PokeRogue Pokedex /
Zapdos
View Zapdos's detailed stats, abilities, types, evolution and moves in PokeRogue Dex.
Zapdos Pokédex Data
Zapdos Base Stats
key | value |
---|---|
HP | 90 |
Attack | 90 |
Defense | 85 |
Sp. Atk | 125 |
Sp. Def | 90 |
Speed | 100 |
BST | 580 |
Zapdos Evolution
Zapdos Type Chart
Electric Type Strength
Normal
1
Fire
1
Water
2
Electric
0.5
Grass
0.5
Ice
1
Fighting
1
Poison
1
Ground
0
Flying
2
Psychic
1
Bug
1
Rock
1
Ghost
1
Dragon
0.5
Dark
1
Steel
1
Fairy
1
Flying Type Strength
Normal
1
Fire
1
Water
1
Electric
0.5
Grass
2
Ice
1
Fighting
2
Poison
1
Ground
1
Flying
1
Psychic
1
Bug
2
Rock
0.5
Ghost
1
Dragon
1
Dark
1
Steel
0.5
Fairy
1
Electric + Flying Type Weakness
Normal
1
Fire
1
Water
1
Electric
1
Grass
0.5
Ice
2
Fighting
0.5
Poison
1
Ground
0
Flying
0.5
Psychic
1
Bug
0.5
Rock
2
Ghost
1
Dragon
1
Dark
1
Steel
0.5
Fairy
1
Zapdos Egg Moves
Name | Type | Category | Power | Accuracy | PP | Effect |
---|---|---|---|---|---|---|
Weather Ball | Normal | Special | 50 | 100 | 10 | This attack move varies in power and type depending on the weather. |
Calm Mind | Psychic | Status | - | - | 20 | The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
Sandsear Storm | Ground | Special | 100 | 80 | 10 | The user attacks by wrapping opposing Pokémon in fierce winds and searingly hot sand. This may also leave them with a burn. |
Electro Shot | Electric | Special | 130 | 100 | 10 | The user gathers electricity on the first turn, boosting its Sp. Atk stat, then fires a high-voltage shot on the next turn. The shot will be fired immediately in rain. |
Zapdos Moves learned by level up
Total 16 move
Level | Name | Type | Category | Power | Accuracy | PP | Effect |
---|---|---|---|---|---|---|---|
1 | Peck | Flying | Physical | 35 | 100 | 35 | The target is jabbed with a sharply pointed beak or horn. |
1 | Thunder Wave | Electric | Status | - | 90 | 20 | The user launches a weak jolt of electricity that paralyzes the target. |
5 | Thunder Shock | Electric | Special | 40 | 100 | 30 | A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis. |
10 | Light Screen | Psychic | Status | - | - | 30 | A wondrous wall of light is put up to reduce damage from special attacks for five turns. |
15 | Pluck | Flying | Physical | 60 | 100 | 20 | The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect. |
20 | Agility | Psychic | Status | - | - | 30 | The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. |
25 | Ancient Power | Rock | Special | 60 | 100 | 5 | The user attacks with a prehistoric power. This may also raise all the user's stats at once. |
30 | Charge | Electric | Status | - | - | 20 | The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat. |
35 | Drill Peck | Flying | Physical | 80 | 100 | 20 | A corkscrewing attack that strikes the target with a sharp beak acting as a drill. |
40 | Roost | Flying | Status | - | - | 5 | The user lands and rests its body. This move restores the user's HP by up to half of its max HP. |
45 | Discharge | Electric | Special | 80 | 100 | 15 | The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis. |
50 | Rain Dance | Water | Status | - | - | 5 | The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. |
55 | Thunder | Electric | Special | 110 | 70 | 10 | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
60 | Detect | Fighting | Status | - | - | 5 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
65 | Magnetic Flux | Electric | Status | - | - | 20 | The user manipulates magnetic fields, which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability. |
70 | Zap Cannon | Electric | Special | 120 | 50 | 5 | The user fires an electric blast like a cannon to inflict damage and cause paralysis. |
Zapdos Moves learned by TM/HM
Total 65 move
Name | Type | Category | Power | Accuracy | PP | Effect |
---|---|---|---|---|---|---|
Fly | Flying | Physical | 90 | 95 | 15 | The user flies up into the sky and then strikes its target on the next turn. |
Take Down | Normal | Physical | 90 | 85 | 20 | A reckless, full-body charge attack for slamming into the target. This also damages the user a little. |
Double-Edge | Normal | Physical | 120 | 100 | 15 | A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
Roar | Normal | Status | - | - | 20 | The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
Hyper Beam | Normal | Special | 150 | 90 | 5 | The target is attacked with a powerful beam. The user can't move on the next turn. |
Thunderbolt | Electric | Special | 90 | 100 | 15 | A strong electric blast crashes down on the target. This may also leave the target with paralysis. |
Thunder Wave | Electric | Status | - | 90 | 20 | The user launches a weak jolt of electricity that paralyzes the target. |
Thunder | Electric | Special | 110 | 70 | 10 | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
Toxic | Poison | Status | - | 90 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
Agility | Psychic | Status | - | - | 30 | The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. |
Double Team | Normal | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
Light Screen | Psychic | Status | - | - | 30 | A wondrous wall of light is put up to reduce damage from special attacks for five turns. |
Reflect | Psychic | Status | - | - | 20 | A wondrous wall of light is put up to reduce damage from physical attacks for five turns. |
Swift | Normal | Special | 60 | - | 20 | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
Flash | Normal | Status | - | 100 | 20 | The user flashes a bright light that cuts the target's accuracy. |
Rest | Psychic | Status | - | - | 5 | The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
Substitute | Normal | Status | - | - | 10 | The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. |
Snore | Normal | Special | 50 | 100 | 15 | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
Curse | Ghost | Status | - | - | 10 | A move that works differently for the Ghost type than for all other types. |
Protect | Normal | Status | - | - | 10 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |