PokeRogue Pokedex /
Goldeen
View Goldeen's detailed stats, abilities, types, evolution and moves in PokeRogue Dex.
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Goldeen Pokédex Data
key | value |
---|---|
Type | ![]() |
Starter Cost | 3 |
Weight | 15 kg |
Biomes | |
Ability | Swift Swim Boosts the Pokémon's Speed stat in rain. Water Veil The Pokémon is covered with a water veil, which prevents the Pokémon from getting a burn. |
Lightning Rod The Pokémon draws in all Electric-type moves. Instead of being hit by Electric-type moves, it boosts its Sp. Atk. |
Goldeen Base Stats
key | value |
---|---|
HP | 45 |
Attack | 67 |
Defense | 60 |
Sp. Atk | 35 |
Sp. Def | 50 |
Speed | 63 |
BST | 320 |
Goldeen Evolution
Goldeen Type Chart
Water Type Strength
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1
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2
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0.5
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1
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0.5
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1
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1
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1
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2
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1
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1
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1
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2
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1
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0.5
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1
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1
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1
Water Type Weakness
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1
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0.5
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0.5
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2
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2
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0.5
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1
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1
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1
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1
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1
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1
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1
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1
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1
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1
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0.5
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1
Goldeen Egg Moves
Name | Type | Category | Power | Accuracy | PP | Effect |
---|---|---|---|---|---|---|
Drill Run | ![]() | ![]() | 80 | 95 | 10 | The user crashes into its target while rotating its body like a drill. Critical hits land more easily. |
Flip Turn | ![]() | ![]() | 60 | 100 | 20 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
Dragon Dance | ![]() | ![]() | - | - | 20 | The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats. |
Fishious Rend | ![]() | ![]() | 85 | 100 | 10 | The user rends the target with its hard gills. If the user attacks before the target, the power of this move is doubled. |
Goldeen Moves learned by level up
Total 13 move
Level | Name | Type | Category | Power | Accuracy | PP | Effect |
---|---|---|---|---|---|---|---|
1 | Tail Whip | ![]() | ![]() | - | 100 | 30 | The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stats. |
1 | Peck | ![]() | ![]() | 35 | 100 | 35 | The target is jabbed with a sharply pointed beak or horn. |
1 | Water Sport | ![]() | ![]() | - | - | 15 | The user soaks the battlefield with water. This weakens Fire-type moves for five turns. |
5 | Supersonic | ![]() | ![]() | - | 55 | 20 | The user generates odd sound waves from its body that confuse the target. |
10 | Water Pulse | ![]() | ![]() | 60 | 100 | 20 | The user attacks the target with a pulsing blast of water. This may also confuse the target. |
15 | Horn Attack | ![]() | ![]() | 65 | 100 | 25 | The target is jabbed with a sharply pointed horn to inflict damage. |
20 | Agility | ![]() | ![]() | - | - | 30 | The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. |
25 | Aqua Ring | ![]() | ![]() | - | - | 20 | The user envelops itself in a veil made of water. It regains some HP every turn. |
30 | Flail | ![]() | ![]() | - | 100 | 15 | The user flails about aimlessly to attack. The less HP the user has, the greater the move's power. |
35 | Waterfall | ![]() | ![]() | 80 | 100 | 15 | The user charges at the target and may make it flinch. |
40 | Soak | ![]() | ![]() | - | 100 | 20 | The user shoots a torrent of water at the target and changes the target's type to Water. |
45 | Megahorn | ![]() | ![]() | 120 | 85 | 10 | Using its tough and impressive horn, the user rams into the target with no letup. |
50 | Horn Drill | ![]() | ![]() | 200 | 30 | 5 | The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits. |
Goldeen Moves learned by TM/HM
Total 52 move
Name | Type | Category | Power | Accuracy | PP | Effect |
---|---|---|---|---|---|---|
Swords Dance | ![]() | ![]() | - | - | 20 | A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. |
Body Slam | ![]() | ![]() | 85 | 100 | 15 | The user drops onto the target with its full body weight. This may also leave the target with paralysis. |
Take Down | ![]() | ![]() | 90 | 85 | 20 | A reckless, full-body charge attack for slamming into the target. This also damages the user a little. |
Double-Edge | ![]() | ![]() | 120 | 100 | 15 | A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
Hydro Pump | ![]() | ![]() | 110 | 80 | 5 | The target is blasted by a huge volume of water launched under great pressure. |
Surf | ![]() | ![]() | 90 | 100 | 15 | The user attacks everything around it by swamping its surroundings with a giant wave. |
Ice Beam | ![]() | ![]() | 90 | 100 | 10 | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
Blizzard | ![]() | ![]() | 110 | 70 | 5 | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
Psybeam | ![]() | ![]() | 65 | 100 | 20 | The target is attacked with a peculiar ray. This may also leave the target confused. |
Toxic | ![]() | ![]() | - | 90 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
Agility | ![]() | ![]() | - | - | 30 | The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. |
Double Team | ![]() | ![]() | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
Haze | ![]() | ![]() | - | - | 30 | The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. |
Waterfall | ![]() | ![]() | 80 | 100 | 15 | The user charges at the target and may make it flinch. |
Swift | ![]() | ![]() | 60 | - | 20 | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
Rest | ![]() | ![]() | - | - | 5 | The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
Substitute | ![]() | ![]() | - | - | 10 | The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. |
Snore | ![]() | ![]() | 50 | 100 | 15 | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
Curse | ![]() | ![]() | - | - | 10 | A move that works differently for the Ghost type than for all other types. |
Protect | ![]() | ![]() | - | - | 10 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |