steam Eruption | Water | Special | 110 | 95 | 5 | The user immerses the target in superheated steam. This may also leave the target with a burn. |
Clamperl Moves learned by level up
Total 5 move
Level | Name | Type | Category | Power | Accuracy | PP | Effect |
---|---|---|---|---|---|---|---|
1 | Clamp | Water | Physical | 35 | 85 | 15 | The target is clamped and squeezed by the user's very thick and sturdy shell for four to five turns. |
1 | Water Gun | Water | Special | 40 | 100 | 25 | The target is blasted with a forceful shot of water. |
1 | Whirlpool | Water | Special | 35 | 85 | 15 | The user traps the target in a violent swirling whirlpool for four to five turns. |
1 | Iron Defense | Steel | Status | - | - | 15 | The user hardens its body's surface like iron, sharply raising its Defense stat. |
50 | Shell Smash | Normal | Status | - | - | 15 | The user breaks its shell, which lowers Defense and Sp. Def stats but sharply raises its Attack, Sp. Atk, and Speed stats. |
Clamperl Moves learned by TM/HM
Total 33 move
Name | Type | Category | Power | Accuracy | PP | Effect |
---|---|---|---|---|---|---|
Body Slam | Normal | Physical | 85 | 100 | 15 | The user drops onto the target with its full body weight. This may also leave the target with paralysis. |
Surf | Water | Special | 90 | 100 | 15 | The user attacks everything around it by swamping its surroundings with a giant wave. |
Ice Beam | Ice | Special | 90 | 100 | 10 | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
Blizzard | Ice | Special | 110 | 70 | 5 | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
Toxic | Poison | Status | - | 90 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
Double Team | Normal | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
Confuse Ray | Ghost | Status | - | 100 | 10 | The target is exposed to a sinister ray that triggers confusion. |
Waterfall | Water | Physical | 80 | 100 | 15 | The user charges at the target and may make it flinch. |
Rest | Psychic | Status | - | - | 5 | The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
Substitute | Normal | Status | - | - | 10 | The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. |
Snore | Normal | Special | 50 | 100 | 15 | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
Protect | Normal | Status | - | - | 10 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
Icy Wind | Ice | Special | 55 | 95 | 15 | The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
Endure | Normal | Status | - | - | 10 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
Swagger | Normal | Status | - | 85 | 15 | The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
Attract | Normal | Status | - | 100 | 15 | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
Sleep Talk | Normal | Status | - | - | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
Return | Normal | Physical | - | 100 | 20 | This full-power attack grows more powerful the more the user likes its Trainer. |
Frustration | Normal | Physical | - | 100 | 20 | This full-power attack grows more powerful the less the user likes its Trainer. |
Normal | Special | 60 | 100 | 15 | A unique attack that varies in type depending on the Pokémon using it. |